[SALT]Natchniony – Necromancer, EU.
Streams: http://www.twitch.tv/rym144
(edited by Rym.1469)
Hello,
Just two quick things that in my opinion could help mentioned areas.
Dual Wielding in Arms could use a placement swap with Heightened Focus from Discipline. They are both quite similar in theme, but I feel that in Discipline DW could have a solid pickrate. DW should also likely stack with Quickness, but that’s other thing and probably a bug.
Now, the main suggestion in here will be for main-hand Axe. I attached a tooltip of how I imagine it to work.
As of now, Axe has most of it’s damage (outside of Eviscerate) loaded on the last attack in the AA chain – Triple Chop. I think that we could build on that AA-focused theme further and add some flavour to Axe skills by allowing successful Throw Axes (#3) to instantly skip to the last attack in the chain – mentioned Triple Chop. This would not only improve overall DPS and add something to possible max-damage rotations, but also enable Warrior wielding an axe to have better a engagement. All that when making a simple cripple ability more interesting.
Rym
EDIT: Removed double post, missclicked when editing.
(edited by Rym.1469)
Not a bad idea at all, it’s a good thing to have more options for linking together bursts.
Adding synergy Between Final Chop and Throw axe is also a good thing, because the cripple alone does feel rather weak at times.
I tend to use my AA when my other skills have gone on cool-down after a burst, I also use AA when I am purposefully trying to save a burst for the right moment, going through the AA sequence buys me the time I need in both situations.
What I really like about this idea is that functionality does not break, while we gain more tactical use from axe AA which is great.
Really good idea.
I like that change a lot.
Moronic idea but have trait give perma quickness/alacrity while dual wielding lols.
That wouldn’t even be that OP… because the problem with axe dual wielding is the total lack of mobility
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