Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)
In Defense of the Mace: Why it's Fine as is
Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)
The amount of OP claims have possibly surpassed even the old Ele D/D build debate.
They really haven’t. It’s just the same 6-7 players who come into only our forums saying exactly the same thing over and over in every thread. They don’t post it in sPvP or WvW forums because then they can’t use their argument that warriors are just defending an overpowered build and are all bad players looking to hang on to an overpowered build.
There is no compromise needed because the build is fine as is.
The amount of OP claims have possibly surpassed even the old Ele D/D build debate.
They really haven’t. It’s just the same 6-7 players who come into only our forums saying exactly the same thing over and over in every thread. They don’t post it in sPvP or WvW forums because then they can’t use their argument that warriors are just defending an overpowered build and are all bad players looking to hang on to an overpowered build.
There is no compromise needed because the build is fine as is.
Warriors need a way to better sustain themselves and more builds.
I think warriors just need a trait that makes skull crack 1 second more stun if they use Sundering Mace.
https://twitter.com/TalathionEQ2
The amount of OP claims have possibly surpassed even the old Ele D/D build debate.
They really haven’t. It’s just the same 6-7 players who come into only our forums saying exactly the same thing over and over in every thread. They don’t post it in sPvP or WvW forums because then they can’t use their argument that warriors are just defending an overpowered build and are all bad players looking to hang on to an overpowered build.
There is no compromise needed because the build is fine as is.
Warriors need a way to better sustain themselves and more builds.
I think warriors just need a trait that makes skull crack 1 second more stun if they use Sundering Mace.
Mace stun is fine. 100 blades needs to be made a burst skill however.. the developers are aware that the design for the GS class mechanic is bad yet people aren’t voicing the obvious stuff.
As for warrior sustain… well anyone in yolo qs tomorrow will get to see how much sustain you can get out of a dps cc war aha
Phaatonn, London UK
Sundering Mace needs:
Adds 1 second of stun to Skull Crack
Then Grandmaster traits need improved, that way you can pick either Sundering Mace or a defensive trait.
https://twitter.com/TalathionEQ2
Why is everyone so inclined to talk about the mace, is like every time something changes and people start winning with it, the kitten thing must be nerfed asap. The mace isn’t anything special, there are things out there far far far worse…a 3 second stun which can be countered in an absurd variety of way isn’t one of them.
The amount of OP claims have possibly surpassed even the old Ele D/D build debate.
They really haven’t. It’s just the same 6-7 players who come into only our forums saying exactly the same thing over and over in every thread. They don’t post it in sPvP or WvW forums because then they can’t use their argument that warriors are just defending an overpowered build and are all bad players looking to hang on to an overpowered build.
There is no compromise needed because the build is fine as is.
Warriors need a way to better sustain themselves and more builds.
I think warriors just need a trait that makes skull crack 1 second more stun if they use Sundering Mace.
Mace stun is fine. 100 blades needs to be made a burst skill however.. the developers are aware that the design for the GS class mechanic is bad yet people aren’t voicing the obvious stuff.
As for warrior sustain… well anyone in yolo qs tomorrow will get to see how much sustain you can get out of a dps cc war aha
There’s nothing wrong with 100b, it has limited uses and needs to be combo’d with other skills in order to be useful. Taking away the synergy between mace a GS would just further push warriors back into obscurity. Skills like Protection Injection make the combo deal at most 4k with an entire 100b, not exactly game breaking. The only specs the build punishes is glassy condition spammers. In TPvP I’m already finding myself lackluster because one or 2 skills just make me “eh.”
Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)
The amount of OP claims have possibly surpassed even the old Ele D/D build debate.
They really haven’t. It’s just the same 6-7 players who come into only our forums saying exactly the same thing over and over in every thread. They don’t post it in sPvP or WvW forums because then they can’t use their argument that warriors are just defending an overpowered build and are all bad players looking to hang on to an overpowered build.
There is no compromise needed because the build is fine as is.
You’re probably correct that it’s only a vocal minority, I don’t hear a ton of complaining in TPvP aside from the occasional “Man those stuns are annoying” and this isn’t even saying it’s OP. However, considering how ANet has apparently been taking suggestions from the forums when it comes to balancing I felt there needs to be an opposing opinion as it’s own thread for greater visibility, considering those vocal few just ignore facts and just spout off the same nonsense constantly.
Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)
The amount of OP claims have possibly surpassed even the old Ele D/D build debate.
They really haven’t. It’s just the same 6-7 players who come into only our forums saying exactly the same thing over and over in every thread. They don’t post it in sPvP or WvW forums because then they can’t use their argument that warriors are just defending an overpowered build and are all bad players looking to hang on to an overpowered build.
There is no compromise needed because the build is fine as is.
Warriors need a way to better sustain themselves and more builds.
I think warriors just need a trait that makes skull crack 1 second more stun if they use Sundering Mace.
Mace stun is fine. 100 blades needs to be made a burst skill however.. the developers are aware that the design for the GS class mechanic is bad yet people aren’t voicing the obvious stuff.
As for warrior sustain… well anyone in yolo qs tomorrow will get to see how much sustain you can get out of a dps cc war aha
There’s nothing wrong with 100b, it has limited uses and needs to be combo’d with other skills in order to be useful. Taking away the synergy between mace a GS would just further push warriors back into obscurity. Skills like Protection Injection make the combo deal at most 4k with an entire 100b, not exactly game breaking. The only specs the build punishes is glassy condition spammers. In TPvP I’m already finding myself lackluster because one or 2 skills just make me “eh.”
Yeah don’t think I’m clear here.. I actually think mace GS is slightly underpowered (I run much stronger builds). The problem is at low level play (where people don’t anticipate attacks) the skill floor is a little low in comparison with other builds, and the skill cap is a bit restrictive.
So what I’m suggesting is make it a little tougher to pull off then make it more rewarding when you do.
Phaatonn, London UK
The amount of OP claims have possibly surpassed even the old Ele D/D build debate.
They really haven’t. It’s just the same 6-7 players who come into only our forums saying exactly the same thing over and over in every thread. They don’t post it in sPvP or WvW forums because then they can’t use their argument that warriors are just defending an overpowered build and are all bad players looking to hang on to an overpowered build.
There is no compromise needed because the build is fine as is.
Warriors need a way to better sustain themselves and more builds.
I think warriors just need a trait that makes skull crack 1 second more stun if they use Sundering Mace.
Mace stun is fine. 100 blades needs to be made a burst skill however.. the developers are aware that the design for the GS class mechanic is bad yet people aren’t voicing the obvious stuff.
As for warrior sustain… well anyone in yolo qs tomorrow will get to see how much sustain you can get out of a dps cc war aha
There’s nothing wrong with 100b, it has limited uses and needs to be combo’d with other skills in order to be useful. Taking away the synergy between mace a GS would just further push warriors back into obscurity. Skills like Protection Injection make the combo deal at most 4k with an entire 100b, not exactly game breaking. The only specs the build punishes is glassy condition spammers. In TPvP I’m already finding myself lackluster because one or 2 skills just make me “eh.”
