Is rush ever going to get fixed?

Is rush ever going to get fixed?

in Warrior

Posted by: Memphisjz.1405

Memphisjz.1405

Or are we just giving up on trying to ask for a fix?

If an enemy is just running away from you and you rush towards him, you still fling your sword in the air without a hit cause the animation is too slow (or you seem to stop moving for a slight moment just before you fling).

This skill makes no sense 90% of the time.. When you use it when you are right in front of an enemy, you just rush past him and don’t even swing.

It’s been like this for years. can you please fix this annoying kittenty skill?

Hylo Hammerswing [AoA]
Treb Master of the Shiverpeaks

Is rush ever going to get fixed?

in Warrior

Posted by: Choppy.4183

Choppy.4183

My guess is they would have fixed it if they could have done so easily. My suspicion is they’d have to rework the skill entirely to keep the same distance (eg. making it a leap with reduced cast time), or cut the distance way down to make it reliably hit.

Doesn’t mean the dream should die though….

I’m Biff Rangoon, and I approved this message.
Ehmry Bay | Omg Brb Icecream Truck (ICEE)

Is rush ever going to get fixed?

in Warrior

Posted by: bLind.6278

bLind.6278

I’ve lost faith in them making GS skills actually reliable. GS 4 and 5 are so easy to dodge (without even evading) that it’s basically just bonus damage when either of them actually land. The fact that GS 4 is the only form of cripple/snare on the weapon is just laughable.

One foot out the door, yet again.

Is rush ever going to get fixed?

in Warrior

Posted by: Caedmon.6798

Caedmon.6798

Change the animation to match ele’s fiery rush and it would be fixed.

Cu tonight Hylo !