These are some of the types of changes I would like to see to Warrior Traits that are currently underused or just plain underpowered. I’ve only done Strength and Arms so far, will do the rest later. I’m not asking ANet to apply all of these changes, but at least consider them.
So far, these changes aim to:
- Reduce dependence on Cleansing Ire by offering viable alternatives to adrenaline gain and to condition removal.
- Incentivize the use of other skills such as physical skills
- Time skills and attacks in a way to maximize Warrior damage, thus adding to the skill ceiling
- Just overall buff underwhelming traits
Coming soon will be changes to traits that:
- Further reduce dependance on Cleansing Ire
- Provide a defining role for the mace and buff traits having to do with mace
- Make tactics a viable traitline for anything other than shouts
Starting with the Strength Traitline
Restorative Strength: Heal skills now remove damaging conditions (Bleeds, Burns and Poison) rather than chill, immobilize, cripple and weakness.
Short Temper: Gain 3 strikes of adrenaline and 6 seconds of might each time you are blocked or a skill misses (due to blind).
Dual Wielding: Gain 5% damage while wielding any offhand weapon.
Powerful Banners: Seriously, this trait does not belong here.
Building Momentum: Gain 25% endurance on a landed burst skill
Physical Training: Reduces Recharge on Physical skills by 20%. Gain 2 seconds of quickness and a +200 power boost for 6 seconds each time a Physical skill is used.
Axe Mastery: Gain 5% more damage while wielding an axe. For each axe skill landed gain a 2% damage bonus for 3 seconds (maximum 5 stacks).
Berserker’s Might: Gain 1 stack of might for 10 seconds and 2 strikes of adrenaline every 3 seconds while in combat.
Stick and Move: Gain damage based on endurance. 8% (0-25), 4% (25-75), 2% (75-100)
Burst Precision: Burst skills are guaranteed to critical hit. All burst skills gain +150 range.
Arms:
Furious Speed: Gain stacks of speed for each critical hit each lasting 6 seconds. At 4 stacks, attack speed is increased by 10% for 5 seconds (Aoe’s and cleave only count as 1 stack).
Furious Reaction: Reduce cooldown to 25 seconds.
Critical Burst: Gain 10% extra critical damage after a burst is used for 4 seconds.
Opportunist: Gain Fury and Quickness (2 seconds) when you immobilize a foe. All immobilize skills gain 1 second in duration (half a second if applied through Leg Specialist). Move to Grandmaster (15 second CD).
Furious: Gain an extra strike of adrenaline per landed hit (Move to master).
Dual Wield: Attack speed is increased by 10% while wielding any offhand weapon.
As for a fun one: Change Last Chance to Marksman’s Skirmish.
Marksman’s Skirmish: Unlocks the option to turn your Rifle and Longbow auto attack into a melee auto attack. Both Rifle and Longbow damage increased by 5%.
Rifle Whip ---> Rifle Slap ---> Rifle Explosion: Slap your foe with your rifle butt. 1st and second chain allows you to gain extra adrenaline on vulnerable foes. The 3rd chain fires an AoE point blank shot that causes massive damage and 3 stacks of vulnerability to everybody in the area.
Bludgeon ----> Slash ----> Combust: Attack your foe with the sharp edge of your longbow. 1st and second chain cause 1 second of burn. 3rd attack of the chain leaves a combustive arrow in up to three targets, causing delayed damage and a 3 second burn which can also hit up to 5 targets around the person in a 180 radius.