Yeah don’t think I’m clear here.. I actually think mace GS is slightly underpowered (I run much stronger builds). The problem is at low level play (where people don’t anticipate attacks) the skill floor is a little low in comparison with other builds, and the skill cap is a bit restrictive.
So what I’m suggesting is make it a little tougher to pull off then make it more rewarding when you do.
I think the game could use a bit of a skill ceiling increase, too many of the best builds require very little skill to land. The game takes a lot from DotA and LoL but oversimplified it. I’d like to see more skill shots like in Smite.
Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)
The amount of OP claims have possibly surpassed even the old Ele D/D build debate.
They really haven’t. It’s just the same 6-7 players who come into only our forums saying exactly the same thing over and over in every thread. They don’t post it in sPvP or WvW forums because then they can’t use their argument that warriors are just defending an overpowered build and are all bad players looking to hang on to an overpowered build.
There is no compromise needed because the build is fine as is.
Warriors need a way to better sustain themselves and more builds.
I think warriors just need a trait that makes skull crack 1 second more stun if they use Sundering Mace.
Mace stun is fine. 100 blades needs to be made a burst skill however.. the developers are aware that the design for the GS class mechanic is bad yet people aren’t voicing the obvious stuff.
As for warrior sustain… well anyone in yolo qs tomorrow will get to see how much sustain you can get out of a dps cc war aha
There’s nothing wrong with 100b, it has limited uses and needs to be combo’d with other skills in order to be useful. Taking away the synergy between mace a GS would just further push warriors back into obscurity. Skills like Protection Injection make the combo deal at most 4k with an entire 100b, not exactly game breaking. The only specs the build punishes is glassy condition spammers. In TPvP I’m already finding myself lackluster because one or 2 skills just make me “eh.”
Yeah don’t think I’m clear here.. I actually think mace GS is slightly underpowered (I run much stronger builds). The problem is at low level play (where people don’t anticipate attacks) the skill floor is a little low in comparison with other builds, and the skill cap is a bit restrictive.
So what I’m suggesting is make it a little tougher to pull off then make it more rewarding when you do.
I think the game could use a bit of a skill ceiling increase, too many of the best builds require very little skill to land. The game takes a lot from DotA and LoL but oversimplified it. I’d like to see more skill shots like in Smite.
Mace hammer has the highest skill cap of any viable warrior builds I know of.. other warriors on NA are only starting realise this now strangely, and hardly seen any EU.
Phaatonn, London UK
The amount of OP claims have possibly surpassed even the old Ele D/D build debate.
They really haven’t. It’s just the same 6-7 players who come into only our forums saying exactly the same thing over and over in every thread. They don’t post it in sPvP or WvW forums because then they can’t use their argument that warriors are just defending an overpowered build and are all bad players looking to hang on to an overpowered build.
There is no compromise needed because the build is fine as is.
Warriors need a way to better sustain themselves and more builds.
I think warriors just need a trait that makes skull crack 1 second more stun if they use Sundering Mace.
Mace stun is fine. 100 blades needs to be made a burst skill however.. the developers are aware that the design for the GS class mechanic is bad yet people aren’t voicing the obvious stuff.
As for warrior sustain… well anyone in yolo qs tomorrow will get to see how much sustain you can get out of a dps cc war aha
There’s nothing wrong with 100b, it has limited uses and needs to be combo’d with other skills in order to be useful. Taking away the synergy between mace a GS would just further push warriors back into obscurity. Skills like Protection Injection make the combo deal at most 4k with an entire 100b, not exactly game breaking. The only specs the build punishes is glassy condition spammers. In TPvP I’m already finding myself lackluster because one or 2 skills just make me “eh.”
Yeah don’t think I’m clear here.. I actually think mace GS is slightly underpowered (I run much stronger builds). The problem is at low level play (where people don’t anticipate attacks) the skill floor is a little low in comparison with other builds, and the skill cap is a bit restrictive.
So what I’m suggesting is make it a little tougher to pull off then make it more rewarding when you do.
I think the game could use a bit of a skill ceiling increase, too many of the best builds require very little skill to land. The game takes a lot from DotA and LoL but oversimplified it. I’d like to see more skill shots like in Smite.
Mace hammer has the highest skill cap of any viable warrior builds I know of.. other warriors on NA are only starting realise this now strangely, and hardly seen any EU.
I like the idea of it, but the limited mobility is a major problem for me. In PvP I like to be able to quickly get to any point and I simply can’t do that with Hammer and Mace. You can use Earthshaker as a leap but that’s about it seeing as you’ll probably be running banner for your elite as well.
Not to mention anyone with a lot of stability makes you all but worthless.
Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)
The amount of OP claims have possibly surpassed even the old Ele D/D build debate.
They really haven’t. It’s just the same 6-7 players who come into only our forums saying exactly the same thing over and over in every thread. They don’t post it in sPvP or WvW forums because then they can’t use their argument that warriors are just defending an overpowered build and are all bad players looking to hang on to an overpowered build.
There is no compromise needed because the build is fine as is.
You forgot to say its the same 6-7 players who are willing to lay down facts while taking abuse from 100s of biased warriors like yourself. These ARE called Warrior forums after all, are they not?
>locking someone out for 4s on a 8s cooldown is somehow bad in team fights
I am fairly certain that is the entire point of defektive’s build
So, the last couple of weeks has been rather heated when it comes to the Mace/Shield GS builds that are now popular for warrior. The amount of OP claims have possibly surpassed even the old Ele D/D build debate. However the main difference is that the d/d build is that it actually was just a little too good (although it was over nerfed). Our Mace/Shield build on the other hand only appears to be as strong as it is because it is countering the current meta.
The spec is strong 1v1, however 1v1 strength isn’t overly important in GW2. The same is true for Mesmer, it is very strong 1v1 (can frequently beat the Mace build), but just OK in team fights. The mace build can be good for either stopping a stomp or locking down a single target, but that’s about all. Even now warriors aren’t the fist choice for high level TPvP, because when the goal is to capture points classes that can lay down large amounts of AoE damage or classes that are able to withstand pressure from multiple foes. This build can do neither.
As for WvW, it’s the same deal, in a fight between 2 forces of large amount of enemies a warrior stun locking a single one isn’t going so somehow manage to shape the outcome. One Necro with Epidemic is far more deadly than multiple Mace warriors. Warriors can not burst as fast as a Thief or Ele, we can’t spread as many conditions as Necro or Engi, and we can’t withstand pressure from multiple enemies for an extended amount of time like Guardians. Warriors lie somewhere in between now, decent damage but not as much as a thief or the survivability of a guardian.
