Mace Problems
Yeah, I don’t see a justification for the shorter range either.
Ehmry Bay | Omg Brb Icecream Truck (ICEE)
Yeah especially with how easy Evic is to land
Still think its too fun not to use. Love me some Skullcrack
Crystal Desert
Mace/Mace is a very fun set up, but the problem is ‘Skull Crack’.
I would argue against this statement. Reading through your post I’m more curious about the rest of your set-up aside from M/M. Gear/Traits specifically. Could I see those so I can see what you’re working with?
Yes it’s an incredible stun, and the mace set up adds a KD + a stun, but while those are strong things Skull Crack is a different story.
Focusing on the fact that this weapon set has a lot of CC it makes sense that’s what it does well. If it was like GS which is primarily used as DPS and some mobility this set would be a little silly by that I mean the set sets itself up. So focusing a wep set on simple roles keeps a sense of balance.
Skull Crack does a good bit of damage, less than Evicerate or Arcing slice, but unlike those skills the range is crap! I understand that Arcing Slice is only 20 more range, but that is a large difference.
Range doesn’t really address the some of the other problems that you mention later which are telegraphed skills and speed/slowness which I believe contributes to the overall issue I think mentioned here. Warrior is notorious for telegraphed skills. Which is ok! Because we have a ridiculous amount of CC skills so even if you see it guess what you’re going to eat it anyway. You just get to see it coming!
Skull Crack is hard to land, more so in 1v1s, not so much in team fights, but again with a mace/mace set up you’re often the first target, and you often go down pretty fast. If skull crack had 150+ range it’d be more viable, but right now you can simply walk out of the skill, and that’s a little ridiculous.
I rarely see this set-up in 1v1 tournies for a reason. It’s not meant for single targets via the huge wave of KD, the overall slowness of the weapon set. It’s easier in team fights because of the general chaos of it. I’d recommend choosing weapon sets per situation.
The animation is noticeable enough that you could dodge out of it, for people who believe a range of 150+ would be too much, but as I recall eviscerate has a leap added to it, and does a lot more damage. Skull Crack and Eviscerate also have very noticeable animations, the problem is Skull Crack has a very short range, and you have to stand on top of a player to land it, which makes it weak when fighting in team fights, and when fighting 1v1, especially when fighting necros, and anything with aoe skills.
I agree, as I said earlier about animations and slowness. Warriors are bad about this, but we have compensation skills like mobility and quickness. I’d recommend kiting/baiting/timing as generic advice. Kite until you can set-up <necros mesmers thieves>. Bait thieves with low cooldown CC/KD. They’ll ‘see’ it coming so bait them. Count dodges, count their counter CC they’ve used. Then begin to set-up for reals. I sense you see a lot of gaps in fights. I’d suggest a wep set but not sure what you’re using. GS has great mobility. I.E use rush to chase thieves down use whirlwind to mitigate bursts. Once you get right on top of em and they ran out of mobility skills like blink then switch, SC, and switch back for HB -timing is involved but you get the idea. Also, you can move around a little bit with SC like Pistol Whip for thieves. So watch their movement and you can do a 180 and land it. Maybe utilize frenzy to throw them off? Again I don’t know what your whole build is.
Perhaps it’s my play style with it, but +20 range would make mace/mace viable.
It will just mean you can be farther away which doesn’t mean they can’t see it or dodge it. Nor does it address the slowness or telegraphedness<?lol>
Just thoughts and suggestions. I’d like to work with your build and help get something that you like.
EDIT: Noticing typos. Just cleaning them up.
(edited by jadaniel.4910)