The Tiny Yuno Sniper of Ebay [EBAY]
(edited by Cerby.1069)
So that’s what I’m running (still crafting the ascended marauder sword tho):
Not that my warrior ever tanks in the true sense, but he has a good amount of survivability presently. I’m trying to dump as much of my remaining upgrades into power. I could probably stand to lose some of my defensive stat trinkets for zerkers.
A few things:
-I don’t want axe/shield
-I don’t want berserker traitline
-I don’t understand why anyone would suggest healing power given how you need a TON (300+) to start getting any noticeable sustain going. Better to only put healing power in builds designed for sustained duels.
-Purposes of the build: Solo roaming (capping any and everything, scouting, running supply, outrunning enemies/killing them), Commanding (public groups), Zerg fights (jump in and out using berserkers stance, shield, defy pains)
-I really like the Marauder ascended weapons. The skins are nice (not important obv but whatever). It gives alot more stats (in total) than berserkers does. Gives me some more precision (i ideally like having 56% -60% base crit rate, currently its 50 tho). It does take away from power and ferocity though. That’s why I’m trying to fit more power into my build to close the gap between the berserker’s power stats and my marauder ones. Ferocity? Noone really cares about it anyways, missing 100 makes very little difference from my limited testing, so whatever I’ll live without it.
The weapon sigils:
Gs
-I want an ‘on-kill’ sigil here (bloodlust seems to be the best, perception is possibility tho)
-Superior sigil of strength? I’m not sure how viable this is tbh. I’m curious whether a sigil of force is better? Basically I want the sigil that gives my GS the most dps damage. For clearing pve stuff mainly.
Sword/shield
-The leeching I think is not bad overall. I had hydromancy and an extra condition clear beforehand, the lack of the chill slow/dmg is noticeable but other than that I’m managing.
-Michief? I’m still not sure about this sigil. It only fires at the enemy infront of you (only seems to hit 1 player as well and the snowballs don’t seem to stack on that player), so it doesn’t always land and its only useful when u are engaging the enemy. I don’t know what its doing in a fight tbh, seems to make it so I don’t take damage right after I change for whatever reason (i have no idea if its the blind making them miss or the shock making the enemy rethink what to do). Could be replaced pretty easily.
Pretty much all the sigils could be replaced. Would want some kind of extra condition for enemies, and extra damage for my Gs (it’s surprisingly pretty wimpy when you don’t go full zerker even with frenzy on). I’m very much aware that alot of the current sigils I use are worth mere silvers on the Tp….which is always a sign they might be bad ideas.
(edited by Cerby.1069)
pretty much berserker is an improvement over standard warrior even though its a weak elite. Thats if its played differently than how standard warrior is played. Which is going to pretty much sum up my advice to you. To change the way you play, work on getting better, skill wise because base warrior isn’t going to carry you the way berserker spec can. And your build isn’t as strong as mine and I know that for a fact which is why I don’t play standard warrior anymore.
WvW builds are a lot like pve builds in that a lot of different things can work. Even if I think some build is trash it might work kinda ok for someone if it fits their playstyle .
Let me say pve as in open world ok its pretty easy. WvW is the same since most wvw players are bad. And things like positioning, and positional awareness, numbers, kiting and a lot of things that have nothing to do with builds are important here to wining here in engagements.
WvW can be hard though and so can PVE and in those scenarios its important to be optimal. Theres a lot of PVE players and just players that don’t care about being optimal and want to run thier own builds. Which is silly when they come and ask for advice when they have that closed mindset.
Closing up your a power build so you wouldn’t want condition sigils. You want things like air, fire, force, energy, blood, leeching, hydromany. (i guess hydro chills so thats a condi) bloodlust….Mischief is garbage and so is cruelty. Doom is good though that poisen to stop other peoples heals. I guess there is another condi that works on a power build.
Maurader can be good in wvw like mara amulet is good in PVP. But my suggestions is not to use that much of it. You can do like Mara armor every thing else zerk with maybe a cav accessory here or there. Or maybe mara weapon rest zerk but you want to min max it like you said so you don’t lose to many stats even though mara gives you more overal stats. As a warrior you don’t need that much vit. A little doesn’t hurt you though in PVP or WvW since warrior sustain is so bad right now.
I really don’t favor sword that much over axe thats my personal preference how ever I do see sword as a viable weapon. Which I gess thats why you don’t want to run berserk er spec because you know the zerker spec sword burst is garbage on a power build and you for whatever reason want to run full nike spec. Which the truth is about it is its a build that is meant to run away and have mobility. Not a build that has the killing power as evicerate or kill shot or the utility of hammer when paired with a GS. Nike build isn’t somthing you are going to improve the way you think it can be becasue its just not as deadly as other options.
(edited by Warlord.9074)
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