Kill shot skill coefficient
I dont even know what coefficient means. Kill shot is pretty cool though, I seem to do a good amount of damage for rifle
Each skill has a coefficient that is used to determine the damage dealt. The damage equation out of the wiki is:
Damage done = (weapon damage) * Power * (skill-specific coefficient) / (target’s Armor)
While I don’t know the coefficient for it the way to get the most damage out of it is via:
More Power
More Critical Damage
More Critical Chance
So essentially Zerker gear.
I will try figuring out the coefficient at some point…
There’s two kinds of people… The quick and the dead”
Damage formula according to Wiki: Power * Average WeaponDMG * Skillcoefficient/Armor.
Look at the tooltip for Killshot, that number was calculated with 2600 Armor.
Afaik its 2.5 or sth.
The wiki says the tooltip in game is wrong since it doesn’t factor in weapon damage. But using the 1276 damage listed in the wiki and 1094.5 as the average rifle damage I came up with a 3.309 coefficient. I was hoping someone had actually tested it in game to make sure that coefficient is right.
I’ve tried working the coefficient out and I believe it is something like 3.36.
Meaning that a completely naked Kill Shot would have the formula:
1095.5 * 916 * 3.36 / 2600 = 1296 which is what the tooltip would say for a level 3 adrenaline hit if it wasn’t bugged and didn’t take into account weapon damage.
There’s two kinds of people… The quick and the dead”
Full berserker with Ruby orbs is the obvious gear choice for max kill shot damage. Full bloodlust stacks, might to 25 stacks, signet of migh, 25 stacks vuln on enemy, etc etc… the only real question for “as much damage as possible” will be decided by trait points. Strength, Arms, Discipline all have stats and traits needed for max damage.
Strength: Power stat and Berserker’s might
Arms: Precision stat, precise strikes (bleed on crit), Critical Burst, Attack of Opportunity (10% damage on bleeding foes), Rending Strikes (vuln on crit), Crack Shot
Discipline: Crit damage stat, Burst damage stat (though laughably small) and traits for getting your adrenaline up.
Basically I would say the unquestionable trait points is 10 in Strength (berserker’s might) and 25 in Arms (10% against bleed is big on top of get bleed and vuln and your rifle trait). That leaves a 35 points to calculate where to best land. I personally run a 20/30/0/0/20 build. Realize this kicks kitten in PvE, but is fail/squish in PvP against anyone that is good enough to avoid the horribly predictable moves as you’re a squishy build with only a few (predictable and unreliable) mobility tools. Still fun to 1-shot glass cannons.
Same as Eviscerate I believe. And I believe you’re looking for the equation, in which Kill Shot takes the same equation such as the damage formula on the wiki.