Mainhand mace, make it more interesting

Mainhand mace, make it more interesting

in Warrior

Posted by: Paavotar.3971

Paavotar.3971

This topic is more about sPvP and WvW than PvE.

Anyway, I feel like mainhand mace is a bit dull. It feels like it’s there only for a set up weapon for some other weapon set. For example the usual Skullcrack -> 100b.

To spice it up I think changing burst a bit would be necessary (altough it’s in a good spot at the moment).

It could be such as: Do high damage (something like it does at the moment), stun for 2 seconds (yea, lowered) and inflict weakness/invulnerability.

Weakness would fit the mace for it’s CC nature and then we would have more reliable way to inflict weakness with the said weapon as well. The mace chain third attack is not that reliable in my opinion because the whole chain is so slow.

Invulnerability would fit it as well because it’s a skullcracker. Why not. The only downside I would see with this is that it would improve the skullcracker as a set up weapon for 100b as it would increase it’s damage.

TL;DR for the skullcrack: make the Stun shorter and add additional effect for it.

Then the block. It’s useful skill as is, but it’s rather hard to hit the after effect. Make it a bit faster so it’s more instant after you have blocked. It would be a good source of damage if you could hit it more reliably. No need for additional effects in my opinion.

Pummel: Nice skill all in all. No need for change.

AA chain: Rather good in my opinion. It’s slow but packs a good punch and the weakness on the end is neat addition (if you ever get to the end of the chain for it being so, oh so long).


I really want to use Mace as a mainhand weapon, but every time I do that I feel like it’s there as a secondary weapon to set up the skullcrack to get free hits with other weapon, so meh meh. It’s fun to fool around with anyway and it’s nice weapon, but I would really, really like to see some improvements to make it more stable weapon to use.

PS. This is just a topic about the weapon. I’m not demanding Devs to invest all their time on such trivial task while there is thousand and one bugs and glitches with other weapons / professions. I just wanted to have a talk about this, thats all.

A Pink scumbag of [FACE] and deep inside a [GuM]ster
Mouggari – Warrior – Candy cane Avenger

Mainhand mace, make it more interesting

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Posted by: runeblade.7514

runeblade.7514

There are two paths that Mace should take to be fixed:

  • A defensive weapon- Which is to keep the warrior alive as long as possible.
  • Anti-bunker- this is a hard counter to Guardians and other profession that stacks toughness/vitality.

Either way, it requires overhauls as current mace does neither.

5x Warrior, 5x Ranger, 4x Elementalist, 4x Engineer,
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant

Mainhand mace, make it more interesting

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Posted by: Phoenix.5047

Phoenix.5047

Just a note: I think you mean Vulnerability, the debuff.
And I agree, Mace is on the slow side, makes it a bit of a boring weapon.
Offhand mace is pretty fun.

Mainhand mace, make it more interesting

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Posted by: Mazdan.2071

Mazdan.2071

I agree. I think if they sped up the chain a bit; the second attack by 1/4 sec, and the third attack by 1/4 sec., this may make it a bit better as a MH weapon without overpowering it.

Mainhand mace, make it more interesting

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Posted by: Elegie.3620

Elegie.3620

Hello,

I have mixed feelings about main-hand mace. On one hand, I like the way it’s designed, because it promotes reactive play, i.e. you react to your opponent’s moves to nullify them, a gameplay found more often in other classes than the warrior, and requiring more skill. On a second hand though, I do feel that it’s a bit lacking, and can appreciate your suggestions, but:

  • For the burst effect, rather than an effect, I’d add a combo finisher, to remain consistent with the other weapon burst moves (and of course I’d love more combo fields on the warrior, but that’d break the spirit of the class),
  • For the auto-attack, I like it as is. Of course, reducing the cast time would be great, but that’d make near as fast as the axe, with significant damage, so probably unbalanced,
  • For the block, it has been designed such as the riposte makes huge damage, and thus bears no additional effect. As a matter of personal taste, I’d rather have less damage and some effect (having in mind the scepter block of the mesmer), and possibly a longer block duration. Honestly, I have no problem with how fast it lands.
  • For the daze, I like it as is as well.

I’ve been recently playing main-hand mace in PvP, on an idea proposed by Lurock Turoth a few weeks ago. Basically, you go for a condition setup with burn-on-block and confusion-on-interrupt, which makes all mace skills interesting (except for the autoattack, like with the longbow in a similar setup). The build has 3 blocks, which burn the opponent and provide might – and the might, by providing power, somehow synergizes with the precision of rabid gear.

http://gw2skills.net/editor/?fJAQRAsc5ejMdUGaVImdwJigjgC5I0BGDgb+0crcLyCA-TpRHwADOIAFeAA72fIwRAIZZAAnAAA

Regards.

Mainhand mace, make it more interesting

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Posted by: Juba.8406

Juba.8406

Mainhand mace might be meh, but off hand Mace is great, Tremor is like the best skill in this game.