Lets Improve the Defense Tree.

Lets Improve the Defense Tree.

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Posted by: Daecollo.9578

Daecollo.9578

The Defense Tree for Warrior is one of the main branches, and should be about keeping the warrior alive with self-healing abilities and protection and stances, currently one of its main problems is the Warrior lacks self-sustain the other classes have, this tree should allow the warrior more access to his other weapons and bring them more up to par with Greatsword and Axe. The ideas are based on some of ours and other classes ideas. My idea with the defense tree was to add the needed mobility condition removal, improve stances, improve mace/hammer, improve shield.

Defense:

5: Thick Skin: Gain “Protection” and “Regeneration” for 3 seconds when you fall below 50% health. (45 second cooldown.)

15: Adrenaline Health: 85 + (0.125 * Healing Power) per second (Changed from before, it now grants health per second instead of every 3 seconds, and is now effected by healing power.)

25: Armored Precision: 5% Toughness = Precision.

I: Embrace the Pain: Increases damage reduction based [sic] how much adrenaline you have built.
Stage 1: 3%
Stage 2: 6%
Stage 3: 9%

II: Turtle’s Defense: Gain 5 extra toughness per level when crippled, chilled, stunned, or immobilized. (400 at 80.)

III: Sure-Footed: Stances Recharge 20% faster. Stances now cure immobilized, chilled, and crippled.

IV: Increases Health on Rally, Activates Berserker’s Stance on Rally.

VI: Cull the Weak: Increases damage to weakened foes by 10%. Additionally Adds +25% Weakness Duration.

VII: Same as is.

VIII: Same as is.

IX: Shield Master: Shield skills recharge 20% faster. Critical-hit chance with one-handed weapons is increased by 10% while wielding a shield.

X: Merciless Hammer: Gain might for 15 seconds every 3 seconds as long as your holding a hammer. Hammer skills recharge 20% Faster.

XI: Defy Pain: Actually Lasts 5 seconds.

XII: Same as is.

Please remember that some of these look good, but you can’t really use them all at once, I just wanted to improve them so they would be more up-to-par with other classes trees and our own trees.

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(edited by Daecollo.9578)

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Posted by: Oglaf.1074

Oglaf.1074

I like your XI and X. Especially Merciless Hammer is pretty crap in its current state as the attacks are too slow to benefit from the bonus, and the knockdown don’t last long enough.

I can do thirty Five-Dolyak Arm Curls.

Do you even lift, bro?

Lets Improve the Defense Tree.

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Posted by: Grok Krog.9581

Grok Krog.9581

I like your ideas. Only thing I’d change is XII to “Stances give 3 seconds of Protection”

Grok Walking Amongst Mere Mortals

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Posted by: HannaDeFreitas.4236

HannaDeFreitas.4236

Like your suggestions, even though they will never happen.
Anet thinks Warrior is set in stone, we’re already lucky if we get our bugged gap closers fixed…

Lets Improve the Defense Tree.

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Posted by: Mesket.5728

Mesket.5728

Why would you ever want to “improve” defensive trait with DPS traits????

please good sir get out of my trait and leave as it is /madface

re-read: wait? what? shield reflection gone? +90 toughness gone?!? givint precision instead of power where I have a strengh trait that gives power to vitality making it perfect sinergy for defensive line???

Oh it hurts my eyes!!! IT HURT MY EYES!!!

Zerk is the average Joe build. Don’t pat yourself in the back too hard.

Lets Improve the Defense Tree.

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Posted by: Oglaf.1074

Oglaf.1074

Well, Merciless Hammer is a DPS Trait… in theory.

It just doesn’t work in practice.

I can do thirty Five-Dolyak Arm Curls.

Do you even lift, bro?

Lets Improve the Defense Tree.

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Posted by: Mesket.5728

Mesket.5728

Well, Merciless Hammer is a DPS Trait… in theory.

It just doesn’t work in practice.

yeah i know, I was joking about removing defensive bonuses in an attempt to improve defensive tree.

