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(edited by Daecollo.9578)
The rifle is kind of a unique weapon for the warrior, however it has one problem “Kill-Shot”, its meant to be a powerful move that would make a warrior offensive, while the longbow is almost better in every single way. Currently useless in non zerg pvp because of how it works.
Kill-Shot should be a high risk shot that inflicts 7 seconds of “Self-Weakness.” and “10 Self-Vulnerability” on the warror. However be good damage.
With the recent nerf to the greatsword (Making Berserker’s power/The Critical so deep in the trees.) Rifle Damage was really nerfed. If you go 30/0/0/0/30, you can’t get the rifle trait that makes it pierce, so to compensate, instant cast.
(edited by Daecollo.9578)
Instant Killshot lol
most be a troll…
And when you killing someone a pop up text should show on screen like “HEADSHOT” or “MOOOONSTERKILL”…
i dont want instant cast, i just want 100’000 range on Kill Shot, SNIPEEEEEEEEEERRRRRRRR
The olny thing i don’t understand is why its takes 2seconds+ to cast? Evi does nearly the same damage when trained for axe mastery and sits on 3/4. Except that look at underwater harpoon gun, skill 4 gives immo to set up “killshot” something that rifle lack.
Also we got a cripple on every weapon, in this case rifle should be different. Instead of cripple give it a 5sec chill, cripple alone can be moved to butt for 3sec duration. Volley should have added 1sec poison per shot.
Brutal shot immo for 2sec, 3 stack of torment for 5sec
As for killshot casttime reduced to either 3/4 or 1sec at least, which will inflict 7sec weakness to enemy.
“Rifle — Inflict various conditions and unleash powerful attacks against a single target.”
Daecollo you and your kittining weird suggestions.
It takes 2 second to cast cause you can be in range distance and that means a lot safer instead of Eviscerate that you need to be basicly stacked on your enemy.
Harpoon Gun got immobilize on 4 skill so it can assist on its Burst skill because underwater fights isnt exactly the same as ground terrain fights cause its on every axis.
How can a Rifle Shot apply chill?Does it feel right as it sounds?
Cripple is ok works well with Tactics trait Leg Specialist.
Rifle overall is a very powerfull single target burst ranged weapon that got a lot around builds that if played correctly(enter Arms Trait Crack Shot here) its devastating even against a group a little behind to a LongBow.
(edited by Bebylos.5491)
How can a Rifle Shot apply chill?Does it feel right as it sounds?
.
How can an arrow explode or create a burning ring, or simply blind? Does it feel right as it sounds?
Unlike bows, rifle carry ammo, so i don’t see why we can’t take a special ammo that freeze enemies.
As for killshot its takes too long in current state to cast. Have u ever tried hit someone compenent with that? Harpoon gun is actually well designed unlike rifle.
To actually land killshot theres 2 options:
-Bolas
-Stomp
And pray that ur opponent is a new player. Also both of these options make no sense as they need to be used in melee range, so i will be better with evi/hb. Now u getting the point why rifle inst viable?
How can a Rifle Shot apply chill?Does it feel right as it sounds?
.
How can an arrow explode or create a burning ring, or simply blind? Does it feel right as it sounds?
Unlike bows, rifle carry ammo, so i don’t see why we can’t take a special ammo that freeze enemies.
As for killshot its takes too long in current state to cast. Have u ever tried hit someone compenent with that? Harpoon gun is actually well designed unlike rifle.
To actually land killshot theres 2 options:
-Bolas
-StompAnd pray that ur opponent is a new player. Also both of these options make no sense as they need to be used in melee range, so i will be better with evi/hb. Now u getting the point why rifle inst viable?
Every weapon has its place. We can’t overbuff every single weapon so that every single weapon works in every single situation. It doesn’t make sense. It’s stupid! Kill shot has its uses.
