(edited by Lorelei.3918)
Lets have a new F2 skill; "Beserker Rage"
You make a suggestion to help warrior do better or more reliable damage, the criers will ‘correct’ you that Warrior needs more healing.
Yeah, this is exactly the way the class is designed already. Go out with no armor/evasion/vigor/protection set up for DPS and die.
https://twitter.com/TalathionEQ2
Yeah, this is exactly the way the class is designed already. Go out with no armor/evasion/vigor/protection set up for DPS and die.
may as well play up our strengths right?
can we call this the leeroy jenkins ability?
Sounds like it would fit a barbarian archetype more, although we never see those in GW.
A bit too much of a complicated a suggestion anyways.
I don’t think we need more damage bro!
That sounds more like frenzy stance but with more op buff.
Healing is reduced by 100% , armor reduced by 50% (because you took it off in your beserker rage).
You stay in Beserk state until your hp hits 1% or you die.
You are dead meat in PvP situations after something like 10 seconds IMHO.
You make a suggestion to help warrior do better or more reliable damage, the criers will ‘correct’ you that Warrior needs more healing.
I may be one of those criers, cause I think our (greatsword) damage is alright as is. Our sustain is whats really lacking.
I’d like to see an F2 ability too but something totally different, I think we can be glass cannoney enough if we want already.
Sounds like it would fit a barbarian archetype more, although we never see those in GW.
A bit too much of a complicated a suggestion anyways.
A barbarian class would be cool. Like Age of Conan. We probably would need a new class to work a new mechanic like this in.
Though there was nothing really barbaric about LK’s, it just took a lot of penalties to make beserking balanced. I figure it would be the same here. In pvp it would be a bit UP as I stated it wouldn’t it? Maybe triple the HP and keep the penalties instead. The idea behind a zerker LK was that because magic resistance was hard to come by, it would be easier to deal with damage by forgetting resistances and just becoming a huge HP sink. Of course we don’t have seperate resistances here. We do have conditions though. And other mechanics like agony.