Zerk is the average Joe build. Don’t pat yourself in the back too hard.

Lets Improve the Defense Tree.

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Posted by: dukefx.9730

dukefx.9730

I like your idea of Embrace the Pain. It’d actually be useful.

Lets Improve the Defense Tree.

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Posted by: Daecollo.9578

Daecollo.9578

Why would you ever want to “improve” defensive trait with DPS traits????

please good sir get out of my trait and leave as it is /madface

re-read: wait? what? shield reflection gone? +90 toughness gone?!? givint precision instead of power where I have a strengh trait that gives power to vitality making it perfect sinergy for defensive line???

Oh it hurts my eyes!!! IT HURT MY EYES!!!

There are plenty of +Toughness Traits already, the problem with Shields is the main hand does way less damage due to the investments in critical you have to give up.

Hero {} Roleplayer {} Friend {} Professional Princess Saver
https://twitter.com/TalathionEQ2

Lets Improve the Defense Tree.

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Posted by: Mesket.5728

Mesket.5728

Why would you ever want to “improve” defensive trait with DPS traits????

please good sir get out of my trait and leave as it is /madface

re-read: wait? what? shield reflection gone? +90 toughness gone?!? givint precision instead of power where I have a strengh trait that gives power to vitality making it perfect sinergy for defensive line???

Oh it hurts my eyes!!! IT HURT MY EYES!!!

There are plenty of +Toughness Traits already, the problem with Shields is the main hand does way less damage due to the investments in critical you have to give up.

No no no! dont take those +90 toughness away! hybrid yourself if you find with lack of damage but don’t touch this tree for more dps… we already have to struggle to have a viable tank build.

Critical + toughness you have knight gear

Zerk is the average Joe build. Don’t pat yourself in the back too hard.

Lets Improve the Defense Tree.

in Warrior

Posted by: Daecollo.9578

Daecollo.9578

Why would you ever want to “improve” defensive trait with DPS traits????

please good sir get out of my trait and leave as it is /madface

re-read: wait? what? shield reflection gone? +90 toughness gone?!? givint precision instead of power where I have a strengh trait that gives power to vitality making it perfect sinergy for defensive line???

Oh it hurts my eyes!!! IT HURT MY EYES!!!

There are plenty of +Toughness Traits already, the problem with Shields is the main hand does way less damage due to the investments in critical you have to give up.

No no no! dont take those +90 toughness away! hybrid yourself if you find with lack of damage but don’t touch this tree for more dps… we already have to struggle to have a viable tank build.

Critical + toughness you have knight gear

Lets see, your getting +9% Damage Reduction, 400 toughness when your crippled… The weapon traits improve precision and critical chance because honestly that is what those weapons need, critical chance in this game, like it or not, because of the way stuff works, is a defensive stat. The +Critical Chance with a shield makes a lot more sense then toughness, because it also allows for hybrid sword/condition builds to be a little stronger without having to dump all the stats into precision, turning toughness into precision as well.

Target the Weak has always been an offensive stat, this is mostly for Maces…. the weakness duration allows more up-time of weakness and doing 10% more damage (combining traits.) would make maces deal significant damage, which they deserve to do to be more on-par with the other weapons.

This is what i’m saying, before you see what I took way, see what all I added first.

Most people avoid the precision tree since it doesn’t really add much damage to any weapon besides “Great Sword and Sword.”

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Posted by: fony.5102

fony.5102

Thick Skin: gain 2 toughness per level, period. swap it in the line with adrenal health.

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Posted by: Daecollo.9578

Daecollo.9578

Thick Skin: gain 2 toughness per level, period. swap it in the line with adrenal health.

Well, the problem isn’t really the toughness either, its the (If over 90% Health.).

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Posted by: Oglaf.1074

Oglaf.1074

Thick Skin: gain 2 toughness per level, period. swap it in the line with adrenal health.

Well, the problem isn’t really the toughness either, its the (If over 90% Health.).

The problem with Thick Skin is twofold:

1) The <90% Health is stupid.
2) It doesn’t increase Armour, it gives a 100 Toughness increase.

