Lockdown build for Solo WvW
tooooo sloooow, could disengage anytime i want
pop – shake it off, whirl with gs and press rush for hyperdrive – no stability involved
… Sigils of hydromancy in both swaps so that even when they aren’t stunned or knocked down, their skills will take forever to recharge and theyll be slowed really badly, …
are you sure you know how chill works? because 3 sec won’t have much effect on cooldown – if you stay chilled for 3 seconds, couldown is increased only ~2 seconds (that is cooldown instead of tick reducing 1s per second, ticks only 0.33s per second)
factor in typical solo roaming opponent is likely to have -40% condition food too, bam.. no effect
also you don’t seem to have any ability to escape if you encounter more then 1 opponent in open field – something that is a must have for any solo wvw in my opinion
I was messing with this:
Energy sigils and signet of stamina provide endless dodging, with better mobility, burst and stuns you can land. Final thrusts of 8k on you stun target seal the deal.
tooooo sloooow, could disengage anytime i want
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pop – shake it off, whirl with gs and press rush for hyperdrive – no stability involved… Sigils of hydromancy in both swaps so that even when they aren’t stunned or knocked down, their skills will take forever to recharge and theyll be slowed really badly, …
are you sure you know how chill works? because 3 sec won’t have much effect on cooldown – if you stay chilled for 3 seconds, couldown is increased only ~2 seconds (that is cooldown instead of tick reducing 1s per second, ticks only 0.33s per second)
factor in typical solo roaming opponent is likely to have -40% condition food too, bam.. no effectalso you don’t seem to have any ability to escape if you encounter more then 1 opponent in open field – something that is a must have for any solo wvw in my opinion
Sure you could. But chances are youll come back to try and kill me, and you’ll have no stun breaks left. After that ill proceed to chain CC you to death, not allowing you to even move an inch. You can lock down someone for 14 sec
If you don’t come back i dont care, plenty of other victims.
Running from more than 1 opponent doesn’t make a great WvW build. Having the ability to take on multiple opponents does, which this has
(edited by Carpboy.7145)
It amuses me no end that warriors persist in hating on rifle and LB for their builds.
A pure melee build on any class is really asking to get walked all over by certain builds / skilled players.
Gunnar’s Hold
It amuses me no end that warriors persist in hating on rifle and LB for their builds.
A pure melee build on any class is really asking to get walked all over by certain builds / skilled players.
Where did you get the idea im hating on ranged? I love LB, probably my favorite weapon on warrior other than axe and hammer. It just doesn’t synergies well with a lockdown approach.
Rifle, however, has a nifty knockback that strikes multiple foes, as well as a snare on a short recharge, making its user harder to escape from/catch.
Rifle, however, has a nifty knockback that strikes multiple foes, as well as a snare on a short recharge, making its user harder to escape from/catch.
Yeah, except id be giving up either a 3 second stun, 1sec daze and 2 sec knockdown and block, or a 2 sec stun, 2 sec knock down, and knockback.