4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
Kick should inflict cripple
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
In all my time playing as a warrior i havent used kick in a serious build or set up. But if it gets a cripple I don’t think it will be 20s CD anymore.
how about we don’t give it cripple, but reduce the recharge timer from 20 seconds to 10 seconds?
so it would be 8 seconds with trait.
a 300 range knockback kick every 8 seconds.
fair, yes?
how about we don’t give it cripple, but reduce the recharge timer from 20 seconds to 10 seconds?
so it would be 8 seconds with trait.
a 300 range knockback kick every 8 seconds.
fair, yes?
That’s not op at all !
how about we don’t give it cripple, but reduce the recharge timer from 20 seconds to 10 seconds?
so it would be 8 seconds with trait.
a 300 range knockback kick every 8 seconds.
fair, yes?That’s not op at all !
it’s not, considering it replaces stability/endure pain/condicleanse
how about we don’t give it cripple, but reduce the recharge timer from 20 seconds to 10 seconds?
so it would be 8 seconds with trait.
a 300 range knockback kick every 8 seconds.
fair, yes?That’s not op at all !
it’s not, considering it replaces stability/endure pain/condicleanse
id go for it. been trying to ween myself off endure pain. if it was an 8 seconds knockback, id def use it.
cripple seems illogical, unless you change it to “sweep the leg!” and cobra kai ppl all over the place.
so no to cripple.
THERE IS NO FEAR IN THIS DOJO!
I feel that 8 seconds is way too low for a utility. Especially one that would allow for easy spammable interrupts.
Tyronee Biggums- Warrior SBI
“If fifty people say a foolish thing, it is still a foolish thing”-Bertrand Russell
Are you guys serious? a Knockback every 8 second? Endurance doesn’t recharge so fast…
how about we don’t give it cripple, but reduce the recharge timer from 20 seconds to 10 seconds?
so it would be 8 seconds with trait.
a 300 range knockback kick every 8 seconds.
fair, yes?
The problem with this is that it becomes too spammable.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
how about we don’t give it cripple, but reduce the recharge timer from 20 seconds to 10 seconds?
so it would be 8 seconds with trait.
a 300 range knockback kick every 8 seconds.
fair, yes?The problem with this is that it becomes too spammable.
Ya 8s is way to low, since distracting strikes is 8s i.would.make it.to.strong.
Now if they standerd cooldown was 16s thatd be 13s traited. Would make it more useful. Without being to op
what about 15 seconds without trait?
it would be 12 seconds with trait
better?
we can reduce the damage a bit if required.
can also reduce the knockback range of 240 to something lesser? say 200 ?
at 916 power, damage is 244 (from http://en.gw2skills.net/editor/)
2313 power, damage is 615
a 1397 increase in power only gives an increase of 371 in raw damage.
seems like the damage is not too high to begin with.
The cooldown is fine as it is. It’s viable. I’ve used it in a couple of builds, but it’s surprisingly hard to land!