My suggestion:

Thick Skin: Grants a flat 5% bonus to Armour.

Nice and simple. Or if you wanna jazz it up a little

Thick Skin: Grants 0-100% bonus Armour depending on Health.

At full Health you get 0% and at 1% Health you gain 99% bonus Armour, i.e double your Armour. At half Health you’d get 50% bonus Armour.

Just might be overpowered for a 5 points Trait. It might be

I can do thirty Five-Dolyak Arm Curls.

Do you even lift, bro?

Lets Improve the Defense Tree.

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Posted by: fony.5102

fony.5102

Thick Skin: gain 2 toughness per level, period. swap it in the line with adrenal health.

Well, the problem isn’t really the toughness either, its the (If over 90% Health.).

The problem with Thick Skin is twofold:

1) The <90% Health is stupid.
2) It doesn’t increase Armour, it gives a 100 Toughness increase.

My suggestion:

Thick Skin: Grants a flat 5% bonus to Armour.

Nice and simple. Or if you wanna jazz it up a little

Thick Skin: Grants 0-100% bonus Armour depending on Health.

At full Health you get 0% and at 1% Health you gain 99% bonus Armour, i.e double your Armour. At half Health you’d get 50% bonus Armour.

Just might be overpowered for a 5 points Trait. It might be

great suggestion, but in that case just move it to 15 or 25.

Lets Improve the Defense Tree.

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Posted by: JJBigs.8456

JJBigs.8456

why would a warrior need defense?

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Posted by: Daecollo.9578

Daecollo.9578

why would a warrior need defense?

Because Warriors are not Space Marines.

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Posted by: Mesket.5728

Mesket.5728

Why would you ever want to “improve” defensive trait with DPS traits????

please good sir get out of my trait and leave as it is /madface

re-read: wait? what? shield reflection gone? +90 toughness gone?!? givint precision instead of power where I have a strengh trait that gives power to vitality making it perfect sinergy for defensive line???

Oh it hurts my eyes!!! IT HURT MY EYES!!!

There are plenty of +Toughness Traits already, the problem with Shields is the main hand does way less damage due to the investments in critical you have to give up.

No no no! dont take those +90 toughness away! hybrid yourself if you find with lack of damage but don’t touch this tree for more dps… we already have to struggle to have a viable tank build.

Critical + toughness you have knight gear

Lets see, your getting +9% Damage Reduction, 400 toughness when your crippled… The weapon traits improve precision and critical chance because honestly that is what those weapons need, critical chance in this game, like it or not, because of the way stuff works, is a defensive stat. The +Critical Chance with a shield makes a lot more sense then toughness, because it also allows for hybrid sword/condition builds to be a little stronger without having to dump all the stats into precision, turning toughness into precision as well.

Target the Weak has always been an offensive stat, this is mostly for Maces…. the weakness duration allows more up-time of weakness and doing 10% more damage (combining traits.) would make maces deal significant damage, which they deserve to do to be more on-par with the other weapons.

This is what i’m saying, before you see what I took way, see what all I added first.

Most people avoid the precision tree since it doesn’t really add much damage to any weapon besides “Great Sword and Sword.”

And you are trying to get back your lack of crit (because you don’t like precision trait line) here in the defense line?

I play defense,… i don’t crit much,… and I’m fine with it! It’s my choice to survive and not to crit. I can’t exceed at both. Sorry for the Omnom Ghost, but if you go full D, no %crit. Besides, crit healing will mostly be nerfed to the ground… I wouldn’t build myself around that.

Zerk is the average Joe build. Don’t pat yourself in the back too hard.

(edited by Mesket.5728)

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Posted by: Scoobaniec.9561

Scoobaniec.9561

How to improve? Hmm..Swap healing power with boon duration for good start.

Minor trait 5 – change to something like endure pain: 20% chance to take no damage from attack (10cd)

Minor 15: Hmm..others changes should be made first to our healing system before we even touch it, but i think doubling amount and make it stack with healing power would give a lot highter survavity rate.

