https://twitter.com/TalathionEQ2
(edited by Daecollo.9578)
One of the biggest problems for warriors in the game is in the game is the reliant on the greatsword and sword for mobility, there are some weapons that need to be taken up to par.
Shield Bash
Rush at your target and bash them with your shield.
Damage: 302
Stun: 1 s
Combo Finisher: Leap
Range: 900
(Animation: Charge at your target very quickly, smashing him with your shield.)
Staggering Blow
Charge at your target and push back nearby foes with a staggering blow.
Damage: 481
Knockback: 180
Combo Finisher: Whirl
Range: 1200
(Animation: Charge at your target, when you get to the target, perform the attack, it is mostly a swing, and much faster then the current animation.)
Crushing Blow
Leap at your foe with a crushing blow. (hey that rhymes!)
4 Vulnerability: 10 s
Damage: 336
Combo Finisher: Leap
Range: 700
(Animation: Leap at your target, slamming the mace down on his head!)
(edited by Daecollo.9578)
I would love to see a 1.2k range shield bash, however OP that might be.
hmmm shield bash 900 range I can get with 1200 is kind of far I would like something like it blocks and or reflects projectiles on the way to target. animation change similar to something like Captain America from MvC with shield dash where you put the shield up and run at your foe.
Rather just see them normalize the Warrior’s movement abilities with every other class in the game.
If they need to do more than that, make Bull’s Charge a 1200 range and make Stomp a leap for 900 with the same AE stun at the end.
Warrior already has widest selection of movement skills. I wouldn’t mind longer range on them though, but maybe requiring a trait for it…
Warrior already has widest selection of movement skills. I wouldn’t mind longer range on them though, but maybe requiring a trait for it…
Yes, but they are tied mostly to the “greatsword” which is probably the best weapon set…
Best Fix Ever
Make bulls charge an F2 skill, and make it actually connect more than just half the time =), Tada!!
Eviscerate could use a little more range also. I find it missing a lot of the times if I’m not at point blank cause the enemy just walked out of range.
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