(edited by fearpwndyou.4172)
Is that Build okay? And Armor?
Not bad but I think you would benefit more from taking the 5 in power and the 5 in precision and putting either 10 in power or finishing out discipline and taking burst mastery. You could run a 10/0/30/0/30 or a 0/0/30/10/30 as both work really well. Go zerker armor and make up some toughness in accessories. You should still land some decent crits and be able to take a few hits.
Ferg Crossing
i edited the build a bit (a lot) based on my PERSONAL opinion. I’d recommend using berserker for an all in but ofc that’d leave you quite squishy. But IMO it’s pointless to go axe builds without berserker since knight axe does no dmg
http://gw2skills.net/editor/?fIAQNAS3ejkOxuxQqQMxBEkCNsKOKGPlQ9APqj4A-jEBB0yA0HwUBQVRFRjFA-w
Axe and hammer arent bad for combat, but you have absolutely no mobility, which is key for roaming.
3k armor, 2100 power, 101% crit dmg, 47% crit chance before fury and precision stacks, and 19k health. Plus great mobility. After the patch what with the sigil changes, run impact/air on hammer and hydromancy/perception on your GS.
This is the most effective roaming/1vX build, other than boring condi
First thank you all!
I like to playing with axe/shield. So I’ve tried a new one.
What do you think about this? I think it has great mobilty because of the greatsword. http://de.gw2skills.net/editor/?fIEQNAneRjkOtwFPyOMxBE0DNsK2C1j5YDbjUhxA-jkCBYfBEbEiCJiEBAZmFRjtMqIas6aYaXER1WzDa1iOxSBwkyI-w