Increase Battle Standard's duration?
It does seem short, but I don’t know that it needs to be changed. I view Battle Standard as an “oh kitten!” kind of Elite that is saved for a special occasion (reviving downed players, throwing it in a chokepoint to buff your allies). In the way that I use it I don’t feel too burned by the lower duration, but considering the CD it could probably be increased a bit.
IMO, Battle Standard is too versatile to last as long as the other banners. While the other banners can pretty much be around constantly, their buffs are rather minor. They’re ‘good’ because they’re pretty much permanent extras. Battle Standard, on the other hand, can stack quite a bit of might, swiftness and fury. Even after it’s duration expires, you often have 10-15sec of buffs after it vanishes.
It’s too good of a skill to last as long as a regular banner. I might be able to see it improved my allowing the stability to pulse after it’s summoned or to let the #2 skill be usable while moving…but it’s already a very powerful elite, better for teamplay than Signet of Rage at every turn. It’s basically signet of rage for your party and can rez 3 (or is it 5?) downed allies/NPCs.
On the other hand, if you have runes that activate specials on the use of an elite, you can’t beat SoR
This skill is amazing so I could see the reasoning behind the short duration, but as elite, it should be buffed a little longer. Even if the recharge scaled with the buff duration I wouldnt mind as now its too short for boss fights. Its great but I dont think it would become “OP” with a duration buff as most wars selfish use signet of rage anyway (me too usually)
I understand that Battle Standard’s buffs are significant. However, I still believe that it’s too short in comparison to its recharge time.
I’d probably agree if it also didn’t rez multiple teammates. For utility like that, most professions have to sacrifice a utility slot. I can tell you right now, as an elementalist, I would KILL to have glyph of renewal as an elite skills since glyph of elementals is often not usable for anything but a distraction…and glyph of lesser elementals can do the exact same thing!…and as a mesmer, I’d KILL to have a rez that didn’t KILL MY TEAM!
Someone mentioned a longer duration coupled with a longer cooldown and I’m just wholly against that. I think it’s alright as it is. It’s a nice ‘over a minute’ AoE buff for those looking for support during a big fight as well as a great ‘GET UP!’ on a 3ish min timer. It strikes a balance I wouldn’t want to upset. Just straight increasing its duration with no consequence…I wouldn’t be against, but frankly, this skill doesn’t need it.
So many other professions (like ELEMENTALIST!) have ‘meh’ elites that are, compared to Warrior’s, useless and weak. Battle Standard is a solid option for Warrior elites, unlike Rampage…
The duration is fine as its more of an “up you get” type of skill. What it does need is a CD reduction, in generality all skills should be ready to use by your next conflict, whereas with Warbanner after you use it once your elite skill is pretty much out of action for the next half of the dungeon. I know I’m exaggerating but that CD is stupidly long….
Skye Eterna ~ Mesmer | Arya Slade ~ Charrdian | Kiera Thine ~ Ranger
Oceanic ~ [LOD] [Noob]