It will get better, it's not all bad!

It will get better, it's not all bad!

in Warrior

Posted by: DrDivine.5378

DrDivine.5378

Nearly everything wrong with warrior has been said into oblivion, berserker getting zero play in professional pvp, shoehorned traitlines, terrible healing skills, etc. I still play mine because warrior has always been one of my favorite professions next to mesmer. We’ll get buffs next month, is it reliable in pvp right now? No, but with the right tweaks it isn’t far.

Burning damage is actually quite good and a lot of fun, and even though this may not mean anything for some people, berserker is actually top tier in PVE with two builds in both power and condition. Really think about that, berserker is the most reliable damage in things like raids. The issue is that what they gave the class did not translate well to pvp at all and should be addressed.

I don’t believe Anet made warriors bad on purpose, they tried to make it accessible for all skill levels by giving it simple mechanics. mesmers and necros went through a similar phase (mesmers being thief bait and necros not getting played).

It will get better, it's not all bad!

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Posted by: Rauderi.8706

Rauderi.8706

I’m hoping for a good round of buffs after the pathetic and repeated nerfs. Better trait synergy and a good, hard slap to the one who designed Mace/Hammer traits.

Adding Berserker doesn’t make the core class any better, and that’s where the focus of the buffs needs to be.

Many alts; handle it!
“I’m finding companies should sell access to forums,
it seems many like them better than the games they comment on.” -Horrorscope.7632

It will get better, it's not all bad!

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Posted by: DrDivine.5378

DrDivine.5378

I’m hoping for a good round of buffs after the pathetic and repeated nerfs. Better trait synergy and a good, hard slap to the one who designed Mace/Hammer traits.

Adding Berserker doesn’t make the core class any better, and that’s where the focus of the buffs needs to be.

Definitely, they tried to make warriors strictly brute dps with no access to reliable support builds (banners, shoutbow, etc.) which people wouldn’t be mad about if the dps builds were not outclassed by everything.

A glassy hit and run gs does not sound like a warrior, hit and run sounds like a thief. I should be able to take hits as a warrior.

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Posted by: Bezerker.2379

Bezerker.2379

Definitely, they tried to make warriors strictly brute dps with no access to reliable support builds (banners, shoutbow, etc.) which people wouldn’t be mad about if the dps builds were not outclassed by everything.

A glassy hit and run gs does not sound like a warrior, hit and run sounds like a thief. I should be able to take hits as a warrior.

I don’t know if I agree with that. Warrior does not necessarily mean tanky. Warrior just means master of arms. There are plenty of fantasy setting warriors which were dex based rather than toughness based and relied on dodging and overpowering/parrying etc.

In fact, a berserker flat out went in, ripped stuff up, and generally died after the fact from his wounds. :P

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Posted by: perko.8309

perko.8309

Well, the Devs have said on several occasions that they want Warriors to be able to take some hits. But they’re clearly short of that goal in this juiced up meta.

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Posted by: DrDivine.5378

DrDivine.5378

Definitely, they tried to make warriors strictly brute dps with no access to reliable support builds (banners, shoutbow, etc.) which people wouldn’t be mad about if the dps builds were not outclassed by everything.

A glassy hit and run gs does not sound like a warrior, hit and run sounds like a thief. I should be able to take hits as a warrior.

I don’t know if I agree with that. Warrior does not necessarily mean tanky. Warrior just means master of arms. There are plenty of fantasy setting warriors which were dex based rather than toughness based and relied on dodging and overpowering/parrying etc.

In fact, a berserker flat out went in, ripped stuff up, and generally died after the fact from his wounds. :P

When you put it that way for berserker, it makes sense lol. My issue lies in the GW2 description of warrior, talking about adrenaline. It is said that the longer a fight is, the stronger a warrior becomes, implying that warrior should be able to take hits.

Imagine if thief’s description was “They use initiative, the longer the fight last, the stronger thieves get” so you play thief and find out that it has to stab a few times and leave the fight before it gets two shot to death because it’s squishy.

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Posted by: Harper.4173

Harper.4173

Warrior is in a sad state but a lot of it – at least PvP-related -is caused by the overwhelming power creep that elite specializations have brought.

My biggest fear is that the new balancing patch will not improve the core class but rather will improve the elite spec.

If here they fall they shall live on when ever you cry “For Ascalon!”

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Posted by: DrDivine.5378

DrDivine.5378

Warrior is in a sad state but a lot of it – at least PvP-related -is caused by the overwhelming power creep that elite specializations have brought.

My biggest fear is that the new balancing patch will not improve the core class but rather will improve the elite spec.

While that may be the case, it would at least be refreshing. Really think about this, HoT has been out since October and even today there are ZERO viable berserker builds according to metabattle, has seen no professional play, most people now play strength instead of berserker anyway.

I want my elite spec to be, you know, elite.

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Posted by: Harper.4173

Harper.4173

That’s because Warrior as a base class is in a bad spot – berserker is tacked onto regular warrior – if they buff berserker so much that it matches other elite specs even with the broken warrior underneath that doesn’t address the issue of core warrior being in a bad spot.

It basically splits the population between: viable pvp warriors if you have HoT and not viable pvp warriors if you don’t have it.

If here they fall they shall live on when ever you cry “For Ascalon!”