Rumors for a reworking of burst skills seem all but confirmed, and so here are my thoughts on an ideal (IMO of course) version of the system:
Rework: Berserkers Might/Fury Traits: Removed, and a weaker version of the trait rolled into the base adrenaline system, +2% DPS/Crit @1 bar, +4% @2 bars, and +6% @3 bars.
Rework: Adrenal Health: Every time you earn 1 or more strikes of adrenaline, you gain regeneration for 2 seconds. Stacks duration.
Rework: Adrenal Surge: Heal, and gain the Surge buff, which causes regular attacks to generate an additional strike of adrenaline for the next 10 seconds.
Rework: Mending: Heal, and remove all conditions. Each condition removed grants you a strike of adrenaline.
New Defense Trait: Steadfast Rage: Using a burst skill grants you 2 seconds of protection per adrenal bar spent.
I’d also really like to see a new F2 burst skill implemented, based on your offhand/2handed weapon. Below are some suggestions I cooked up a while back:
Greatsword
F2 – Blade Cyclone: Spin in a circle, releasing a fiery shockwave that damages and burns nearby foes. Combo Field Fire, {2/3/4} Seconds, AOE Range 600
Axe
F2 – Dismember: A quick strike that hacks off a chunk of an opponents armor, leaving them more vulnerable to attacks for a short time. No damage, applies Vulnerability {5/10/15} for 10 seconds, Range 130, CT 1/4
Mace
F2 – Dustbowl: Slams your weapon into the ground, kicking up a cloud of dust, sand, ice, or dirt, blinding and confusing nearby foes for {1/2/3} seconds. Combo Field Smoke, {2/3/4} seconds, AOE Range 450.
Sword
F2 – Trailblazer: Charge forward, striking, burning, and bleeding all foes in a line, and leaving behind a trail of fire. Combo Field Fire, {1/2/3} seconds. Range 900.
Longbow
F2 – Infused Arrow: Charge an arrow with intense flames, before launching it at an enemy. On contact, the arrow will explode, knocking down all foes within 130 of the blast. CT 1.5
Rifle
F2 – Covering Fire: Lay down an extremely rapid fire volley of bullets, striking foes in a tight cone every second, for 5 seconds. Every hit has a 10% chance to inflict cripple for 1 second. CT 5/Channeled.
Hammer
F2 – Unheaval: Slams the ground, damaging foes and creating a ring of upturned earth thats impassible for {2/4/6} seconds and obscures ranged attacks in or out. CT 3/4.
Shield
F2 – Shield Wall: Enter a stance where you block all attacks for {1/2/3} seconds, but may continue to attack and use skills. During shield wall, damage you inflict during is reduced by 25%, and generates no adrenaline.
Warhorn
F2 – Shatter Eardrums: An instantaneous sonic shockwave that dazes all nearby foes for {1/1.5/2} seconds. CT 0, Range 450.