For example, in a group fight the other day, I insta-dropped an evasion spam thief that was harrassing half my group from 1500 units away. Killshot is situational. When people hear the word “situational” they instantly think “useless”. Weapons have their times and places to be and killshot is a perfect example of that.
This reminds me of ele’s wanting to be able to land dragon’s tooth with every single cast. The problem is that they don’t understand the role that dragon’s tooth plays. In a similar way, you don’t understand the role that kill shot plays. No, you shouldn’t be able to use it in all situations. And it definitely should not be instant cast.
How can a Rifle Shot apply chill?Does it feel right as it sounds?
.
How can an arrow explode or create a burning ring, or simply blind? Does it feel right as it sounds?
Unlike bows, rifle carry ammo, so i don’t see why we can’t take a special ammo that freeze enemies.
As for killshot its takes too long in current state to cast. Have u ever tried hit someone compenent with that? Harpoon gun is actually well designed unlike rifle.
To actually land killshot theres 2 options:
-Bolas
-StompAnd pray that ur opponent is a new player. Also both of these options make no sense as they need to be used in melee range, so i will be better with evi/hb. Now u getting the point why rifle inst viable?
You do realize, burning arrows were used throughout the centuries and you can simply put whatever you want onto an arrow?
“unlike bows, rifles carry ammo” laughed so hard there. With a bow, you can fire anything, as long as it has about the right shape, so you can stick anything to the arrow and shoot it. Put a bag of gunpowder mixed with some chemicals to make the explosion brighter on it, stick in a fuse and light it, then fire away. Makes for a nice flashbang. Got your blind right there. Okay, sticking in enough explosives to actually hurt a person needs some extra effort, but it’s still something, which comes naturally.
Special ammo for a rifle needs to be crafted -> engineer. Simple as that. Special ammo for firearms is something for the engineer.
Sticking stuff onto an arrow? Everyone can do that.
(edited by naphack.9346)
Daecollo you and your kittining weird suggestions.
Some are visionaries, some are not!
How can an arrow explode or create a burning ring, or simply blind? Does it feel right as it sounds?
Clearly you haven’t seen Rambo Movies!
I think Rifle for what is giving you on the skill bar its taking its toll on the casting time for Kill Shot.
Wouldnt i prefer an immobilize on Rifle skill bar? Of course who wouldnt but its on Longbow also and in comparison in every ranged weapon of other proffesions i think it wont be balanced because the rifle is destructive if someone is immobilized so i think to achieve that with other means like traits-utilitys its for the best.
So basically its fine to keep rifle as underdog? Np then. Just wondering how many of us here actually carry a rifle in tpvp, oh wait.. : )
No.
Just no.
NO.
Ahhh tpvp oh well thats another story! General balance doesnt apply there.
I will avoid going that direction because im an mmo player since the starting days of Ultima Online, played almost any mmo the market has to offer and i can assure you that with the kind of structure GW2 has, a general balance at all game types that is offering can not be achieved by any means.
But if we start talking about split skills then sure let the headshots begins!
Ahhh tpvp oh well thats another story! General balance doesnt apply there.
I will avoid going that direction because im an mmo player since the starting days of Ultima Online, played almost any mmo the market has to offer and i can assure you that with the kind of structure GW2 has, a general balance at all game types that is offering can not be achieved by any means.
But if we start talking about split skills then sure let the headshots begins!
Actually you answered urself why rifle should be improved.. An 1sec casttime won’t make it op by any means, its will be still telegraphed just chances to hit will be greater, or at least give rifle a tools to land it
I don’t think killshot should be an instant cast, but it could indeed use a faster animation. Right now it only works as an opener if your target is unaware of your presence, but overall it is counter productive to use the kill shot because during the animation time you are pretty vulnerable and depending on your build it isn’t even worth taking the risk using it. You are sometimes better switching off to your secondary weaponery and use your burstskill to get the benefits of the adrenaline consumption traits.