The idea that something that is not only counter-able by such things as : block, blind, dodging, Stability, Stun Breaks, Teleports, and Protection (dramatically reduces the damage 100b does). While Skull Crack can be used frequently, missing it means over 7 seconds of being very vulnerable. Healing Signet is only good because when a target is stunned or you are blocking you are regening HP, and sort of continual pressure makes Healing Sig useless.
The best compromise I could see is making Skull Crack a 2.5 second stun at max adren, reverting it to pre-buff would making it a lesser version of Earthshaker that’s only slightly easier to land. I still don’t see it as necessary because as I said the build is limited in its uses and people who have fallen victim to it are only looking at it from their personal views and not the overall picture.
Considering the amount of Nerfs my BM Bunker build just took in the past few months because of how strong it was in 1v1, I don’t think i’d hedge my bets on that keeping you safe from a nerf.
Armor Fish: Bite: Reduced the damage by 50%.
Bird: Slash: Increased the damage by 15%.
Eagle: Lacerating Slash: Reduced the damage by 50%.
Raven: Blinding Slash: Reduced the damage by 34%.
Canine: Bite: Reduced the damage by 27%.
Devourer: Twin Darts: Reduced the damage by 20%.
Drake: Bite: Reduced the damage by 27%.
Insect Swarm: This skill can no longer fire behind the drake.
Drake: Lightning Breath: Reduced the damage by 17%.
Feline: Maul: Reduced the damage by 50%.
Jaguar: Stalking: Critical chance increase while in stealth reduced to 25%.
Jellyfish: Tentacle Slash: Increased the damage by 50%.
Jellyfish Blue: Chilling Whirl: Decreased the damage by 33%.
Moa: Peck: Reduced the damage by 7%.
Pig: Jab: Reduced the damage by 25%.
Shark: Bite: Increased the damage by 10%.
Spider: Spit: Increased the damage by 10%.
Start replacing the names of these Pet abilities with the names of your abilities…Come back and tell me you still believe only being good at 1v1 will save you from a nerf.
Natures Ninja and Pain Inverter – Ranger PvP movies
http://www.twitch.tv/xsorovos
The amount of OP claims have possibly surpassed even the old Ele D/D build debate.
They really haven’t. It’s just the same 6-7 players who come into only our forums saying exactly the same thing over and over in every thread. They don’t post it in sPvP or WvW forums because then they can’t use their argument that warriors are just defending an overpowered build and are all bad players looking to hang on to an overpowered build.
There is no compromise needed because the build is fine as is.
You forgot to say its the same 6-7 players who are willing to lay down facts while taking abuse from 100s of biased warriors like yourself. These ARE called Warrior forums after all, are they not?
The amount of irony in this post is astounding….100s of warriors you say? is this one of those “Facts” you are talking about?
BTW…I don’t run this build, the lack of mobility, slow attack speeds and unreliable nature of mace abilities does not appeal to me.
But then again…out of those 100s of warriors, there have to be a few that know what they are talking about right? I mean, I know those 6-7 must be all-knowing GW2 gods that have the entirety of game-code and mechanics embedded into their minds, and out of the countless possible combinations find that there is no way 100% that this build is unbeatable as it is!
I have followed that thread you started…and it make me think that people with your train of thought will be the reason humanity will devolve as a species….please never breed.
The amount of OP claims have possibly surpassed even the old Ele D/D build debate.
They really haven’t. It’s just the same 6-7 players who come into only our forums saying exactly the same thing over and over in every thread. They don’t post it in sPvP or WvW forums because then they can’t use their argument that warriors are just defending an overpowered build and are all bad players looking to hang on to an overpowered build.
There is no compromise needed because the build is fine as is.
You forgot to say its the same 6-7 players who are willing to lay down facts while taking abuse from 100s of biased warriors like yourself. These ARE called Warrior forums after all, are they not?
Except at least two of them are WvW S/D thieves, one who admits he doesn’t know anything about fighting warriors and isn’t very good at the game.
Also, just because someone doesn’t agree with you doesn’t mean they are biased. As a matter of fact, I would say the warrior community is one of the least biased groups of players in any MMO I have ever played.
That’s alright though. Keep thinking we are all just a bunch of “noobs”, or how did you put it, “scrubs”? We are all wrong and the couple of players who got rolled and come to the warrior forums (and only the warrior forums – because they know they will get called out anywhere else and can’t use the “you defend it because you are a warrior routine”) to whine because some warrior stomped them in WvW are right. Yep, that must be it. lol
(edited by Ashanor.5319)
The amount of OP claims have possibly surpassed even the old Ele D/D build debate.
They really haven’t. It’s just the same 6-7 players who come into only our forums saying exactly the same thing over and over in every thread. They don’t post it in sPvP or WvW forums because then they can’t use their argument that warriors are just defending an overpowered build and are all bad players looking to hang on to an overpowered build.
There is no compromise needed because the build is fine as is.
You forgot to say its the same 6-7 players who are willing to lay down facts while taking abuse from 100s of biased warriors like yourself. These ARE called Warrior forums after all, are they not?
Except at least two of them are WvW S/D thieves, one who admits he doesn’t know anything about fighting warriors and isn’t very good at the game.
Also, just because someone doesn’t agree with you doesn’t mean they are biased. As a matter of fact, I would say the warrior community is one of the least biased group of players in any MMO I have ever played.
I hate people who just take posts out of context.
1) I didn’t need to know much about warriors as I killed the vast majority of them. Only after this patch, I struggled a bit but now I know quite a bit about warriors and have been winning.
2) That was a dated post. I don’t spam flanking strike anymore since it’s not as effective anymore since people are learning how to dodge larcenous strike. And it was a roundabout way of saying that I wasn’t as good as jumper. Just saying that at the time, spamming flanking strike was effective…which it’s no longer effective.
If you look at jumper videos, you can see he’s quite good at the game…he’s obviously at a level I will never reach as I’m not a competitive player…I’m quite casual. However, I’m pretty good at the game now and still getting better.
The amount of OP claims have possibly surpassed even the old Ele D/D build debate.
They really haven’t. It’s just the same 6-7 players who come into only our forums saying exactly the same thing over and over in every thread. They don’t post it in sPvP or WvW forums because then they can’t use their argument that warriors are just defending an overpowered build and are all bad players looking to hang on to an overpowered build.
There is no compromise needed because the build is fine as is.
You forgot to say its the same 6-7 players who are willing to lay down facts while taking abuse from 100s of biased warriors like yourself. These ARE called Warrior forums after all, are they not?
Except at least two of them are WvW S/D thieves, one who admits he doesn’t know anything about fighting warriors and isn’t very good at the game.
Also, just because someone doesn’t agree with you doesn’t mean they are biased. As a matter of fact, I would say the warrior community is one of the least biased group of players in any MMO I have ever played.
I hate people who just take posts out of context.
1) I didn’t need to know much about warriors as I killed the vast majority of them. Only after this patch, I struggled a bit but now I know quite a bit about warriors and have been winning.
