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Why not 5 seconds while we’re already talking crazy?
The stun duration is enough really,you use shield bash as an opener for other skills like evis.
I’d rather see shield block getting some love,like 3 sec of added stabi while block is up,so you don’t get pulled out of it by an engi or screw yourself over with running through a line of warding or getting randomly feared out of block etc.
The necessity of stabi when you pop shield block is big atm, 3 sec added stabi would improve it bigtime and no need to waste a 60 sec cd dolyak or a 40 sec cd balanced stance just to be sure your shield block stays effective.Just make it so the stabi doesn’t get shown as a boon ,but rather added to the effect of shield block itself.
Like;
Shieldblock;
Block attacks,unable to be feared,stunned,dazed,pulled,knocked while in effect.
Duration: 3 s
(edited by Caedmon.6798)
The stun duration is enough really,you use shield bash as an opener for other skills like evis.
I’d rather see shield block getting some love,like 3 sec of added stabi while block is up,so you don’t get pulled out of it by an engi or screw yourself over with running through a line of warding or getting randomly feared out of block etc.The necessity of stabi when you pop shield block is big atm, 3 sec added stabi would improve it bigtime and no need to waste a 60 sec cd dolyak or a 40 sec cd balanced stance just to be sure your shield block stays effective.Just make it so the stabi doesn’t get shown as a boon ,but rather added to the effect of shield block itself.
Like;Shieldblock;
Block attacks,unable to be feared,stunned,dazed,pulled,knocked while in effect.
Duration: 3 s
That’s a really good idea and I support having something unique about it to differentiate it further from the Engineer’s version, especially.
Um…no.
We should actually fix shield bash. Currently if you dodge shield bash, you can still get hit by the following skill right after the end of your dodge, for example, eviscerate, or mace stun.
And 3 seconds is too long. As stated above, shield bash is used as an opener. It doesn’t need to be 3 seconds. Plus, Warriors already have crazy CC abilities.
The stun duration is enough really,you use shield bash as an opener for other skills like evis.
I’d rather see shield block getting some love,like 3 sec of added stabi while block is up,so you don’t get pulled out of it by an engi or screw yourself over with running through a line of warding or getting randomly feared out of block etc.The necessity of stabi when you pop shield block is big atm, 3 sec added stabi would improve it bigtime and no need to waste a 60 sec cd dolyak or a 40 sec cd balanced stance just to be sure your shield block stays effective.Just make it so the stabi doesn’t get shown as a boon ,but rather added to the effect of shield block itself.
Like;Shieldblock;
Block attacks,unable to be feared,stunned,dazed,pulled,knocked while in effect.
Duration: 3 s
Yeah I don’t really like this. Shield Block can only be countered by unblockable attacks. IMO, a skill having a counter is a good idea.
Um…no.
We should actually fix shield bash. Currently if you dodge shield bash, you can still get hit by the following skill right after the end of your dodge, for example, eviscerate, or mace stun.
And 3 seconds is too long. As stated above, shield bash is used as an opener. It doesn’t need to be 3 seconds. Plus, Warriors already have crazy CC abilities.
Dodge twice then? I would like to evade whole meteor shower by dodging once, but that’s not how it works.
If you want something like 3 seconds then change it to daze.
The stun duration is enough really,you use shield bash as an opener for other skills like evis.
I’d rather see shield block getting some love,like 3 sec of added stabi while block is up,so you don’t get pulled out of it by an engi or screw yourself over with running through a line of warding or getting randomly feared out of block etc.The necessity of stabi when you pop shield block is big atm, 3 sec added stabi would improve it bigtime and no need to waste a 60 sec cd dolyak or a 40 sec cd balanced stance just to be sure your shield block stays effective.Just make it so the stabi doesn’t get shown as a boon ,but rather added to the effect of shield block itself.
Like;Shieldblock;
Block attacks,unable to be feared,stunned,dazed,pulled,knocked while in effect.
Duration: 3 sYeah I don’t really like this. Shield Block can only be countered by unblockable attacks. IMO, a skill having a counter is a good idea.
The point is that shield block has too many counters.We only have one block on a 30 sec cd,it’s not like we can spamm our blocks like guards can.3 sec stabi is something that would greatly improve the effectiveness of shield block.
shield is fine.
if there is any need for improvement then i suggest merging (Missile Deflection) & (Shield Master) into One trait.
Um…no.
We should actually fix shield bash. Currently if you dodge shield bash, you can still get hit by the following skill right after the end of your dodge, for example, eviscerate, or mace stun.
And 3 seconds is too long. As stated above, shield bash is used as an opener. It doesn’t need to be 3 seconds. Plus, Warriors already have crazy CC abilities.
Dodge twice then? I would like to evade whole meteor shower by dodging once, but that’s not how it works.
You can’t dodge twice. If you dodge right before the shield bash hits you, you get hit with eviscerate right at the end of your dodge. And you can’t really react to it right when it starts so you can double dodge. THe only way you can really avoid both is if you dodge right when shield bash starts, which is near impossible. It’s actually punishing dodging on reaction.
Shield4 = I like to see a minor range increase of +50 so I can x2 leap with OP SW/SH… cause you know, I look awesome with a shield on my back.
Shield5 = None but I would like to see Shield Master and Shield Deflection merged.
merging the shield traits would go a long way.
I think shield bash should kd:1sec anyone(max 2 foes) on path to target and cleave 2 nearby targets for 1sec daze at target foe.
crazy?
The point is that shield block has too many counters.We only have one block on a 30 sec cd,it’s not like we can spamm our blocks like guards can.3 sec stabi is something that would greatly improve the effectiveness of shield block.
Ah, just wondering here. Which skills on guardian are spam blocks? The only duration block is on shelter. Besides aegis from VoC, which can hardly be considered “spam block”, where are all these blocks coming from? This misinformation has spread so far. Warriors also have mace 2 and sword 4 blocks that duration block range attacks while guardian mace 3 is only a single block.
Besides, stability on a weapon skill is just a bad idea. You can swap weapons to cancel after gaining stab to rez/stomp.
Um…no.
We should actually fix shield bash. Currently if you dodge shield bash, you can still get hit by the following skill right after the end of your dodge, for example, eviscerate, or mace stun.
And 3 seconds is too long. As stated above, shield bash is used as an opener. It doesn’t need to be 3 seconds. Plus, Warriors already have crazy CC abilities.
Dodges aren’t the only thing that counter shield bash. Aegis, Blind, Gap opening, invulnerabilities, Stability, Weakness mitigates most of the damage. If alot of people tend to eviscerate after a shield bash just for a “guaranteed” hit then the combo in of itself is fairly predictable and you can fight accordingly. Hell, even momentary conditions like cripple, chill and immobilize will work, of course if we are assuming there is no foods involved.
As for Mace Stun, you can simply walk/dodge out of it’s range. You need to be right beside the opponent for it to land.
Anyways, I do agree with consolidating Missile Deflection and Shield Mastery. Hell, you can remove the +90 toughness from if it’s too powerful of a trait. However, a trait like that may need to be a master level trait. However, it isn’t really a problem where it goes because most people would rather have Dogged March anyways and alot of builds spec 6 into defense.
(edited by Alfred Nobel.2914)
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