On a full Berserker build you are kinda forced to use it if you want to deal some damage with your rifle sinds Volley and Killshot are your only skills that will deal damage. I personaly play with a full Rampager Rifle build with high Bleed/Confusion generation but I can rarely use my burst skill because I can’t justify the risks it takes to use it even if I realy would like to use it for the extra burst and the endurance recovery.
I think it would be ok if they made it closer to Brutal Shot, the animation is quicker, you can still anticipate it and we could always add some extra warning when the Warrior use his kill shot. Like a safety “click” at the start of the animation, keep the orange marker at the bottom of the Rifle Barrel, and the “Badoum!!!” sound effect when it shoots. At least it would make the Kill Shot a more reliable source of damage in any builds for PVE and it would still be pretty much avoidable in PvP.
It is: you just have to type into map chat “HOW DO I QUICKSCOPE?”
@ OP: Kill Shot still has the potential to pierce targets, you just have to swap traits for it.
From what I can recall, Kill Shot is more powerful than Eviscerate (as far as damage numbers on the skill goes), but Eviscerate can only hit one target. Kill Shot can go through crowds to hit your target.
Especially effective when fighting in tight spaces. Try to target a guy in the back of the enemy zerg and BAM – you just hit a lot of people for a decent chunk of health.
Sometimes all of their health. Them glass cannons in the zerg, man.
My problem with rifle builds is they don’t do as much damage as they used to be able to.
Also, all my rifle builds always revolved around Leg Specialist and Fury on Immobilize. With both now having a 10 sec icd, but Rifles cripple Traited) having an 8 sec cd, it lost a lot of its synergy. It means there is a window (20% of the time) when it would be bad for me to use my cripple. I think Anet may have based the 10 sec icd partially on rifles cripple, probably is it should have been based on traited rifle (which would be an 8 sec icd) imo.
@Keyce
Don’t bring lame zerk vs zerk k?
The last think i ever want is fight in mass of noobs that spam 1.
When i trained for axe mastery between evi and killshot dmg was about 1k difference olny. I don’t think its should be instast bc its just..stupid, but casttime should be shared with brutal shot. Also keep in mind thakittens does root u.
(edited by Scoobaniec.9561)
^ Don’t bring lame zerk vs zerk k?
The last think i ever want is fight in mass of noobs that spam 1.
When i trained for axe mastery between evi and killshot dmg was about 1k difference olny. I don’t think its should be instast bc its just..stupid, but casttime should be shared with brutal shot. Also keep in mind thakittens does root u.
Is that directed at me? If so, you should probably know that I have never played a “zerk” rifle warrior. Rifle warrior before could have decent damage AND decent defense because it was easy to get to those damage boosting traits and you had fury up constantly. If that wasn’t directed at me, you shouldn’t have used the arrow.
Ops..Edited. When i was writing that post urs wasnt up. Sorry
Ops..Edited. When i was writing that post urs wasnt up. Sorry
No problem.
Killshot
Pros – High Damage, 1500 Range, Optional Target Pierce
Cons – Long Cast Time, Telegraphed, Self Root
Making it instant would literally wipe out all the Cons.
Yeah, turning the corner and having a Zerker Warrior Fury Sig, and then 1-shot you for your entire health bar is probably balanced, amirite?
For the record, I’m a warrior who loves to run Rifle in WvW, and I think this idea would be totally kitten insane.
Killshot
Pros – High Damage, 1500 Range, Optional Target Pierce
Cons – Long Cast Time, Telegraphed, Self RootMaking it instant would literally wipe out all the Cons.
Yeah, turning the corner and having a Zerker Warrior Fury Sig, and then 1-shot you for your entire health bar is probably balanced, amirite?
For the record, I’m a warrior who loves to run Rifle in WvW, and I think this idea would be totally kitten insane.
I mostly talk about balanced in SPVP, WvWvW is meant to be unbalanced.
Currently in WvWvW I think Longbow’s ability to lock some down from a distance along with more sustained damage from rifle with its combo field pressure is even more insane.
