Knights vs Berserker
I guess you’re talking about PvE and dungeons, or?
It depends on how well you can avoid damage, Knight increases your damage less than Berserker but gives you a greater margin for errors.
I use full knights on jew, gear but ruby jewels on jewellery, weapon depends for what you like doing. You’ll get around 1700 tougness but still keeping great damage.
For PVE, I only take toughness up to around 1200-1400. That’s 2 rings and 1 earring knights with the rest berserker + soldier runes for additional toughness/vitality. I don’t feel I need any more than that when you combine it with the roughly 23-25k hp you get from the Tactics line. Mymain defense is healing shouts, which equates to roughly 3.6k hp heal every 30 seconds, and any regen item/sigil I can get my hands on (this includes blood, food, healing signet – though I bust out bigger heals when its needed).
I had full Valkyrie exotics at one point. It was pretty good with sufficient crit rate via traits and Fury uptime. Better than trying to mix in Knight’s without any extra synergies with Toughness, IMO. I have since mostly moved to an invader/berserker mix which has taken a longer time to put together. I leave Knight’s for builds that put defense first.
(edited by Ksielvin.1587)