Kill shot skill coefficient

Kill shot skill coefficient

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Posted by: Gothir.3604

Gothir.3604

Does anyone know what the skill coefficient for Kill shot is? I am trying to figure out the exact damage forumla for it so I can get as much damage out of it as possible.

Kill shot skill coefficient

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Posted by: JJBigs.8456

JJBigs.8456

I dont even know what coefficient means. Kill shot is pretty cool though, I seem to do a good amount of damage for rifle

Kill shot skill coefficient

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Posted by: Gothir.3604

Gothir.3604

Each skill has a coefficient that is used to determine the damage dealt. The damage equation out of the wiki is:
Damage done = (weapon damage) * Power * (skill-specific coefficient) / (target’s Armor)

Kill shot skill coefficient

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Posted by: Taril.8619

Taril.8619

While I don’t know the coefficient for it the way to get the most damage out of it is via:

More Power
More Critical Damage
More Critical Chance

So essentially Zerker gear.

I will try figuring out the coefficient at some point…

“Pull the trigger, move out ahead,
There’s two kinds of people… The quick and the dead”

Kill shot skill coefficient

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Posted by: Molch.2078

Molch.2078

Damage formula according to Wiki: Power * Average WeaponDMG * Skillcoefficient/Armor.

Look at the tooltip for Killshot, that number was calculated with 2600 Armor.

Afaik its 2.5 or sth.

Kill shot skill coefficient

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Posted by: Gothir.3604

Gothir.3604

The wiki says the tooltip in game is wrong since it doesn’t factor in weapon damage. But using the 1276 damage listed in the wiki and 1094.5 as the average rifle damage I came up with a 3.309 coefficient. I was hoping someone had actually tested it in game to make sure that coefficient is right.

Kill shot skill coefficient

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Posted by: Taril.8619

Taril.8619

I’ve tried working the coefficient out and I believe it is something like 3.36.

Meaning that a completely naked Kill Shot would have the formula:

1095.5 * 916 * 3.36 / 2600 = 1296 which is what the tooltip would say for a level 3 adrenaline hit if it wasn’t bugged and didn’t take into account weapon damage.

“Pull the trigger, move out ahead,
There’s two kinds of people… The quick and the dead”

Kill shot skill coefficient

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Posted by: Drawing Guy.3701

Drawing Guy.3701

Full berserker with Ruby orbs is the obvious gear choice for max kill shot damage. Full bloodlust stacks, might to 25 stacks, signet of migh, 25 stacks vuln on enemy, etc etc… the only real question for “as much damage as possible” will be decided by trait points. Strength, Arms, Discipline all have stats and traits needed for max damage.

Strength: Power stat and Berserker’s might

Arms: Precision stat, precise strikes (bleed on crit), Critical Burst, Attack of Opportunity (10% damage on bleeding foes), Rending Strikes (vuln on crit), Crack Shot

Discipline: Crit damage stat, Burst damage stat (though laughably small) and traits for getting your adrenaline up.

Basically I would say the unquestionable trait points is 10 in Strength (berserker’s might) and 25 in Arms (10% against bleed is big on top of get bleed and vuln and your rifle trait). That leaves a 35 points to calculate where to best land. I personally run a 20/30/0/0/20 build. Realize this kicks kitten in PvE, but is fail/squish in PvP against anyone that is good enough to avoid the horribly predictable moves as you’re a squishy build with only a few (predictable and unreliable) mobility tools. Still fun to 1-shot glass cannons.

Kill shot skill coefficient

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Posted by: Schwahrheit.4203

Schwahrheit.4203

Same as Eviscerate I believe. And I believe you’re looking for the equation, in which Kill Shot takes the same equation such as the damage formula on the wiki.

Since people are negative about nerfs, how about we buff to balance then?