However, that is why I suggested “Self Weakness, Self Vulnerability.” to make the warrior squishier then a thief, rifle has no escapes or ways to get away.
Yeah, turning the corner and having a Zerker Warrior Fury Sig, and then 1-shot you for your entire health bar is probably balanced, amirite?
I mostly talk about balanced in SPVP[/quote]
An instant killshot would end up with the exact same potential for zerker 1-shots in PvP or WvW. Full glass, fury sig+insta-killshot. The only place no one would care would be PvE, because you’re just shooting at pre-programmed loot pinatas.
Actually I came up with an alternative that MIGHT be win-win, a “balanced” instant killshot .
Holding down F1 charges up the skill.
-Tapping F1 uses a single adrenaline bar, and does appropriate damage. CT 0 to 3/4
-Holding F1 a little, uses 2 bars, inflicting damage to match. CT 3/4 to 1 3/4
Holding F1 till it’s fully charged and fires on it’s own, uses all 3 bars and does maximum damage. CT 1 3/4
There, you have your insta-kill shot. It inflicts 1 bar worth of damage, uses 1 bar worth of adrenaline, and actually adds more depth and gameplay to the rifle. If you think someone is going to dodge your shot, you can release F1 early and abort to a weaker version of the attack, possibly catching them off guard, and getting in your hit at the cost of lower damage.
It’ll also be more worthwhile to use at lower adrenal levels. While it does hit hard at 3, I do admit I never cast it below 3 because it’s not worth the cast time/animation.
http://www.youtube.com/watch?v=dMPWMUEDSTY - A good demonstration of rifle in WvW.
Keep cast time but allow us to move at a reduced rate.
- A good demonstration of rifle in WvW.
Keep cast time but allow us to move at a reduced rate.
That is honestly very poor damage for its cast time, compared to what it used to be, before the dark times… before the nerfs.
http://www.youtube.com/watch?v=Ru_rXq2LYg0
(edited by Daecollo.9578)
no, i like kill shot in spvp. its one of the few weapon sets in which you can win and laugh at the opponent by claiming they should learn to dodge
- A good demonstration of rifle in WvW.
Keep cast time but allow us to move at a reduced rate.
And what does it prove? That wvw players are idiots?
OMG Daecollo! This has to be your most insane idea yet. L O L
its balanced the way it currently is. although positioning and proper target selection is hard for 99% of the games pvp player base in both wvw and s/tpvp maybe it should be insta cast.
kill shot should do 19k damage !
That is honestly very poor damage for its cast time, compared to what it used to be, before the dark times… before the nerfs.
http://www.youtube.com/watch?v=Ru_rXq2LYg0
The video you showed us was clearly during the Piercing bug period, each shot that pierced a target would scale up and deal more and more damage, this was clearly not the intention of the skill and should never happen again with any piercing abilities…
After that, Eles will demand instant Churning Earth and Mesmers instant Moa…both of it won’t be any way near to one-shotting 5 people from 1500 range every 10s, though.
Every class forum should have it’s own Daecello. There would be threads suggesting Dhuumfire to do 4s Fear on top of burning and Shadow Refuge giving instant 20s of Stealth (on 40s CD of course).
While not instant it should definetly be shorter. 2 secs is just silly.
3/4 or 1 sec would be enough considering rifle’s other damage source can be negated by stepping aside…
You would have to split the skill between PvP and WvW/PvE, then. In PvP, a shorter cast time MIGHT be needed (i actually doubt it, but i leave this to the people actually playing PvP). In WvW, where the terrain is much more open and a single warrior crouching there can be overlooked more easily, Kill Shot is already in quite a good shape.
Why not just replace warrior skills with one button. The button shall be named “gee gee” and it instantly kills all opponents while making the warrior immortal for 5min on a 10sec cooldown.
You would have to split the skill between PvP and WvW/PvE, then. In PvP, a shorter cast time MIGHT be needed (i actually doubt it, but i leave this to the people actually playing PvP). In WvW, where the terrain is much more open and a single warrior crouching there can be overlooked more easily, Kill Shot is already in quite a good shape.