2) That was a dated post. I don’t spam flanking strike anymore since it’s not as effective anymore since people are learning how to dodge larcenous strike. And it was a roundabout way of saying that I wasn’t as good as jumper. Just saying that at the time, spamming flanking strike was effective…which it’s no longer effective.
If you look at jumper videos, you can see he’s quite good at the game…he’s obviously at a level I will never reach as I’m not a competitive player…I’m quite casual. However, I’m pretty good at the game now and still getting better.
The post where you said you didn’t know anything about warriors was dated as two days before you started crying on our forums. It was already linked multiple times in that big thread.
Also, if your 1) is true and you are “winning” against warriors now, why are you still complaining on our forums? Get your story straight.
The amount of OP claims have possibly surpassed even the old Ele D/D build debate.
They really haven’t. It’s just the same 6-7 players who come into only our forums saying exactly the same thing over and over in every thread. They don’t post it in sPvP or WvW forums because then they can’t use their argument that warriors are just defending an overpowered build and are all bad players looking to hang on to an overpowered build.
There is no compromise needed because the build is fine as is.
You forgot to say its the same 6-7 players who are willing to lay down facts while taking abuse from 100s of biased warriors like yourself. These ARE called Warrior forums after all, are they not?
Except at least two of them are WvW S/D thieves, one who admits he doesn’t know anything about fighting warriors and isn’t very good at the game.
Also, just because someone doesn’t agree with you doesn’t mean they are biased. As a matter of fact, I would say the warrior community is one of the least biased group of players in any MMO I have ever played.
I hate people who just take posts out of context.
1) I didn’t need to know much about warriors as I killed the vast majority of them. Only after this patch, I struggled a bit but now I know quite a bit about warriors and have been winning.
2) That was a dated post. I don’t spam flanking strike anymore since it’s not as effective anymore since people are learning how to dodge larcenous strike. And it was a roundabout way of saying that I wasn’t as good as jumper. Just saying that at the time, spamming flanking strike was effective…which it’s no longer effective.
If you look at jumper videos, you can see he’s quite good at the game…he’s obviously at a level I will never reach as I’m not a competitive player…I’m quite casual. However, I’m pretty good at the game now and still getting better.
The post where you said you didn’t know anything about warriors was dated as two days before you started crying on our forums. It was already linked multiple times in that big thread.
Obviously you see how much I’ve been posting on the warrior forum. You can accumulate knowledge quite fast if you put your mind towards it.
The amount of OP claims have possibly surpassed even the old Ele D/D build debate.
They really haven’t. It’s just the same 6-7 players who come into only our forums saying exactly the same thing over and over in every thread. They don’t post it in sPvP or WvW forums because then they can’t use their argument that warriors are just defending an overpowered build and are all bad players looking to hang on to an overpowered build.
There is no compromise needed because the build is fine as is.
You forgot to say its the same 6-7 players who are willing to lay down facts while taking abuse from 100s of biased warriors like yourself. These ARE called Warrior forums after all, are they not?
Except at least two of them are WvW S/D thieves, one who admits he doesn’t know anything about fighting warriors and isn’t very good at the game.
Also, just because someone doesn’t agree with you doesn’t mean they are biased. As a matter of fact, I would say the warrior community is one of the least biased group of players in any MMO I have ever played.
I hate people who just take posts out of context.
1) I didn’t need to know much about warriors as I killed the vast majority of them. Only after this patch, I struggled a bit but now I know quite a bit about warriors and have been winning.
2) That was a dated post. I don’t spam flanking strike anymore since it’s not as effective anymore since people are learning how to dodge larcenous strike. And it was a roundabout way of saying that I wasn’t as good as jumper. Just saying that at the time, spamming flanking strike was effective…which it’s no longer effective.
If you look at jumper videos, you can see he’s quite good at the game…he’s obviously at a level I will never reach as I’m not a competitive player…I’m quite casual. However, I’m pretty good at the game now and still getting better.
The post where you said you didn’t know anything about warriors was dated as two days before you started crying on our forums. It was already linked multiple times in that big thread.
Obviously you see how much I’ve been posting on the warrior forum. You can accumulate knowledge quite fast if you put your mind towards it.
So in other words, you admit that all along it was your lack of knowledge of the warrior class and not that the build was overpowered?
Now can you please apologize to our community for spamming our forums for the last few days?
(edited by Ashanor.5319)
The amount of OP claims have possibly surpassed even the old Ele D/D build debate.
They really haven’t. It’s just the same 6-7 players who come into only our forums saying exactly the same thing over and over in every thread. They don’t post it in sPvP or WvW forums because then they can’t use their argument that warriors are just defending an overpowered build and are all bad players looking to hang on to an overpowered build.
There is no compromise needed because the build is fine as is.
You forgot to say its the same 6-7 players who are willing to lay down facts while taking abuse from 100s of biased warriors like yourself. These ARE called Warrior forums after all, are they not?
Except at least two of them are WvW S/D thieves, one who admits he doesn’t know anything about fighting warriors and isn’t very good at the game.
Also, just because someone doesn’t agree with you doesn’t mean they are biased. As a matter of fact, I would say the warrior community is one of the least biased group of players in any MMO I have ever played.
I hate people who just take posts out of context.
1) I didn’t need to know much about warriors as I killed the vast majority of them. Only after this patch, I struggled a bit but now I know quite a bit about warriors and have been winning.
2) That was a dated post. I don’t spam flanking strike anymore since it’s not as effective anymore since people are learning how to dodge larcenous strike. And it was a roundabout way of saying that I wasn’t as good as jumper. Just saying that at the time, spamming flanking strike was effective…which it’s no longer effective.
If you look at jumper videos, you can see he’s quite good at the game…he’s obviously at a level I will never reach as I’m not a competitive player…I’m quite casual. However, I’m pretty good at the game now and still getting better.
The post where you said you didn’t know anything about warriors was dated as two days before you started crying on our forums. It was already linked multiple times in that big thread.
Obviously you see how much I’ve been posting on the warrior forum. You can accumulate knowledge quite fast if you put your mind towards it.
So in other words, you admit it was your lack of knowledge of the warrior class and not that the build was overpowered all along?
Well obviously knowing what counters the build will help me to beat one, but you can’t deny it’s a very complete package build. I can admit that I still need more time to render a verdict on this build, but I wouldn’t be suprised to see it nerfed with next patch. Look how many complaints from different classes, I would honestly expect to see a nerf on healing signet if nothing else.
The amount of OP claims have possibly surpassed even the old Ele D/D build debate.
They really haven’t. It’s just the same 6-7 players who come into only our forums saying exactly the same thing over and over in every thread. They don’t post it in sPvP or WvW forums because then they can’t use their argument that warriors are just defending an overpowered build and are all bad players looking to hang on to an overpowered build.
There is no compromise needed because the build is fine as is.
You forgot to say its the same 6-7 players who are willing to lay down facts while taking abuse from 100s of biased warriors like yourself. These ARE called Warrior forums after all, are they not?
