Burst abilities are, for the most part, mediocre. Some aren’t even worth using if you’re using a full adrenaline bar to supply that lauded 12% damage boost. (Remember, kids! Don’t use your abilities! That’s bad game design! Just use auto attack! Go, Team Warrior!)
Let’s talk, shall we? This will concentrate on PvP, as it’s easy enough to imagine these in PvE, where just about anything will work somewhere.
Axe (Eviscerate) – Deals damage. No utility other than a bonus combo finisher. No way to balance this other than adjusting damage. It currently deals mediocre damage because very specific glass cannon builds in beta abused it. As such, it’s just sort of there.
Greatsword (Arcing Slice) – Grants Fury. That’s all. As most Warrior builds already have perma-Fury, this is worthless in every way. The burst ability should instead be Hundred Blades, with Arcing Slice being the #2, but unfortunately sane people aren’t in control of this sort of thing. Sometimes I like to imagine Arcing Slice cutting a big gash in the earth that then explodes, dealing damage in a line (and making a combo field) and setting people on fire. That’d be cool, wouldn’t it? Oh well.
Hammer (Earthshaker) – Deals damage, performs a leap attack and stuns enemies in an area. An excellent burst ability, and something all other young burst abilities should look to as a model for success. Currently is not overpowered, as its function is tied to utility and not to just being a high damage move. Very useful. I love you, hammer, even with your many shortcomings.
Longbow (Combustive Shot) – AoE fire field that causes burning. More importantly, it is the only combo field in the entire game that Warriors can create. It’s otherwise fairly mediocre, being outperformed by normal field abilities across other classes. But on a Warrior, it’s rare enough to be invaluable. Almost exclusively a PvE skill, as a result.
Mace (Skull Crack) – Single-target stun. Mainly useful when adrenaline is maxed out. Can be useful on more specialized builds that focus on using disruption as a means of mitigating damage or outright shutting enemies down. On more balanced builds, this is mainly a cute trick. Definitely worth using, but not basing any builds around.
Rifle (Kill Shot) – Similar to Eviscerate in that it only deals damage. Very obvious, long wind up animation (probably the longest in the game). Self-roots. The damage it performs, again like Evis, used to be higher until it was nerfed. Its damage is now mediocre, for the most part. People lauding its damage are usually only seeing the unfixed penetration damage multiplier bug in action. Has no utility at all, other than being a projectile finisher. Basically worthless.
Sword (Flurry) – Multi-hit bleeding attack that roots enemies with immobilize. Mildly useful for the immobilization effect. Sword and condition builds on Warriors in general currently have problems, though, so once you have the enemy in place, there’s not a lot to do with him. Can be used as a secondary set, then immediately ignored in favor of switching to a better weapon set. The bleeding it applies is somewhat mediocre. Good utility, good burst ability idea. However, the weapon it is tied to is not very good due to Warrior problems with laying condition stacks into people and the abundance of condition removal abilities on other classes. Could be useful in the future, as Sword is meant to be a chaser and pressure weapon, in a game currently dominated exclusively by spike damage.
Water burst skills – lol. Forceful Shot is just the rifle burst underwater. It’s terrible. Whirling Strike is an AoE stun. Works all right. But you’re still underwater.
(tbc)…