Wvw wasnt mean to be balanced by any means. If u think different, explain me this:
Dhuumfire: In competitive PvP only, burning duration caused by this trait has been reduced from 4 seconds to 2 seconds. Burning duration is still 4 seconds in other areas of the game.
I’m afraid i can’t. Actually, i’m quite sure it will be nerfed in WvW as well but they needed a hotfix for the upcoming tournament so they decided to make it only affect sPvP.
Well u know..if i want to killshot someone i build up superior ac..Better range and dat aoe damage.
Lb> good on fighting on nodes, good in zerks, can be quite good as well in pve for might stacking, better range than rifle even when untrained
Rifle>Im not sure if its even worth in pve, killshot produces dps loss due to its casttime, lacking any real utilities.
If i choose in either pve, wvw or tpvp axe/shield+rifle combo, what do u think i will use? Evi chained with bash shield for 100% crit (- pve) or i will be waiting 2sec like a moron to pull off killshot. The possible distance does not make up for that, also how many of us shooted it at 1500 range?
Killshot is fun sit in the back ZvZ and giggle at your numbers that is whakittens place is. It is still very much a dangerous weapon as it is now. Volley can end up over 10k damage easily so we have 2 attacks on the same weapon capable of over 10k damage.
Players know killshot warriors are dangerous. I when my guild is out roaming if a group has a killshot warrior we call it out quick. He is basically a free casting ranger with wayyyyy more damage.
The rifle is kind of a unique weapon for the warrior, however it has one problem “Kill-Shot”, its meant to be a powerful move that would make a warrior offensive, while the longbow is almost better in every single way. Currently useless in non zerg pvp because of how it works.
Kill-Shot should be a high risk shot that inflicts 7 seconds of “Self-Weakness.” and “10 Self-Vulnerability” on the warror. However be good damage.
With the recent nerf to the greatsword (Making Berserker’s power/The Critical so deep in the trees.) Rifle Damage was really nerfed. If you go 30/0/0/0/30, you can’t get the rifle trait that makes it pierce, so to compensate, instant cast.
Yes and Backstab will result in a instantly death.
Rifle is an awesome weapon against prema stealth thieves and bunkers.
the only issue i have with it is RANGE ,by the tooltip rifle has 1,200 range but LB which got 1000 range beats it by a long shot.
while LB enjoys AoE attacks the Rifle is a single target weapon thus it is in a dire need for more range.
Rifle should be a burst damage weapon, it has little to no ability to escape and little to no utility besides keeping people away from you. It has very little to no AOE Damage unless you want it to pierce, but then your not 30/0/0/10/30, so you don’t get nearly as much damage.
This is why I asked “Kill Shot.” to be instant cast high risk high reward. Honestly it should give you “15-20 vulnerability”.
Or, it should be a lower cast, and ignore the protection boon.
Warriors got like over 9000 weapons, i think it’s okay for one of them to be situational ^^
The rifle is kind of a unique weapon for the warrior, however it has one problem “Kill-Shot”, its meant to be a powerful move that would make a warrior offensive, while the longbow is almost better in every single way. Currently useless in non zerg pvp because of how it works.
Kill-Shot should be a high risk shot that inflicts 7 seconds of “Self-Weakness.” and “10 Self-Vulnerability” on the warror. However be good damage.
With the recent nerf to the greatsword (Making Berserker’s power/The Critical so deep in the trees.) Rifle Damage was really nerfed. If you go 30/0/0/0/30, you can’t get the rifle trait that makes it pierce, so to compensate, instant cast.
This makes me laugh. It is already the hardest hitting 1 key skill in the game. You want to make that instant cast? Worst idea ever.
The cast time is good due the great damage of skill.
The only thing i think that skill needs are a better range, are a sniper movemento and could have 2000 or 3000 range.
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