Longbow sigil okittenerker?

Longbow sigil okittenerker?

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Posted by: Kain Francois.4328

Kain Francois.4328

Q:

Hi. Let’s say I’m a zerker Warrior. My Greatsword uses Sigil of Fire. So what sigil/uprgade should I use for longbow for general purposes and dungeons?

Thanks!

Longbow sigil okittenerker?

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Posted by: Sil.4560

Sil.4560

Gotta love that filter system.

Longbow sigil okittenerker?

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Posted by: Kain Francois.4328

Kain Francois.4328

I think it’s april fools.

But seriously, what sigil should a zerker use on his longbow?

Longbow sigil okittenerker?

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Posted by: Wiser with Age.3714

Wiser with Age.3714

Most people would say that you should use a dps proc like Sigil of Fire or Sigil or Air. Having said that, I tend to have a fondness for the Superior Sigil of Nullification. It’s rare to see someone using any kind of boon removal, which can be really useful for dealing with boss mobs. Even though its proc has a 10 second cool down, Nullification can be really useful.

We are Test Group F. (Don’t ask about what happened to the previous Test Groups.)

Longbow sigil okittenerker?

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Posted by: CrazyAce.3842

CrazyAce.3842

Sigil of Generosity if you lack condition removal in your build. But it depends on what your utilities are. If you already have decent condition removal, you don’t need it.

Longbow sigil okittenerker?

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Posted by: Fiorrello.8126

Fiorrello.8126

zerkers should probably zerk with the sigil of force

5% increased damage might not seem like much, but it adds up pretty quick.

Longbow sigil okittenerker?

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Posted by: CoaxialMazer.9140

CoaxialMazer.9140

Sigil of fire/force are your best friends for dps (impact for Hammer). Air is only better if your focusing more on 1v1’s. I think sigil of fire best compliments Longbow due to its AOE dps, but Force might give you a slightly better dps output if you attack consistently or don’t have a crit chance over 50%. Generosity beats nullification due to added effect of actually transferring conditions, but if you use Longbow more for its dps, than force/fire are better. Hydromancy is good if you switch to a weapon in melee combat consistently, but I assume you use GS in close combat anyways, so its not that beneficial to use that.