Main hand/off hand Emphasis

Main hand/off hand Emphasis

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Posted by: Krisztian.8405

Krisztian.8405

Here’s an idea I’ve been thinking about for a while:

Main hand/Offhand Emphasis for two handed weapons. So, if a player places a two handed weapon in the main hand slot, the weapon’s raw damage would be slightly increased and its cc would be decreased. Or, if a player places a two handed weapon in the Offhand slot, the raw damage is decreased while the cc is increased either by duration or effect.

The CC and damage would be balanced such that enemy players can’t be perm-stunned or one shotted.

With this mechanic, Hammer warriors would be able to choose which type of damage they would like to do. Thus, be a master of damage or master of cc, but not both.

As for other two handed weapons, the Offhand emphasis could emphasize condition damage/duration.

I think this mechanic would create more build diversity and add a bit more (much needed) complexity to the warrior as you wouldn’t know which type of damage he/she chose to emphasize.

Discuss.

Main hand/off hand Emphasis

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Posted by: Morelia.6835

Morelia.6835

With this mechanic, Hammer warriors would be able to choose which type of damage they would like to do. Thus, be a master of damage or master of cc, but not both.

That would be true if you only had one weapon set, but you have two. Also this wouldn’t really increase build diversity IMO since what you’re suggesting is essentially already covered by weapon choices (i.e. axe for big damage vs. mace for strong cc).

Main hand/off hand Emphasis

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Posted by: Scoobaniec.9561

Scoobaniec.9561

What if i place hammer in mainslot and hammer on swap in offslot?

Main hand/off hand Emphasis

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Posted by: bobomb.5209

bobomb.5209

What if i place hammer in mainslot and hammer on swap in offslot?

If you have two weapons in the different weapon swaps (example: offhand sword for both slots). The cool downs for those weapons would stay the same. This actually balances quite well when you think about it. Since both hammers would share cool downs. You could choose between heavy CC or heavy damage, but not be able to use those abilities twice. Essentially you would be the master of the hammer, at the expense of a different weapon.

Main hand/off hand Emphasis

in Warrior

Posted by: Krisztian.8405

Krisztian.8405

@Scoobaniec-9561
It’ll function the same way it does now. Having the same type weapon on swap would still share the cd.

@Morelia.6835
True, it wouldn’t affect one handed weapons. But it would open new possibilities for two handed weapons. For instance, the rifle isn’t doesn’t deal great condition damage, but with the Offhand emphasis, its condition damage could be buffed, making it viable for condition builds. Another example would be greatsword. It is great for burst builds, but terrible for condition builds. With the offhand emphasis, the chance to inflict more bleeds/vulnerability could be increased, for example.

One problem I have with warriors is that everything is so straight forward that when you switch to a different weapon, people with a watchful eye know what to expect. For instance, when you switch to SS, people know that you are going to try to impale them. Or when you switch to axe, they know eviscerate is coming. Same goes for kill shot. What’s great about thief and other classes is that a lot of the time, their build isn’t telegraphed by which weapons they use. A d/d thief could go burst or condition.

Sure, warriors are noob killers, but I don’t care about fighting noobs.