Make warrior burst skills unblockable?
And increase the QQ we already have?
Just use signet of might if you are conderned about your bursts not hitting.
They are ground-targeting but not ground-based like those other skills.
The only part of Combustive Shot that is similar to the other skills is the fire field and that damage can´t be blocked.
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The worst thing is blind…
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Signet of might
Maybe as a trait, “Burst skills are unblockable and unaffected by blind”. Not by default, Signet of Might is already an option if you absolutely need unblockable attacks, and there are a small number of options available for dealing with blind.
Honestly, unlimited unblockable bursts, whether baseline or from a trait, would be rather OP.
That would make us like Thieves… without the whole “invisible” part. But that is kinda irrelevant since we have higher burst to begin with.
And of course, it would make the active of Signet of Might useless. In fact, the fact that Signet of Might provides just 5 unblockables on a 20/25s cooldown should tell you how the developers view our bursts.
Honestly, unlimited unblockable bursts, whether baseline or from a trait, would be rather OP.
That would make us like Thieves… without the whole “invisible” part. But that is kinda irrelevant since we have higher burst to begin with.
And of course, it would make the active of Signet of Might useless. In fact, the fact that Signet of Might provides just 5 unblockables on a 20/25s cooldown should tell you how the developers view our bursts.
Im not sure if we need unblockable burst skills but..most of them are weak anyway in terms of damage.
Burst skills that does somehow high damage are evi, killshot, forceful shot (underwater). 2 of these skills takes 1 3/4 sec to cast.
Then we got a cc ones: earthshaker, skull crack, whirling strike (underwater). Howered specced right es does a decent damage overall against 5 targets at once. The same goes for whirling strike
Next are area control..Combustive Shot which does a bit stronger damage compared to es IF targets won’t get out of it
Next we have useless burst called flurry, arcing slide. While flurry is used to immo i don’t think its well designed when right after that we cancels it for something else bc damage of that sux in both power and condi builds. I don’t think i have to explain what arcing slide is.
Most of them have 3/4 casttime
So where exacly we have stronger “burst” than thiefs?
Um….How about No as an answer ._. You War already got signet of might already to do the job, plus you have so many stun skill built in already, stun,immobilise opponent before landing any burst will suit you just fine.If you fail, it is l2p issue because you have many tools at your disposal to help finish the job. Burst comes with risk, being risk free while posses one of the highest burst among all is a ridiculous request. War is good now at the moment, don’t make it ridiculous OP, please
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Burst skills that does somehow high damage are evi, killshot, forceful shot (underwater). 2 of these skills takes 1 3/4 sec to cast.
Then we got a cc ones: earthshaker, skull crack, whirling strike (underwater). Howered specced right es does a decent damage overall against 5 targets at once. The same goes for whirling strike
Next are area control..Combustive Shot which does a bit stronger damage compared to es IF targets won’t get out of it
Next we have useless burst called flurry, arcing slide. While flurry is used to immo i don’t think its well designed when right after that we cancels it for something else bc damage of that sux in both power and condi builds. I don’t think i have to explain what arcing slide is.
- Eviscerate is already plenty strong. As for Kill Shot, it’s not that it’s not strong, it’s that it’s telegraphed.
- Wait… you’re actually talking about unblockable attacks and CC at the same time and not getting any bells?
- I wouldn’t call Flurry useless.
So where exacly we have stronger “burst” than thiefs?
Backstab: 2.4 coefficient
Eviscerate: 2.0/2.5/3.0 coefficient
Kill Shot: 2.25/2.75/3.25 coefficient
Signet of Might could ignore Blind.
Signet of Might could ignore Blind.
I hope you mean the active effect.
Could work, but I think it would have to come with a reduction to the amount of unblockable attacks.
Signet of might
This.
Other than that, lolno…. are you crazy? Unblockable burst skills, by default, with no extra investment necessary, would be ridiculously overpowered.
Signet of Might could ignore Blind.
I hope you mean the active effect.
Could work, but I think it would have to come with a reduction to the amount of unblockable attacks.
Passive effect already works even when Blinded.
I dont think we need unblockable bursts. Instead, other professions should have to make a choice in their build in order to have a FEW unblockable hits (like we have). We loose two things to have 5 unblockable attacks (hits) every 20 seconds:
1) You must change your build to have signet of might.
2) you loose 180 strength when you activate the signet.
Other classes have it without investment and dont loose nothing to activate (they dont need too).
Necromancer still have better than us. They have to trait for the unblockable marks but they are not restricted to 5 (hits) every 20 seconds.
If a warrior hits 5 enemys with earthshaker he will use all unblockable attacks in only one attack, because the signet dont count attacks but counts hits instead.
Signet of Might could ignore Blind.
I hope you mean the active effect.
Could work, but I think it would have to come with a reduction to the amount of unblockable attacks.
Passive effect already works even when Blinded.
The passive efect of signet of might should be blind imunity.
Signet of Might could ignore Blind.
I hope you mean the active effect.
Could work, but I think it would have to come with a reduction to the amount of unblockable attacks.
Passive effect already works even when Blinded.
What I meant was:
“I hope you mean that the active effect should add a blind immunity. Because having a passive that grants you blind immunity would be hilariously OP.”
I know, and that’s why I understood it incorrectly on purpose.
Sorry, I’m at work.
If a warrior hits 5 enemys with earthshaker he will use all unblockable attacks in only one attack, because the signet dont count attacks but counts hits instead.
And yet if you use earthshaker with blind (or more likely get blinded during the crazy long delay and then windup leap), you’ll miss ALL targets.
The worst thing is blind…
^This