Except at least two of them are WvW S/D thieves, one who admits he doesn’t know anything about fighting warriors and isn’t very good at the game.
Also, just because someone doesn’t agree with you doesn’t mean they are biased. As a matter of fact, I would say the warrior community is one of the least biased group of players in any MMO I have ever played.
I hate people who just take posts out of context.
1) I didn’t need to know much about warriors as I killed the vast majority of them. Only after this patch, I struggled a bit but now I know quite a bit about warriors and have been winning.
2) That was a dated post. I don’t spam flanking strike anymore since it’s not as effective anymore since people are learning how to dodge larcenous strike. And it was a roundabout way of saying that I wasn’t as good as jumper. Just saying that at the time, spamming flanking strike was effective…which it’s no longer effective.
If you look at jumper videos, you can see he’s quite good at the game…he’s obviously at a level I will never reach as I’m not a competitive player…I’m quite casual. However, I’m pretty good at the game now and still getting better.
The post where you said you didn’t know anything about warriors was dated as two days before you started crying on our forums. It was already linked multiple times in that big thread.
Obviously you see how much I’ve been posting on the warrior forum. You can accumulate knowledge quite fast if you put your mind towards it.
So in other words, you admit it was your lack of knowledge of the warrior class and not that the build was overpowered all along?
Well obviously knowing what counters the build will help me to beat one, but you can’t deny it’s a very complete package build. I can admit that I still need more time to render a verdict on this build, but I wouldn’t be suprised to see it nerfed with next patch. Look how many complaints from different classes, I would honestly expect to see a nerf on healing signet if nothing else.
Yeah, the whole 6-7 posters that keep spamming in the same threads are some major heat on Anet. Sure it is getting nerfed A.S.A.P. /rolls eyes
Guess what, I use healing surge and regularly spank warriors using healing signet. If it is so powerful, how come they aren’t killing me? I even killed quite a few of them with M/Sh H and LB S/Sh, can you explain why they aren’t face-rolling me? If a warrior you doesn’t even have access to poison can beat them, certainly a class with poison should have no problem.
I never denied that it was a good build. So is M/Sh Hammer and LB S/Sh and M/Sh S/M. While they are decent builds, the best we really have to work with at the moment, we still aren’t tourney material.
(edited by Ashanor.5319)
100 blades needs to be made a burst skill however..
so obviously axe autos must be made burst too
The amount of OP claims have possibly surpassed even the old Ele D/D build debate.
They really haven’t. It’s just the same 6-7 players who come into only our forums saying exactly the same thing over and over in every thread. They don’t post it in sPvP or WvW forums because then they can’t use their argument that warriors are just defending an overpowered build and are all bad players looking to hang on to an overpowered build.
There is no compromise needed because the build is fine as is.
You forgot to say its the same 6-7 players who are willing to lay down facts while taking abuse from 100s of biased warriors like yourself. These ARE called Warrior forums after all, are they not?
Except at least two of them are WvW S/D thieves, one who admits he doesn’t know anything about fighting warriors and isn’t very good at the game.
Also, just because someone doesn’t agree with you doesn’t mean they are biased. As a matter of fact, I would say the warrior community is one of the least biased group of players in any MMO I have ever played.
I hate people who just take posts out of context.
1) I didn’t need to know much about warriors as I killed the vast majority of them. Only after this patch, I struggled a bit but now I know quite a bit about warriors and have been winning.
2) That was a dated post. I don’t spam flanking strike anymore since it’s not as effective anymore since people are learning how to dodge larcenous strike. And it was a roundabout way of saying that I wasn’t as good as jumper. Just saying that at the time, spamming flanking strike was effective…which it’s no longer effective.
If you look at jumper videos, you can see he’s quite good at the game…he’s obviously at a level I will never reach as I’m not a competitive player…I’m quite casual. However, I’m pretty good at the game now and still getting better.
The post where you said you didn’t know anything about warriors was dated as two days before you started crying on our forums. It was already linked multiple times in that big thread.
Obviously you see how much I’ve been posting on the warrior forum. You can accumulate knowledge quite fast if you put your mind towards it.
So in other words, you admit it was your lack of knowledge of the warrior class and not that the build was overpowered all along?
Well obviously knowing what counters the build will help me to beat one, but you can’t deny it’s a very complete package build. I can admit that I still need more time to render a verdict on this build, but I wouldn’t be suprised to see it nerfed with next patch. Look how many complaints from different classes, I would honestly expect to see a nerf on healing signet if nothing else.
Yeah, the whole 6-7 posters that keep spamming in the same threads are some major heat on Anet. Sure it is getting nerfed A.S.A.P. Guess what, I use healing surge and regularly spank warriors using healing signet. If it is so powerful, how come they aren’t killing me? I even killed quite a few of them with M/Sh H and LB S/Sh, can you explain why they aren’t face-rolling me? If a warrior you doesn’t even have access to poison can beat them, certainly a class with poison should have no problem.
My build doesn’t have that much uptime on poison but it’s only -33% healing effectiveness anyways. I don’t know it seems to be at least 10 people who have complained by now. I was one of the main ones sure. Either way, ANET will be the one to decide. They have been doing quite a good job balancing thus far, I will just trust ANET’s judgement on this one…
Who knows, maybe your build is strong against those type of warriors? Healing signet appears to be too good for a passive.
I do think the current fotm build is a bit over the top, but not because of mace. It’s the regen that’s the problem. The stun isn’t bad, the fact that they are kitten near impossible to punish between cooldowns due to the huge passive regen and defense is. They pretty much just sit at full health between skullcrack cooldowns, or whatever weapons they’re running, so there isn’t a point of vulnerability to attack. Skullcrack was never a problem before because of the fact that a warrior could very possibly die after a stunbreak and before the next cooldown.
However, while it is overpowered 1v1, it’s exactly what warriors have been needing to be able to run non glass builds and still contribute to team fights.
While I really, really hate the cheesy regen build which basically lets warriors facetank and never dodge but still stay at full health, I think that both it and skullcrack should remain untouched for now. It’s overpowered in 1v1/small scale situations (and if you don’t think so you’re kidding yourself), but it’s not gamebreaking, and the class as a whole is a lot better off for it.
Personally I’d like to see other forms of warrior healing/condition avoidance and clearing buffed up a bit and once there are multiple viable builds, then tone this down a bit.
Maguuma
Now can you please apologize to our community for spamming our forums for the last few days?
Aren’t we getting a bit ahead of ourselves here?
If it turns out I’m right, and it’s indeed it is OP, will I be receiving an apology from the warrior forum? Dwell on that a bit and then you’ll see why it’s unreasonable to expect an apology from me.
My build doesn’t have that much uptime on poison but it’s only -33% healing effectiveness anyways. I don’t know it seems to be at least 10 people who have complained by now. I was one of the main ones sure. Either way, ANET will be the one to decide. They have been doing quite a good job balancing thus far, I will just trust ANET’s judgement on this one…
Who knows, maybe your build is strong against those type of warriors? Healing signet appears to be too good for a passive.
