https://www.youtube.com/channel/UCJTjZ2yriM20o_36MZmMTuA/videos
Kill-shot should be instant cast.
https://www.youtube.com/channel/UCJTjZ2yriM20o_36MZmMTuA/videos
Better not…in WvW, some warriors could just stand somewhere safe (say, in a tower lord room) sniping everyone passing by or trying to attack said tower without any chance to get hit back.
In this range he will need gain adrenaline to use kill shot, the use frequenci are low.
This could be better used in group combat against a fleeing foe. When the foe run to back line, kill shot will be unable to hit because range long cast time. With 3000 range he hits.
(edited by JETWING.2759)
Better not…in WvW, some warriors could just stand somewhere safe (say, in a tower lord room) sniping everyone passing by or trying to attack said tower without any chance to get hit back.
In this range he will need gain adrenaline to use kill shot, the use frequenci are low.
This could be better used in group combat against a fleeing foe. When the foe run to back line, kill shot will be unable to hit because range long cast time. With 3000 range he hits.
A shot with 10k+ dmg every 10 secs (or less) and with a 3000 Range is to strong and to powerful. This would only more destroy the “balance” and make GW2 from a MMORPG to a MMOTPS full of riflewarriors.
-Charr Thief-
It’s good to be bad!
(edited by Black Teagan.9215)
If damage is the problem – nerf it. But make casttime shorter and give it some utility
Both volley and killshot has long animations, outside of thakittens lacking damage.
Nerf killshot and volley by 10-15%, and transfer that dmg lost to 2 and 4
Id rather have something weaker with faster casttime than something stronger which take years to pull off
Why not just replace warrior skills with one button. The button shall be named “gee gee” and it instantly kills all opponents while making the warrior immortal for 5min on a 10sec cooldown.
You did not just say Gee Gee, did you?
Better not…in WvW, some warriors could just stand somewhere safe (say, in a tower lord room) sniping everyone passing by or trying to attack said tower without any chance to get hit back.
In this range he will need gain adrenaline to use kill shot, the use frequenci are low.
This could be better used in group combat against a fleeing foe. When the foe run to back line, kill shot will be unable to hit because range long cast time. With 3000 range he hits.A shot with 10k+ dmg every 10 secs (or less) and with a 3000 Range is to strong and to powerful. This would only more destroy the “balance” and make GW2 from a MMORPG to a MMOTPS full of riflewarriors.
I don’t think.
10k dmg requires full adrenaline, and the warrior stay static while cast that long casting.
To daing adrenaline the warrior needs stay in range of everyone, hiting.
Are you guys really discussing about whether 3k range instakills are op or not? Maybe it doesn’t matter that much if it’s only 1 warrior but think about 5-10 hiding inside their zerg. Half of the enemy zerg would be downed before the real fight even started.
https://www.youtube.com/channel/UCJTjZ2yriM20o_36MZmMTuA/videos
Are you guys really discussing about whether 3k range instakills are op or not? Maybe it doesn’t matter that much if it’s only 1 warrior but think about 5-10 hiding inside their zerg. Half of the enemy zerg would be downed before the real fight even started.
No, they aren’t. You just combined multiple suggestions.
There are 2 suggestions in this thread:
- 3k range Killshot: i stated my opinion on this in the post you quoted.
- instant Killshot: Basically a faster eviscerate that hits harder at 1500 range with the possibility to pierce. Nobody wants that.
https://www.youtube.com/channel/UCJTjZ2yriM20o_36MZmMTuA/videos
Better not…in WvW, some warriors could just stand somewhere safe (say, in a tower lord room) sniping everyone passing by or trying to attack said tower without any chance to get hit back.
In this range he will need gain adrenaline to use kill shot, the use frequenci are low.
This could be better used in group combat against a fleeing foe. When the foe run to back line, kill shot will be unable to hit because range long cast time. With 3000 range he hits.A shot with 10k+ dmg every 10 secs (or less) and with a 3000 Range is to strong and to powerful. This would only more destroy the “balance” and make GW2 from a MMORPG to a MMOTPS full of riflewarriors.
I don’t think.
10k dmg requires full adrenaline, and the warrior stay static while cast that long casting.
To daing adrenaline the warrior needs stay in range of everyone, hiting.
I need 6 till 8 sec to reach full adrenaline, otherwise I can also use Signet of Fury or Healing Surge.
BTW every warrior, should the burstskill miss, dont lose their adrenalin.
Every other class whose Class-Skill missed, get the full CD (which is much longer) and/or lose their requirement.
-Charr Thief-
It’s good to be bad!
BTW every warrior, should the burstskill miss, dont lose their adrenalin.
Every other class whose Class-Skill missed, get the full CD (which is much longer) and/or lose their requirement.
This is hilarious coming from a thief… Aegis or dodge, it’s still spam backstab till it connects.
I agree, but it’ll have to become a large red ball that’s half the speed of guardian’s orb of wrath and make ominous noises in text bubbles as it approaches.
Better not…in WvW, some warriors could just stand somewhere safe (say, in a tower lord room) sniping everyone passing by or trying to attack said tower without any chance to get hit back.
In this range he will need gain adrenaline to use kill shot, the use frequenci are low.
This could be better used in group combat against a fleeing foe. When the foe run to back line, kill shot will be unable to hit because range long cast time. With 3000 range he hits.A shot with 10k+ dmg every 10 secs (or less) and with a 3000 Range is to strong and to powerful. This would only more destroy the “balance” and make GW2 from a MMORPG to a MMOTPS full of riflewarriors.
I don’t think.
10k dmg requires full adrenaline, and the warrior stay static while cast that long casting.
To daing adrenaline the warrior needs stay in range of everyone, hiting.I need 6 till 8 sec to reach full adrenaline, otherwise I can also use Signet of Fury or Healing Surge.
