Improving the Condition Warrior

Improving the Condition Warrior

in Warrior

Posted by: Angriff.1935

Angriff.1935

It is commonly agreed upon that condition warriors are missing something and because of that they are generally weak/easily counterable.

I believe they could make a few small changes to one skill and make condition specs viable on warriors without stepping on the toes of other classes.

That skill is Impale.

This skill has really cool mechanics and it really defines Sword/Sword as a condition setup.

The problems(and fixes):
Slow projectile speed - The speed of the thrown sword could be improved so it is not so easily dodged/strafed. The current speed of arrows would be adequate.

Slow activation for Rip - There’s not really much reason for the activation of Rip to be 3/4 of a second. You have to cast Impale first(and land it), then you have to be in melee range, then you have to actually land Rip.

Small Range for Rip - The range of Rip makes it rather prohibitive to use. I feel like this part of the skill could and should be ranged. They could use a rope pull animation for this part of the skill if it was ranged.

The Improvement(s):
Rip - Using Rip now inflicts a Deep Wound(no, not that deep wound)

Deep Wound - When a deep wound is inflicted, the affected enemy receives 1 random condition every second for 5 seconds. Deep wound appears as an effect on the enemy just like Impale.

I feel these improvements would vastly improve a condition warrior’s viability, and do it in a way and in a place that makes sense. The warrior gains access to a good source of cover conditions but without control over what conditions are applied(from Deep Wound). It also utilizes the cool and unique mechanics of the skill to separate the warrior’s condition spec from other classes’.

Improving the Condition Warrior

in Warrior

Posted by: Lighter.5631

Lighter.5631

Yes, i think Rip is too slow, or if it applies bleed as well I may start using it

“i think it’s an underserved nerf. now we have to slot a stun breaker??”
“berserker stance clears all CC on you and you’re still immune to CC for 8 seconds”
-Excalibur.9748