Assuming base values: Poison is the difference between a 394 a second Healing Signet and 264. That’s huge. If he doesn’t cleanse it, you are effectively dealing an additional 130 damage per second because of the amount of healing he’s losing. If he’s running Adrenal Health, which most of us are, it drops from 120 per second to 81 per second. An additional 60 dps. If he’s also running regen banners, which have gained a lot of popularity because we can stay alive long enough to take advantage of them, you drop him from 130 to 91; 39 more dps. In this case, that’s, effectively, 229 dps from prevented healing by maintaining a single condi. It will differ per build, but Healing Signet and AH are very common. I’d expect you to see reductions around 200 hps pretty reliably. On my thief, I ran a full power build, but I made sure I poisoned the hell out of people for this exact reason. The strength of that condi is not in its scaling; it’s in the heal prevention.
Any class that has access to poison should be loading warriors down with that crap. We only have so many cleanses; the most available of which costs adrenaline which removes our Adrenal Health, so you’ve still accomplished your goal of denying heals and can reapply poison when able.
As far as your build, against Healing Signet, uptime doesn’t matter. Unless we cleanse, you get 100% of the effect from whatever poison you apply. This isn’t Healing Surge or Mending where we can wait for your poison to drop off or rely on the heal to protect itself from the debuff. Once people realize what poison does to a regen warrior, we’ll have to make changes.
(edited by Veritas.6071)
>locking someone out for 4s on a 8s cooldown is somehow bad in team fights
I am fairly certain that is the entire point of defektive’s build
Too bad it’s hard-countered by things that everyone takes in tpvp: stun breaks, stab, and constant dodging from vigor.
STD [Scarlet Gave Me Harpies]
Maguuma
I made this thread to avoid Hunter and Excalibur…so much for that.
Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)
The amount of OP claims have possibly surpassed even the old Ele D/D build debate.
They really haven’t. It’s just the same 6-7 players who come into only our forums saying exactly the same thing over and over in every thread. They don’t post it in sPvP or WvW forums because then they can’t use their argument that warriors are just defending an overpowered build and are all bad players looking to hang on to an overpowered build.
There is no compromise needed because the build is fine as is.
Warriors need a way to better sustain themselves and more builds.
I think warriors just need a trait that makes skull crack 1 second more stun if they use Sundering Mace.
Mace stun is fine. 100 blades needs to be made a burst skill however.. the developers are aware that the design for the GS class mechanic is bad yet people aren’t voicing the obvious stuff.
As for warrior sustain… well anyone in yolo qs tomorrow will get to see how much sustain you can get out of a dps cc war aha
There’s nothing wrong with 100b, it has limited uses and needs to be combo’d with other skills in order to be useful. Taking away the synergy between mace a GS would just further push warriors back into obscurity. Skills like Protection Injection make the combo deal at most 4k with an entire 100b, not exactly game breaking. The only specs the build punishes is glassy condition spammers. In TPvP I’m already finding myself lackluster because one or 2 skills just make me “eh.”
Yeah don’t think I’m clear here.. I actually think mace GS is slightly underpowered (I run much stronger builds). The problem is at low level play (where people don’t anticipate attacks) the skill floor is a little low in comparison with other builds, and the skill cap is a bit restrictive.
So what I’m suggesting is make it a little tougher to pull off then make it more rewarding when you do.
I think the game could use a bit of a skill ceiling increase, too many of the best builds require very little skill to land. The game takes a lot from DotA and LoL but oversimplified it. I’d like to see more skill shots like in Smite.
Mace hammer has the highest skill cap of any viable warrior builds I know of.. other warriors on NA are only starting realise this now strangely, and hardly seen any EU.
I like the idea of it, but the limited mobility is a major problem for me. In PvP I like to be able to quickly get to any point and I simply can’t do that with Hammer and Mace. You can use Earthshaker as a leap but that’s about it seeing as you’ll probably be running banner for your elite as well.
Not to mention anyone with a lot of stability makes you all but worthless.
I’m not going to defend it, don’t think I need to anymore mobility isn’t considered an issue by the people who know the builds well however, jus sayin..
Bulls charge + warriors sprint + earthshaker weapon swap, not to mention the insane utility when you actually get there I still run SoR too, not running one of these 0 dps bunker warriors!
Phaatonn, London UK
I would say the warrior community is one of the least biased groups of players in any MMO I have ever played.
This.
Is.
Hilarious.
Now can you please apologize to our community for spamming our forums for the last few days?
Aren’t we getting a bit ahead of ourselves here?
If it turns out I’m right, and it’s indeed it is OP, will I be receiving an apology from the warrior forum? Dwell on that a bit and then you’ll see why it’s unreasonable to expect an apology from me.
You’re hoping to get apology over the INTERNET? What kittening rock have I been living under in?
Do analyze what’s being asked of you: Apology for raining yourself on the warrior forums and effectively forcing your thoughts on the people in it.
You’re not being criticized for being right or wrong ( -scoff- who would even admit to that? Dis is teh internetzzz lawlz), but for kittening out the rest of the people here when you’re clearly not wanted around.
Also, 100b rework: I finally submit to all proposed changes. I’ll probably browse some more of them since they’re fun to read.
- Sir Edward Gibbon
Sooo… the problem about healing signet is that it’s passive? I have never been downed because my heals got interrupted. Never, unless I faced a zerg of 3+people in tpvp (3 people out of 5 on you alone is already a zerg there). I don’t think pressing the heal button is much of a skill shot.
Let’s put it like this: healing is al that it does, and is weak against burst
because he doesn’t know it himself
I personally love playing my warrior now but when i see another warrior on any of my classes it’s run or die in WvW roaming. I personally don’t like it at all. I think if they took away the daze from mace #3, warriors would be a bit less of a pain to deal with but they’d still be able to use mace burst+100b which atm is really strong and i love it because it’s a step forward for warriors. BUT I feel like Anet is going to buff warriors again which is going to be just silly, then warriors are going to be everywhere until they’re nerfed back down to the ground. :\
So, the last couple of weeks has been rather heated when it comes to the Mace/Shield GS builds that are now popular for warrior. The amount of OP claims have possibly surpassed even the old Ele D/D build debate. However the main difference is that the d/d build is that it actually was just a little too good (although it was over nerfed). Our Mace/Shield build on the other hand only appears to be as strong as it is because it is countering the current meta.
The spec is strong 1v1, however 1v1 strength isn’t overly important in GW2. The same is true for Mesmer, it is very strong 1v1 (can frequently beat the Mace build), but just OK in team fights. The mace build can be good for either stopping a stomp or locking down a single target, but that’s about all. Even now warriors aren’t the fist choice for high level TPvP, because when the goal is to capture points classes that can lay down large amounts of AoE damage or classes that are able to withstand pressure from multiple foes. This build can do neither.
