Make Battle Roar a shout
No. You can not give such an advantage to one race.
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I always rage but never quit.
No racial skills has a type attached to it, (except for the norn ones, that are transforms. But no trait/rune/sigil interacts with transform skills) to prevent a race from gaining an advantage in playing a profession.
Battle roar? You mean For Great Justice?
No racial skills has a type attached to it, (except for the norn ones, that are transforms. But no trait/rune/sigil interacts with transform skills) to prevent a race from gaining an advantage in playing a profession.
So if I follow your logic, why does Asura Rangers get a 6sec stun with technobable? Why does the Sylvary Guardians can easely stack up to 25 vulnerabilities with grasping vines? Not to mention Hiden pistol works with Mobile Strike sinds it is a mobility skill, so that shouldn’t happen either! So explain me why should other racials have synergies with class traits while Battle Roar shouldn’t?
Not to mention, Guardian, Rangers and Warrior shouts get the benefits out of runes of the Trooper, they are not of the same professions but are still in the same category, shouldn’t it make sense for Battle Roar to also work with those runes and be categorised as a Shout?
(edited by Ambrecombe.4398)
double FGJ shouts too stronk
No racial skills has a type attached to it, (except for the norn ones, that are transforms. But no trait/rune/sigil interacts with transform skills) to prevent a race from gaining an advantage in playing a profession.
So if I follow your logic, why does Asura Rangers get a 6sec stun with technobable? Why does the Sylvary Guardians can easely stack up to 25 vulnerabilities with grasping vines? Not to mention Hiden pistol works with Mobile Strike sinds it is a mobility skill, so that shouldn’t happen either! So explain me why should other racials have synergies with class traits while Battle Roar shouldn’t?
Not to mention, Guardian, Rangers and Warrior shouts get the benefits out of runes of the Trooper, they are not of the same professions but are still in the same category, shouldn’t it make sense for Battle Roar to also work with those runes and be categorised as a Shout?
If you want racials defining your character, play a different MMO. It’s literally as simple as that. Racials are flavor, and are never meant to be better than profession skills.
If you want racials defining your character, play a different MMO. It’s literally as simple as that. Racials are flavor, and are never meant to be better than profession skills.
Not only are you rude, Sir, but you didn’t answer my question wich is based on valid observations.
So I repeat myself : Why should one racial skill be excluded by profession traits and rune effects while the other racials do work with them?
(edited by Ambrecombe.4398)
No racial skills has a type attached to it, (except for the norn ones, that are transforms. But no trait/rune/sigil interacts with transform skills) to prevent a race from gaining an advantage in playing a profession.
So if I follow your logic, why does Asura Rangers get a 6sec stun with technobable? Why does the Sylvary Guardians can easely stack up to 25 vulnerabilities with grasping vines? Not to mention Hiden pistol works with Mobile Strike sinds it is a mobility skill, so that shouldn’t happen either! So explain me why should other racials have synergies with class traits while Battle Roar shouldn’t?
Not to mention, Guardian, Rangers and Warrior shouts get the benefits out of runes of the Trooper, they are not of the same professions but are still in the same category, shouldn’t it make sense for Battle Roar to also work with those runes and be categorised as a Shout?
Do you really want an answer to that?
1) ranger, guardians and warriors are not the same category. Warriors and guardians are soldiers, rangers are adventurer.
2) racial skills are influenced by traits =/= giving type to racial skills. Doing so would allow them to benefit from reduced cooldown, runes, whatever other traits and would allow making a certain build work better only on a certain race.
The only example I can think of is technobabble for a stunlock ranger, but that is a pretty stupid build.
3) if you really wanted to give a type to racial skills, you should be doing that for all of them, so you’d have to rework all of them.
4) since most racial skills are useless, just deal with it. It’s not going to happen.
Do you really want an answer to that?
1) ranger, guardians and warriors are not the same category. Warriors and guardians are soldiers, rangers are adventurer.
