Kill stuff with this

Kill stuff with this

in Warrior

Posted by: Dempsey.8760

Dempsey.8760

So I’ve seen alot of people saying that warriors are crap at tanking blah blah, true we don’t get alot a tankyness because protection is low and hard to get but really we don’t need it.

I will list the gear keep in mind this works for me in dungeons and WvW, I have made a similar build in Spvp thats been working great but still isn’t the same.

Traits
20- strength / 5-Beserkers might /10-Axe mastery
30- defense / 3-sure footed / 9-shield mastery / 11-defy pain
20- Discipline / 5-heightened focus / Signet mastery

Keep in mind that Beserker’s might and heightened focus DO NOT show in the character screen.

Gear
Knights-Power, precision, and toughness
Axe – Superior sigil of accuracy +5% crit chance
Shield – Superior sigil of perception (I do not include this to my final count however, in most dungeons I can keep 25 stacks which adds 12% critical chance) I may swap this out for a sigil of purity not sure yet.

Armor is all knights with 5 Superior runes of the ranger and 1 superior run of rata sum this adds 190 precision total or 11% crit chance and 8% crit damage. I have been condsidering taking out the rune of rata sum and 1 ranger rune and replacing them with either 2 runes of the monk for the 15% boon duration or 2 runes of rage. Either would give me 100% fury up time but I am trying to make up the 115 precision I would lose.

Trinkets are Beryl Power Vit Crit damage. As soon as I can get Cavalier’s stated Trinkets in Exotic or ascended I will be using those. Cavalier’s is Power/Toughness/Crit damage this will give the build 400-500 if not more toughness and should keep the power stat about the same because of the 25 point minor trait in defense.

Skills
Heal- Mending, condition removal is really needed here, if you don’t like other utilities I have then Healing surge is also a good choice as I tend to not use the burst F1 then much prefering the static damage of the auto attacks.

1) “For Great Justice” – Adds 8 sec of Fury, This build kind of need fury to keep the crit chance high with out losing stats elsewhere plus this helps your team too. In SPvP I take Shake it off instead for obvious reasons and in WvW this slot is used for Endure pain
2) Frenzy I like this because it make you swing your axe like 6-8 times a second, Also great to use if your #11 defense trait pops since you will take no damage at all. You could switch this skill in PvE for “shake it off” or balanced stance. But keeping a stun break in PvE is great.
3) Banner of Discipline, at least 1 banner is great in a dungeon but this one adds 5% crit chance and 10% crit damage to the team. also the #2 skill while holding it grants more fury. banner of tactics is also really useful. In SPvP and WvW I take balanced stance in this slot instead.

Elite- Signet of rage, All around awesome for any build, Rampager is useless 99% of the time and the banner is awesome for resing but even when traited into banners it has a 2 min CD. But this is why I take signet mastery it makes the CD of this signet 48 sec this signet gives 30sec of fury + the 8 sec from FGJ, if FGJ is casted with this it’ll be up before your fury has worn off giving you another 8 sec for a total of 46 seconds of fury, meaning you have 2 seconds of fury down time. Obviously this doesn’t happen all the time because of the rotations and that’s why I’ve been thinking of different runes.

Buffed up I hit
3057 attack 3423 with Beserker’s might
31% critical chance +5% from banner + 5% from sigil + 9% from heightened focus making it a flat 50% +fury making it 70% total (the sigil would add another 12%)
Obviously in WvW or SPvP I don’t carry a banner so there I only have 65%
74% critical damage +banner is 84%
3197 armor Again this should go up even more once I get the trinkets I want.
lastly
21522 HP I know I will lose some HP with the trinket change but a big pool of Hp on this build isn’t really needed.

Hope you all like the build.

Attachments:

Kill stuff with this

in Warrior

Posted by: Schwahrheit.4203

Schwahrheit.4203

I’m not even going to emphasize on the lack of synergy via traits and utilities on this build…

I suppose it should work on WvW considering anything works on WvW.

Since people are negative about nerfs, how about we buff to balance then?

Kill stuff with this

in Warrior

Posted by: Dempsey.8760

Dempsey.8760

Only 2 traits effect my utilities Signet mastery and sure-footed, Mastery is to keep the fury boon up more often and sure-footed is there because I technically have 2 stances and the lack of anything better in the Tier 1 trait selection. Though reflecting missles could put out more damage, I mainly have the shield fore more defense (151 from wep and mastery) and the #5 is rather obnoxious. The #4 also helps in removing defiance stacks on bosses. Oh and the fact I am carrying a shield helps retain mob aggro.

Otherwise everything else synergizes well, all adding more damage, crit chance, crit damage, or toughness. Which is the focus of the build.

(edited by Dempsey.8760)