As for WvW, it’s the same deal, in a fight between 2 forces of large amount of enemies a warrior stun locking a single one isn’t going so somehow manage to shape the outcome. One Necro with Epidemic is far more deadly than multiple Mace warriors. Warriors can not burst as fast as a Thief or Ele, we can’t spread as many conditions as Necro or Engi, and we can’t withstand pressure from multiple enemies for an extended amount of time like Guardians. Warriors lie somewhere in between now, decent damage but not as much as a thief or the survivability of a guardian.
The idea that something that is not only counter-able by such things as : block, blind, dodging, Stability, Stun Breaks, Teleports, and Protection (dramatically reduces the damage 100b does). While Skull Crack can be used frequently, missing it means over 7 seconds of being very vulnerable. Healing Signet is only good because when a target is stunned or you are blocking you are regening HP, and sort of continual pressure makes Healing Sig useless.
The best compromise I could see is making Skull Crack a 2.5 second stun at max adren, reverting it to pre-buff would making it a lesser version of Earthshaker that’s only slightly easier to land. I still don’t see it as necessary because as I said the build is limited in its uses and people who have fallen victim to it are only looking at it from their personal views and not the overall picture.
Considering the amount of Nerfs my BM Bunker build just took in the past few months because of how strong it was in 1v1, I don’t think i’d hedge my bets on that keeping you safe from a nerf.
Armor Fish: Bite: Reduced the damage by 50%.
Bird: Slash: Increased the damage by 15%.
Eagle: Lacerating Slash: Reduced the damage by 50%.
Raven: Blinding Slash: Reduced the damage by 34%.
Canine: Bite: Reduced the damage by 27%.
Devourer: Twin Darts: Reduced the damage by 20%.
Drake: Bite: Reduced the damage by 27%.
Insect Swarm: This skill can no longer fire behind the drake.
Drake: Lightning Breath: Reduced the damage by 17%.
Feline: Maul: Reduced the damage by 50%.
Jaguar: Stalking: Critical chance increase while in stealth reduced to 25%.
Jellyfish: Tentacle Slash: Increased the damage by 50%.
Jellyfish Blue: Chilling Whirl: Decreased the damage by 33%.
Moa: Peck: Reduced the damage by 7%.
Pig: Jab: Reduced the damage by 25%.
Shark: Bite: Increased the damage by 10%.
Spider: Spit: Increased the damage by 10%.Start replacing the names of these Pet abilities with the names of your abilities…Come back and tell me you still believe only being good at 1v1 will save you from a nerf.
oh my god. Get this through your thick skull please, BM build isn’t and never was supposed to be the rangers single most viable class, it’s stupid and had a insanely low skill floor aswell as a low skill ceiling so someone who just started playing this game could pickup BM ranger and in a few days could have it “mastered”. Now go play your spirit ranger until that gets nerfed then QQ more pls
His brainless pet solo youtube series got nerfed so misery loves company.
Well, as far as I recall in ANet’s stating it was said BM wasn’t OP (AFAIK they were extremely strong 1v1, but they died quickly when focused), BUT they wanted to give more damage potential to the ranger than to the pet. So it’s more like they are in the middle of a process: if this is true, then I think dev’s intention is to make sure Rangers remain strong. So they should expect buffs, right?
because he doesn’t know it himself
So, the last couple of weeks has been rather heated when it comes to the Mace/Shield GS builds that are now popular for warrior. The amount of OP claims have possibly surpassed even the old Ele D/D build debate. However the main difference is that the d/d build is that it actually was just a little too good (although it was over nerfed). Our Mace/Shield build on the other hand only appears to be as strong as it is because it is countering the current meta.
The spec is strong 1v1, however 1v1 strength isn’t overly important in GW2. The same is true for Mesmer, it is very strong 1v1 (can frequently beat the Mace build), but just OK in team fights. The mace build can be good for either stopping a stomp or locking down a single target, but that’s about all. Even now warriors aren’t the fist choice for high level TPvP, because when the goal is to capture points classes that can lay down large amounts of AoE damage or classes that are able to withstand pressure from multiple foes. This build can do neither.
As for WvW, it’s the same deal, in a fight between 2 forces of large amount of enemies a warrior stun locking a single one isn’t going so somehow manage to shape the outcome. One Necro with Epidemic is far more deadly than multiple Mace warriors. Warriors can not burst as fast as a Thief or Ele, we can’t spread as many conditions as Necro or Engi, and we can’t withstand pressure from multiple enemies for an extended amount of time like Guardians. Warriors lie somewhere in between now, decent damage but not as much as a thief or the survivability of a guardian.
The idea that something that is not only counter-able by such things as : block, blind, dodging, Stability, Stun Breaks, Teleports, and Protection (dramatically reduces the damage 100b does). While Skull Crack can be used frequently, missing it means over 7 seconds of being very vulnerable. Healing Signet is only good because when a target is stunned or you are blocking you are regening HP, and sort of continual pressure makes Healing Sig useless.
The best compromise I could see is making Skull Crack a 2.5 second stun at max adren, reverting it to pre-buff would making it a lesser version of Earthshaker that’s only slightly easier to land. I still don’t see it as necessary because as I said the build is limited in its uses and people who have fallen victim to it are only looking at it from their personal views and not the overall picture.
Considering the amount of Nerfs my BM Bunker build just took in the past few months because of how strong it was in 1v1, I don’t think i’d hedge my bets on that keeping you safe from a nerf.
Armor Fish: Bite: Reduced the damage by 50%.
Bird: Slash: Increased the damage by 15%.
Eagle: Lacerating Slash: Reduced the damage by 50%.
Raven: Blinding Slash: Reduced the damage by 34%.
Canine: Bite: Reduced the damage by 27%.
Devourer: Twin Darts: Reduced the damage by 20%.
Drake: Bite: Reduced the damage by 27%.
Insect Swarm: This skill can no longer fire behind the drake.
Drake: Lightning Breath: Reduced the damage by 17%.
Feline: Maul: Reduced the damage by 50%.
Jaguar: Stalking: Critical chance increase while in stealth reduced to 25%.
Jellyfish: Tentacle Slash: Increased the damage by 50%.
Jellyfish Blue: Chilling Whirl: Decreased the damage by 33%.
Moa: Peck: Reduced the damage by 7%.
Pig: Jab: Reduced the damage by 25%.
Shark: Bite: Increased the damage by 10%.
Spider: Spit: Increased the damage by 10%.Start replacing the names of these Pet abilities with the names of your abilities…Come back and tell me you still believe only being good at 1v1 will save you from a nerf.
oh my god. Get this through your thick skull please, BM build isn’t and never was supposed to be the rangers single most viable class, it’s stupid and had a insanely low skill floor aswell as a low skill ceiling so someone who just started playing this game could pickup BM ranger and in a few days could have it “mastered”. Now go play your spirit ranger until that gets nerfed then QQ more pls
Oh i’m sorry, I didn’t know a Skull Crack Warrior required a huge learning curve that any dope couldn’t accomplish after a few hours of play…
Oh i don’t play a Spirit Ranger by the way..nice try cupcake
Natures Ninja and Pain Inverter – Ranger PvP movies
http://www.twitch.tv/xsorovos
Well, as far as I recall in ANet’s stating it was said BM wasn’t OP (AFAIK they were extremely strong 1v1, but they died quickly when focused), BUT they wanted to give more damage potential to the ranger than to the pet. So it’s more like they are in the middle of a process: if this is true, then I think dev’s intention is to make sure Rangers remain strong. So they should expect buffs, right?