BTW every warrior, should the burstskill miss, dont lose their adrenalin.
Every other class whose Class-Skill missed, get the full CD (which is much longer) and/or lose their requirement.
You clearly haven’t used signet of fury, healing surge or berserker stance
Better not…in WvW, some warriors could just stand somewhere safe (say, in a tower lord room) sniping everyone passing by or trying to attack said tower without any chance to get hit back.
In this range he will need gain adrenaline to use kill shot, the use frequenci are low.
This could be better used in group combat against a fleeing foe. When the foe run to back line, kill shot will be unable to hit because range long cast time. With 3000 range he hits.A shot with 10k+ dmg every 10 secs (or less) and with a 3000 Range is to strong and to powerful. This would only more destroy the “balance” and make GW2 from a MMORPG to a MMOTPS full of riflewarriors.
I don’t think.
10k dmg requires full adrenaline, and the warrior stay static while cast that long casting.
To daing adrenaline the warrior needs stay in range of everyone, hiting.I need 6 till 8 sec to reach full adrenaline, otherwise I can also use Signet of Fury or Healing Surge.
BTW every warrior, should the burstskill miss, dont lose their adrenalin.
Every other class whose Class-Skill missed, get the full CD (which is much longer) and/or lose their requirement.You clearly haven’t used signet of fury, healing surge or berserker stance
Of course you would still have to wait the cooldown time…
Better not…in WvW, some warriors could just stand somewhere safe (say, in a tower lord room) sniping everyone passing by or trying to attack said tower without any chance to get hit back.
In this range he will need gain adrenaline to use kill shot, the use frequenci are low.
This could be better used in group combat against a fleeing foe. When the foe run to back line, kill shot will be unable to hit because range long cast time. With 3000 range he hits.A shot with 10k+ dmg every 10 secs (or less) and with a 3000 Range is to strong and to powerful. This would only more destroy the “balance” and make GW2 from a MMORPG to a MMOTPS full of riflewarriors.
I don’t think.
10k dmg requires full adrenaline, and the warrior stay static while cast that long casting.
To daing adrenaline the warrior needs stay in range of everyone, hiting.I need 6 till 8 sec to reach full adrenaline, otherwise I can also use Signet of Fury or Healing Surge.
BTW every warrior, should the burstskill miss, dont lose their adrenalin.
Every other class whose Class-Skill missed, get the full CD (which is much longer) and/or lose their requirement.You clearly haven’t used signet of fury, healing surge or berserker stance
Of course you would still have to wait the cooldown time…
Between those 3 you can practically chain 5 kill shots before you hit cd on your skills. Start with fury (1 shot), then berserker (2 shots), then healing surge (1 shot) then back to fury (1 shot)
Better not…in WvW, some warriors could just stand somewhere safe (say, in a tower lord room) sniping everyone passing by or trying to attack said tower without any chance to get hit back.
In this range he will need gain adrenaline to use kill shot, the use frequenci are low.
This could be better used in group combat against a fleeing foe. When the foe run to back line, kill shot will be unable to hit because range long cast time. With 3000 range he hits.A shot with 10k+ dmg every 10 secs (or less) and with a 3000 Range is to strong and to powerful. This would only more destroy the “balance” and make GW2 from a MMORPG to a MMOTPS full of riflewarriors.
I don’t think.
10k dmg requires full adrenaline, and the warrior stay static while cast that long casting.
To daing adrenaline the warrior needs stay in range of everyone, hiting.I need 6 till 8 sec to reach full adrenaline, otherwise I can also use Signet of Fury or Healing Surge.
BTW every warrior, should the burstskill miss, dont lose their adrenalin.
Every other class whose Class-Skill missed, get the full CD (which is much longer) and/or lose their requirement.You clearly haven’t used signet of fury, healing surge or berserker stance
Of course you would still have to wait the cooldown time…
Between those 3 you can practically chain 5 kill shots before you hit cd on your skills. Start with fury (1 shot), then berserker (2 shots), then healing surge (1 shot) then back to fury (1 shot)
I mean he said 6-8 seconds to build adrenaline, kill shot has a cooldown equally long. You would still have to wait that much time to use it again.
Better not…in WvW, some warriors could just stand somewhere safe (say, in a tower lord room) sniping everyone passing by or trying to attack said tower without any chance to get hit back.
In this range he will need gain adrenaline to use kill shot, the use frequenci are low.
This could be better used in group combat against a fleeing foe. When the foe run to back line, kill shot will be unable to hit because range long cast time. With 3000 range he hits.A shot with 10k+ dmg every 10 secs (or less) and with a 3000 Range is to strong and to powerful. This would only more destroy the “balance” and make GW2 from a MMORPG to a MMOTPS full of riflewarriors.
I don’t think.
10k dmg requires full adrenaline, and the warrior stay static while cast that long casting.
To daing adrenaline the warrior needs stay in range of everyone, hiting.I need 6 till 8 sec to reach full adrenaline, otherwise I can also use Signet of Fury or Healing Surge.
BTW every warrior, should the burstskill miss, dont lose their adrenalin.
Every other class whose Class-Skill missed, get the full CD (which is much longer) and/or lose their requirement.You clearly haven’t used signet of fury, healing surge or berserker stance
Of course you would still have to wait the cooldown time…
Between those 3 you can practically chain 5 kill shots before you hit cd on your skills. Start with fury (1 shot), then berserker (2 shots), then healing surge (1 shot) then back to fury (1 shot)
I mean he said 6-8 seconds to build adrenaline, kill shot has a cooldown equally long. You would still have to wait that much time to use it again.
Well that brings it back to the topic, do you think that a kill shot every 7 seconds from 2k – 3k range is good for balance purposes? I don’t think so..