Make Banners a better PVE toy

Make Banners a better PVE toy

in Warrior

Posted by: Drakortha.6974

Drakortha.6974

So playing my first warrior exploring the PVE maps I realized, what is the point of Banners having a limited lifetime and then 30 seconds left to spawn a new one?

Would it be better to enter a map, place down a banner, then carry around on your entire adventure around the map? Instead of it being on a timer before disappearing, it could just disappear if you abandon it too long.

A simple change that I think PVE warriors would enjoy.

Ranger, Warrior, Guardian

Make Banners a better PVE toy

in Warrior

Posted by: Arewn.2368

Arewn.2368

Personally, I’m fine with the timer. It’s nearly 100% up time so you just replace it occasionally. Banner trait make it 100% uptime.

I’d like to see the auto attack removed from the banner skills an d replaced with something unique to each banner.
Banners are not elementalist conjured weapons. No body picks on up to attack with it. You pick up a banner for 2 reasons:
1: to move it. In this regard, the swiftness and rush skills are perfect and don’t need changing.
2: to quickly and (somewhat) tactically use what ever utility they offer. As it stand, that means the banner-specific #2 skill.
To reinforce this, I feel they should remove the “auto attack” #1 skill and replace it with another banner specific utility/support based skill. An AoE daze, a boon, a block, a combo field, or what ever else. Just something more, so that when I see X banner on the battle field, I really start thinking “hmm, if X happens I can grab the banner and use the skill”. And when I, as a warrior, am picking which banner to equip, I’m not just thinking of the passive stat boost, but also of what utility that banner can give to nearby allies for the situation at hand.

Make Banners a better PVE toy

in Warrior

Posted by: Guanglai Kangyi.4318

Guanglai Kangyi.4318

Banners are for group content where you can get people to carry your banners around between fights for you. They’re not terribly useful in open world, just use signets.