They nerfed their damage because they said they increased the pets survivability a ton in a previous patch (they didn’t)
Natures Ninja and Pain Inverter – Ranger PvP movies
http://www.twitch.tv/xsorovos
Well, as far as I recall in ANet’s stating it was said BM wasn’t OP (AFAIK they were extremely strong 1v1, but they died quickly when focused), BUT they wanted to give more damage potential to the ranger than to the pet. So it’s more like they are in the middle of a process: if this is true, then I think dev’s intention is to make sure Rangers remain strong. So they should expect buffs, right?
They nerfed their damage because they said they increased the pets survivability a ton in a previous patch (they didn’t)
They gave them like 50%hp buffs and 20% dmg nerfs, oh no! now they do more b4 dying but they aren’t as stealth and spike!
Well, as far as I recall in ANet’s stating it was said BM wasn’t OP (AFAIK they were extremely strong 1v1, but they died quickly when focused), BUT they wanted to give more damage potential to the ranger than to the pet. So it’s more like they are in the middle of a process: if this is true, then I think dev’s intention is to make sure Rangers remain strong. So they should expect buffs, right?
They nerfed their damage because they said they increased the pets survivability a ton in a previous patch (they didn’t)
They gave them like 50%hp buffs and 20% dmg nerfs, oh no! now they do more b4 dying but they aren’t as stealth and spike!
Can we keep the discussion about Rangers on the Ranger forums please -_-"
Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)
Oh i’m sorry, I didn’t know a Skull Crack Warrior required a huge learning curve that any dope couldn’t accomplish after a few hours of play…
Oh i don’t play a Spirit Ranger by the way..nice try cupcake
More than a BM bunker. You can bet it.
I dunno, I saw some warriors in tpvp trying this build and failing miserably. So seems like it isn’t that easy.
As I did at the beginning.
because he doesn’t know it himself
Well, as far as I recall in ANet’s stating it was said BM wasn’t OP (AFAIK they were extremely strong 1v1, but they died quickly when focused), BUT they wanted to give more damage potential to the ranger than to the pet. So it’s more like they are in the middle of a process: if this is true, then I think dev’s intention is to make sure Rangers remain strong. So they should expect buffs, right?
They nerfed their damage because they said they increased the pets survivability a ton in a previous patch (they didn’t)
They gave them like 50%hp buffs and 20% dmg nerfs, oh no! now they do more b4 dying but they aren’t as stealth and spike!
They didn’t give them 50% hp buffs
In fact most pets seem to have less HP then their vitality should suggest (Drakes have 24k or something, when their vitality suggest they should have 35k)
Natures Ninja and Pain Inverter – Ranger PvP movies
http://www.twitch.tv/xsorovos
Well, as far as I recall in ANet’s stating it was said BM wasn’t OP (AFAIK they were extremely strong 1v1, but they died quickly when focused), BUT they wanted to give more damage potential to the ranger than to the pet. So it’s more like they are in the middle of a process: if this is true, then I think dev’s intention is to make sure Rangers remain strong. So they should expect buffs, right?
They nerfed their damage because they said they increased the pets survivability a ton in a previous patch (they didn’t)
They gave them like 50%hp buffs and 20% dmg nerfs, oh no! now they do more b4 dying but they aren’t as stealth and spike!
They didn’t give them 50% hp buffs
In fact most pets seem to have less HP then their vitality should suggest (Drakes have 24k or something, when their vitality suggest they should have 35k)
Gee I wish WARRIORS could have 35k HP…because this is a WARRIOR thread in the WARRIOR forums…hint hint.
Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)
I actually think the mace/shield + gs warrior is better than the old D/D ele in terms of how well it fulfills the old D/D ele’s roles. But that doesn’t necessarily make the stunbuild OP. You have to gauge the strength of a build based on the current meta, and the alternative builds in the current meta (condimancer, roamer engy, s/d thief, spirit ranger) are much stronger than the builds that were around back when everyone complained about D/D ele.
This build has the mobility of the old D/D ele (gs rush and whirlwind on low cooldowns). You’re more susceptible to cripple/chill than RtL, but your added tankiness means you can usually find a time to dash away when you aren’t crippled/chilled.
This build can apply strong pressure 1v1 because you can put out more stuns than your opponent has dodges & stunbreaks. Also, your damage vs unstunned targets is still fairly high. With good baiting and sheathe-cancelling, you can usually force your opponent to retreat or call in help. Simply saying that the stun is telegraphed doesn’t mean a whole lot. All but one of the D/D ele’s burst attacks are telegraphed, too, and they had far longer cooldowns. (The one exception is updraft, which has a 40s CD).
Finally, it has decent 1v1 and sometimes 1v2 sustain with valk amulet + zerker jewel (no need for zerker amulet cause you can get high crit chance w/ unsuspecting foe). Healing signet + adrenal healing + cleansing ire + GS evade + shield block obviously won’t make you a bunker, but you’re still fairly tanky. As far as condi cleansing goes, you have a kitten CD that wipes all condis, cleansing ire on all your bursts, and you can slot zerker’s stance if you’re up against a heavy condi team.
The net result is, like the old D/D ele, you can roam very effectively and force the other side to 2v1 you if they want to hold one of their far points, thus giving your team a numerical advantage in the main teamfight. And once the odds turn against you, you can WW+rush out to quickly join in the teamfight.
Finally, I think the main reason we didn’t see many warriors in the PAX qualifiers was simply because the teams were still figuring out the new meta when the qualifiers started. It’s risky to change your team comp mid-tournament, and it wasn’t until after the qualifiers were well underway that tpvp perceptions about warriors have changed. (To get an idea of how people’s perceptions have changed, just look at Defektive’s tier list thread). I wouldn’t be surprised to see more warriors in the next tpvp tournament, assuming A.net doesn’t nerf them back into worthlessness.
Unfortunately, the builds that would tend to counter this build the hardest (esp. mesmers) tend to be weak in the current meta. The more traits and utilities you devote to mitigating stuns and bursts, the fewer you have to cleansing conditions.
TLDR: The mace/shield+GS build is analogous to the old OP d/d ele. BUT it is not necessarily OP because the other builds in this current meta are much stronger than what was around back when the D/D ele was considered OP. People are still adjusting to this meta, and I think it’ll still take some time to see how things play out before A.net can make any god balance changes.
(edited by ResJudicator.7916)