MH / 2H weapon choices for roamer WvW

MH / 2H weapon choices for roamer WvW

in Warrior

Posted by: perko.8309

perko.8309

Q:

I think there’s great choices for OH weapons, but MH / 2H choices are rather limited. Here’s the way I see it:

Axe: good damage, but not much mobility; good choice with other compensating skills. Best choice for high damage power builds.

Sword: good as always in condition builds and great mobility (but I don’t have much XP w/ it)

Great Sword: super mobility and 1-trick pony in 100B. Not great at sustaining damage and F1 is weak. A polarizing choice centered around view of 100B.

Mace: main role is as a compliment to Hammer for CC builds, but with the upcoming nerfs, I don’t see Mace as a viable choice any more. F1 was always the main attraction (but getting nerfed) (#2 skill pretty good, too), but attacks are slow, no range, and #1 is weak relative to speed of attack; overall, not a good choice – and especially bad when not paired w/ Hammer.

Rifle: Volley is a rock star, but the rest is weak; not worth it

Long Bow: upcoming nerfs are hard to take. Good at applying additional CD and preventing kiting, but F1 doesn’t shine in 1 v 1; maybe average choice for a roamer?

Hammer: upcoming nerfs a bit too much piled on. Nonetheless, F1 and #4 were the main draw and will still be attractive, but #1 damage is outclassed by other choices, so becomes a switch in / switch out type of weapon.

I’m choosing Axe/Shield and Hammer (switching in WH for travel/zerg) w/ a mix of Knight’s and Zerker gear (20-0-30-0-20).

Considering alternatives. I’m not super skilled, so I don’t mind the gimmickry of GrSw, but I can’t seem to fit 20 in the precision line w/ the Axe/Shield choice. I’ve thought about adding Sword MH instead of Hammer mainly for Savage Leap and Final Thrust, but Earthshaker is hella fun/useful.

Are my weapon assessments fair? Post-patch, should I consider other weapon choices?

MH / 2H weapon choices for roamer WvW

in Warrior

Posted by: tattoohead.3217

tattoohead.3217

The upcoming “nerfs” do little to nothing to change the current hammer build. We lose a little damage in our burst skill but the controll stays the same. The mace just has a batter tell allowing skills players to dodge/block our controll (ps Asura FTW) not a big deal it will just weed out so e of the las skilled warriors that were doing well dispute there low skill level.

Also stating that sword has a great burst (100b not f1) AND great mobility and then calling it a one trick pony is dumb… GS’s biggest strength is it’s mobility not just 100b (which btw is easaly countered)

I currently run an Axe/“whatever” and Rifle burst build and it works berry well, also hammer meta is fun and not really getting the nerf it could get so w/e no big. And GS as always will rock at cleaning up noobs and getting that lucky OMFG! Burst damage on skilled players.

Overall warrior has so e of the best weapon choices and each one changed the way we play drastically so my advice (if you want it) is simply pick what seems fun and learn it inside and out. Practice makes perfect, I have been beaten by s/s wArriors before (just one but still) and I beat mace/hammer wars all the time with my axe/rifle build.

MH / 2H weapon choices for roamer WvW

in Warrior

Posted by: perko.8309

perko.8309

No other advice? Just play what you want? I was hoping for something more … insightful.