Please may you refrain yourself from changing the things I say? I was specificaly speaking about Shouts and trooper Runes, on that paragraph, and specificaly said Ranger, Guardians and Warriors (shouts) were in that same category.
2) racial skills are influenced by traits =/= giving type to racial skills. Doing so would allow them to benefit from reduced cooldown, runes, whatever other traits and would allow making a certain build work better only on a certain race.
The only example I can think of is technobabble for a stunlock ranger, but that is a pretty stupid build.
This is already the case, Sylvaries have a lot of skills like Seed Turret and Taking Root giving them full advantage of Warriors traits, that same race can stack 25stack of vulnerabilities in a couple of seconds with Grasping Vines and the Guardian trait Binding Jeopardy. And I remember when the game was released, Healing Seed with the elementalist Cleansing Water used to cleanse 1 condition, to everyone in the radius, every 3sec for 30sec. Thieves with Reapers of Grenth were also able for a while to stack weakness with Lotus Poison before they added the 20sec cooldown. And the Charr Scrapnel mine can take advantage of Deep Cuts, Leg Specialist and Opportunist to make your mine give Immobilized, Cripple, Fury while the target bleeds for 30sec.
And there is more!
So explain me how does a couple of extra category to some of the racial skills makes them sudenly gamebreaking elements of the game? Didn’t you say yourself they were useless at best?
3) if you really wanted to give a type to racial skills, you should be doing that for all of them, so you’d have to rework all of them.
While this thread only speaks about Battle Roar, i totaly agree with you on this! If you add categories to most of the racial skills you open the game to even more variety of builds and this is always good for the game. And sinds most of them are not game breaking, and can’t be used in SPvP, this wouldn’t be an issue at all for tournements.
4) since most racial skills are useless, just deal with it. It’s not going to happen.
This isn’t a good reason to not make them usefull (to some extend) at one point!
(edited by Ambrecombe.4398)
I’m pretty tired of this. Did you ever saw a guardian silvary having a binding jeopardy build with grasping vines?
have you ever saw a warrior charr using shrapnel mine together with leg specialist and opportuinist?
if you made battle roar in to a shout, would shout based warriors use it? Yes→Charr warriors would get an advantage over other warriors.
Those skills are useless, but if you give them a type your character would be allowed to get them a lot of buffs (catual buffs, not simply interaction like the one you quoted) and that would that make actually useful.
Since there are already a ton of balance issue in the game, we should try to avoid creating more of them.
I’m pretty tired of this. Did you ever saw a guardian silvary having a binding jeopardy build with grasping vines?
have you ever saw a warrior charr using shrapnel mine together with leg specialist and opportuinist?
if you made battle roar in to a shout, would shout based warriors use it? Yes->Charr warriors would get an advantage over other warriors.
Those skills are useless, but if you give them a type your character would be allowed to get them a lot of buffs (catual buffs, not simply interaction like the one you quoted) and that would that make actually useful.Since there are already a ton of balance issue in the game, we should try to avoid creating more of them.
You haven’t seen any of those because racial skills are worthless. Worthless skills are not balanced.
I’m pretty tired of this.
Why? Because you don’t give me a single valid point why it shouldn’t be done sinds you started this conversation?
Did you ever saw a guardian silvary having a binding jeopardy build with grasping vines?
Actualy, I did see it multiple times! Grasping vines and take roots are both very popular in WvW.
have you ever saw a warrior charr using shrapnel mine together with leg specialist and opportuinist?
I use it on my condition build for PvE and it is a wonderfull skill for soft CC.
if you made battle roar in to a shout, would shout based warriors use it? Yes->Charr warriors would get an advantage over other warriors.
Those skills are useless, but if you give them a type your character would be allowed to get them a lot of buffs (catual buffs, not simply interaction like the one you quoted) and that would that make actually useful. ?
