Is Sure-footed trait bugged?
No news yet of this ?
I can still confirm sure-footed trait has no effect on both stances mentioned above.
No news yet of this ?
I can still confirm sure-footed trait has no effect on both stances mentioned above.
I guess not many players uses this trait or not aware of what stances are affected by this trait. I just hope the devs look into this issue and fix it up. It’s disappointing that a few stances aren’t affected by this trait.
Honestly? I’m hoping they scrap the trait for something better. 1 extra sec on Endure pain or Frenzy? 2 on Balanced Stance?
How about Stances grant Protection?
It has been bugged since the betas. The duration of endure pain was also bugged during one of the final betas, not sure if that has been fixed either.
The skill isn’t bugged. The tooltip is wrong. EP is only 3 second duration now, by design. It was in the patch notes.
The skill isn’t bugged. The tooltip is wrong. EP is only 3 second duration now, by design. It was in the patch notes.
The lack of defensive boons warriors have I think it’s best if they can rework the tooltip for EP making it last 7 seconds and also increasing Frenzy skill by 2 seconds when spec for Sure-footed. I also do agree with Leo.G because they should just scrap the trait since it doesn’t reduces the cool downs of stances.
Endure Pain is a noob trap, don’t get too attached to it.
Focus on cleansing/avoiding slows, mobility, and understand how conditions and bursts connect.
I also agree that so many useless traits need to be changed to something better.
This is still bugged, at least on Endure Pain and balanced stance..
Pathetic.
Well, tolltip on bar is wrong. EP last for 5sec without sure-fotted and 6 with.
Don’t believe me? Use EP and watch cd, its ends in 84sec
It works on Endure Pain.
Just watch the cooldown timer, untraited it goes off at 85 (aka 5 seconds) while traited it goes off halfway in 84 (6 seconds and something).
I still believe that trait should also reduce stance cooldowns.
Stances are basically our only utilities without a CD reduction trait.
It works on Endure Pain.
Just watch the cooldown timer, untraited it goes off at 85 (aka 5 seconds) while traited it goes off halfway in 84 (6 seconds and something).I still believe that trait should also reduce stance cooldowns.
Stances are basically our only utilities without a CD reduction trait.
Agreed because Endure Pain 90 seconds is way too long if its only going to be immune to phyiscal damage and not condition. Look how Elixir X or S I forgot the skill name function. It’s a 60 second cool down and its immune everything except whatever conditions got through before it was activating.