Minor 25: 10% of ur toughness becomes vitality

Now traits:

I – Damage reduction sounds pretty good stated up.
II – Instead of 200 toughness, gain protection which last as long as conditions mentioned in trait.
III – Sure-footed..hows that sound to u? For me 50% reduction for cripple/chill/immo
IV – Gain 70% of hp at rally
V – Decreasing stanced cooldown by 20% (they need a rework tho on cds.)
VI – Take 10% damage les from weakened foes.
VII – Also provides 3sec regeneration per weakness applies.
VIII – Cd decreased to 40sec, also upgrades to gain retalation
IX – Also 10% chance to block attack (no cd), reflect projectiles, does not stacking with minor 5
X – Increase 25% damage, 60% to disabled (hammers hits weak anyway)
XI – Activates at 50%
XII – Also add 5sec protection.

Now u have fully viable tree. Instead of looking at traits “eh olny 2 of em are good enought to get” u will end up like “so many options, what to pick up?”. Do they are op in my eyes? Looaking at different classes not by any means.

Lets Improve the Defense Tree.

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Posted by: fony.5102

fony.5102

^ sorry but the Toughness and Healing synergize perfectly. each make the other more effective so nah, that’s not something that should change.

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Posted by: Scoobaniec.9561

Scoobaniec.9561

^ Ur sure? For me its fits better tactic – healing shouts, regen from banners while toughness using boons (stability at least for now).

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Posted by: fony.5102

fony.5102

^ Ur sure? For me its fits better tactic – healing shouts, regen from banners while toughness using boons (stability at least for now).

Vitality makes healing power less effective, as Vit scales amazingly yet all heals are weak and most have scaling too poor to give a huge boost to the amount healed. A modest increase in healing done combined with less damage taken is the best defensive synergy.

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Posted by: Red Falcon.8257

Red Falcon.8257

I believe Think Skin should be giving the +armor while under X health not above.
I don’t need more armor when I’m fine, I need it when I’m in danger.

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Posted by: Mesket.5728

Mesket.5728

^ Ur sure? For me its fits better tactic – healing shouts, regen from banners while toughness using boons (stability at least for now).

Vitality makes healing power less effective, as Vit scales amazingly yet all heals are weak and most have scaling too poor to give a huge boost to the amount healed. A modest increase in healing done combined with less damage taken is the best defensive synergy.

It doesnt even matter… +vit = +HP and that is just fine.

I don’t need to top my HP all the time. I can handle large group of mobs at 2/3 HP (around 25K more than many at full, 35K total HP with WvW bonus) and not need to heal, even when I know a big boss can toss a big skill on me. Let heals do their job on their time while I have a bigger health pool to endure longer.

Zerk is the average Joe build. Don’t pat yourself in the back too hard.

Lets Improve the Defense Tree.

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Posted by: Daecollo.9578

Daecollo.9578

I just wanted a “Juggernaut” Style tree, and more options, I just hate seeing “greatsword greatsword greatsword.” I would like more Hammer Warriors/Mace Warriors. Ect Ect.

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Posted by: Mesket.5728

Mesket.5728

I just wanted a “Juggernaut” Style tree, and more options, I just hate seeing “greatsword greatsword greatsword.” I would like more Hammer Warriors/Mace Warriors. Ect Ect.

I agree… throw a rock eyes closed and it will land on a GS warrior.

Zerk is the average Joe build. Don’t pat yourself in the back too hard.

Lets Improve the Defense Tree.

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Posted by: King James.2659

King James.2659

From a TPVP perspective, I feel like warriors are the only class forced to be offensive in any viable build.

Our function skills are all attacks, even a thief can steal and grant itself boons.

Every class but warrior can use there last trait line to be offensive or defensive. But yes, they definitely need to buff up Tactics and Defense trait lines.

Bam Bam

(edited by King James.2659)

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Posted by: Daecollo.9578

Daecollo.9578

This is kind of outdated now…

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(edited by Daecollo.9578)