Making Axe &Dual Wielding more competitive

Making Axe &Dual Wielding more competitive

in Warrior

Posted by: Rym.1469

Rym.1469

Hello,

Just two quick things that in my opinion could help mentioned areas.

Dual Wielding in Arms could use a placement swap with Heightened Focus from Discipline. They are both quite similar in theme, but I feel that in Discipline DW could have a solid pickrate. DW should also likely stack with Quickness, but that’s other thing and probably a bug.

Now, the main suggestion in here will be for main-hand Axe. I attached a tooltip of how I imagine it to work.
As of now, Axe has most of it’s damage (outside of Eviscerate) loaded on the last attack in the AA chain – Triple Chop. I think that we could build on that AA-focused theme further and add some flavour to Axe skills by allowing successful Throw Axes (#3) to instantly skip to the last attack in the chain – mentioned Triple Chop. This would not only improve overall DPS and add something to possible max-damage rotations, but also enable Warrior wielding an axe to have better a engagement. All that when making a simple cripple ability more interesting.

Rym

EDIT: Removed double post, missclicked when editing.

Attachments:

[rude]Antagonistka – Revenant, EU.
[SALT]Natchniony – Necromancer, EU.
Streams: http://www.twitch.tv/rym144

(edited by Rym.1469)

Making Axe &Dual Wielding more competitive

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Posted by: sneakytails.5629

sneakytails.5629

Not a bad idea at all, it’s a good thing to have more options for linking together bursts.
Adding synergy Between Final Chop and Throw axe is also a good thing, because the cripple alone does feel rather weak at times.

I tend to use my AA when my other skills have gone on cool-down after a burst, I also use AA when I am purposefully trying to save a burst for the right moment, going through the AA sequence buys me the time I need in both situations.

What I really like about this idea is that functionality does not break, while we gain more tactical use from axe AA which is great.

Really good idea.

Making Axe &Dual Wielding more competitive

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Posted by: WUROCKET.5182

WUROCKET.5182

I like that change a lot.

Making Axe &Dual Wielding more competitive

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Posted by: Justine.6351

Justine.6351

Moronic idea but have trait give perma quickness/alacrity while dual wielding lols.

Making Axe &Dual Wielding more competitive

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Posted by: WUROCKET.5182

WUROCKET.5182

That wouldn’t even be that OP… because the problem with axe dual wielding is the total lack of mobility