Warriors would still use For Great Justice (for optimal play) over Battle Roar simply because “For Great Justice” does everything better, and as a shout Warrior “On my mark” and “Shake it off” are much more valuable to 2 stacks of Might for 15sec and 7sec Fury. But it would give a bit more versatility to Rangers and Guardians, wich is never a bad thing, without making their other abilities subpar.
Also wth is it wrong to make a useless skill actualy usefull? You realy got me confused on that one???
Since there are already a ton of balance issue in the game, we should try to avoid creating more of them.
That’s where you don’t get it sony, by ignoring those skills you create issues like Technobable 6sec stun builds. I was the first one to imply what the change to Rangers Moment of Clarity would do to racial abilities. And guess what, they ignored it and now we must face the so called lame technobable ranger in WvW because they balanced a single trait around 1sec daze/stuns and 2sec fears but completely ignored the racial 3sec daze.
You must always adjust the balance around every available features, otherwise you just fail very hard at doing so.
You haven’t seen any of those because racial skills are worthless. Worthless skills are not balanced.
While it is not the most constructive comment I have seen over here, it is certainly one of the most intelligent thing I’ve read today on this post!
Thank you my good fellow!
You haven’t seen any of those because racial skills are worthless. Worthless skills are not balanced.
While it is not the most constructive comment I have seen over here, it is certainly one of the most intelligent thing I’ve read today on this post!
Thank you my good fellow!
It’s not constructive because I’ve already given in-depth ideas and suggestion about racial skills/elites being buffed to make them more viable for every race, and profession. At this point there are other posts like this one and providing a constructive comment won’t change anything. The only thing I can do now is voice my opinion again and again until eventually someone listens. If you would like me to provide a constructive statement then simply ask.
Racial skills are supposed to be worthless, because in GW2 race is insignificant, this isn’t wow, thisi isn’t DAoC where that certain race is just perfect for that certain class.
I hoped that this would be pretty evident, but that doesn’t seem so. Race in gw2 is basically a cosmetic issue, with some pretty but almost useless skill.
Personally I dont want this to change. I don’t want to be penalized beacuse i like to make my guardian a norn instead of a charr or whatever.
Battle roar is actually a nice example: it would be a must have for any shout based ranger or guardian due to its relatively short CD.
Fairly sure For Great Justice gives you the same, aside from affecting less/more people in a bigger/smaller range. The buff is the same afaik.
I’d like to add that you can’t even use racials in sPvP so this really only applies to WvW.
Fairly sure For Great Justice gives you the same, aside from affecting less/more people in a bigger/smaller range. The buff is the same afaik.
I’d like to add that you can’t even use racials in sPvP so this really only applies to WvW.
“For Great Justice” :
Radius – 600
CD – 25sec
Might – 30sec (3stacks)
Fury – 8sec
“Battle Roar” :
Radius – 1200
CD – 35sec
Might – 15sec (2stacks)
Fury – 7sec
So “For Great Justice” is clearly a winner, yeah it might have shorter range, but with the actual game mechanics and target limitation that extra range is very situational at best.
If you want racials defining your character, play a different MMO. It’s literally as simple as that. Racials are flavor, and are never meant to be better than profession skills.
Not only are you rude, Sir, but you didn’t answer my question wich is based on valid observations.
So I repeat myself : Why should one racial skill be excluded by profession traits and rune effects while the other racials do work with them?
Because this is not a game where racial skills are a focus.
If stating the truth is rude, then I’ll be rude.
That’s where you don’t get it sony, by ignoring those skills you create issues like Technobable 6sec stun builds. I was the first one to imply what the change to Rangers Moment of Clarity would do to racial abilities. And guess what, they ignored it and now we must face the so called lame technobable ranger in WvW because they balanced a single trait around 1sec daze/stuns and 2sec fears but completely ignored the racial 3sec daze.
It sounds like the trait is broken and has nothing to do with the racial skill. There’s a huge difference between a trait that happens to affect the effect of a racial skill and changing a racial skill type so that it specifically benefits from a vast amount of traits across several different classes.