Making all Gap Closers like Savage Leap

Making all Gap Closers like Savage Leap

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Posted by: BurrTheKing.8571

BurrTheKing.8571

Warriors actually do have some fairly decent gap closers, but Savage Leap stands above they all. Why is that? Simple, it’s the only one that isn’t horrendously slaughtered by movement impairing conditions. I had made a post in the past saying that many gap closers should be given Evade as another form of damage mitigation. I wanted to expand upon that idea and go one step further because after this last patch simply adding a few evades won’t cut it.

ALL gap closers need to be like Savage Leap so that warriors are not so easy to kite.

The skills in question are:
- Rush

- Whirlwind Attack

- Earthshaker

- Shield Bash (Which should have its range slightly increased to 400. Also PLEASE make it land instantly upon reaching a foe rather than just rubbing against them giving them ample time to dodge/blind)

- Bulls Charge

- Kick (Not really a “gap closer” but movement impairments make hitting with it more trouble than it’s worth)

I also still believe that Savage Leap, Rush, and Earthshaker need to still gain Evade, especially Earthshaker. It will still be dodgeable and blockable, but it’s the easily spammed AoE blinds that really keep me from running hammer over mace. Also, since Mobile Strikes doesn’t keep you from being immobilized mid skill it will help with that as well.

Being able to stick on target for a few seconds would go a long way in combating the current meta that comprises of little more than defensive condition spam. Rather than over-nerfing the Necro (Some things post-patch are simply too good to leave alone), give warrior the ability to build themselves as a counter to them. Perhaps then we would see more serious TPvP teams bring a warrior around.

P.S: I know I’ve been making a ton of threads recently, but it appears that ANet really does pay attention to this forum, so I feel inspired as a primary warrior in PvP to offer suggestions on how to improve the class.

Just an angry old man…

Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)

(edited by BurrTheKing.8571)

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Posted by: Empathetic Fighter.2065

Empathetic Fighter.2065

This or expand “mobile strikes” to not remove immobilze only, but chill and cripple too.

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Posted by: Zietlogik.6208

Zietlogik.6208

No….they don’t….really they don’t (not until they fix the issues with leaps + Z axis anyways)

Rush: Make it something else…like "For 5 seconds you move 50% faster, and your next strike deals an additional 25% damage and your speed boost ends.)….example

Whirlwind Attack: Don’t change this….this is a skill that needs to stay how it is, it is a gap closer/escape we can actually CONTROL the direction of.

Bull’s Charge: It is a good skill already, the only issues I have with it is that it homes in on a target, and runs straight into walls/rubble and stops you completely. Maybe make it similar to the Rush idea: For 5 seconds you move 50% faster and knock down foes moving away from you.

Shield Bash: For 5 seconds you block income attacks. If you block a melee attack, you charge to foe (same range as current) and stun them for 1 second.

Kick: make it similar to tremor from Mace offhand. Envoke a powerful kick that launches foes in a cone in front of you. (short range)

The GS skill Whirwind attack already has an evade btw….

And Earthshaker is fine, they just REALLY need to fix the Z axis issues.

Zietlogik [Warrior] Chronologix [Ranger] Ziet The Dreaded [Necromancer] Zietlogic [Revenant]

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Posted by: naphack.9346

naphack.9346

Shield Bash: For 5 seconds you block income attacks. If you block a melee attack, you charge to foe (same range as current) and stun them for 1 second.

lol.
Every warrior will run around with mace/shield and missile reflect if this happens…
So broken, really, this could easily rival good ol’ tankcat even without the reflect trait.

The only crime, turrets committed, is being good against the celestial meta.
The mob has spoken and the turrets shall be burnt at the stake.

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Posted by: BurrTheKing.8571

BurrTheKing.8571

No….they don’t….really they don’t (not until they fix the issues with leaps + Z axis anyways)

Rush: Make it something else…like "For 5 seconds you move 50% faster, and your next strike deals an additional 25% damage and your speed boost ends.)….example

Whirlwind Attack: Don’t change this….this is a skill that needs to stay how it is, it is a gap closer/escape we can actually CONTROL the direction of.

Bull’s Charge: It is a good skill already, the only issues I have with it is that it homes in on a target, and runs straight into walls/rubble and stops you completely. Maybe make it similar to the Rush idea: For 5 seconds you move 50% faster and knock down foes moving away from you.

Shield Bash: For 5 seconds you block income attacks. If you block a melee attack, you charge to foe (same range as current) and stun them for 1 second.

Kick: make it similar to tremor from Mace offhand. Envoke a powerful kick that launches foes in a cone in front of you. (short range)

The GS skill Whirwind attack already has an evade btw….

And Earthshaker is fine, they just REALLY need to fix the Z axis issues.

Rush is much more reliable post patch, a few pathing errors now and then but if you know how it works it’s a decent skill EXCEPT for how much it is hurt by cripple/chilled.

Bulls Charge WAS a good skill until Necros gained the ability to just spam the ground with marks and simply walk backwards out of range. Even at close range they can slow you so much I stopped putting it on my bar.

Shield Bash, hell no that change would suck. Shield Bash is a skill for setting up attacks and interrupting blocks. making it a counter would defeat the whole purpose and people would simply hit you and dodge, making it miss.

I’d be OK with kick getting a cone and affecting everyone in front of you rather than just 1 guy, it would be an option to run with hammers to force people off the capture point.

If you think Earthshaker is fine you haven’t used it enough, and I use hammer fairly frequently. Even with leg specialist the skill is so slow there’s plenty of time to pop off a blind or even a cripple/chill and laugh in the users face because said blind/cripple/chill recharges as fast as Earthshaker does. Evade would still make it dodgeable and blockable, but with that + cripple/chilled not effecting it they other player would have to actually put some effort into countering it.

Any PvP in a MMO that has viable melee has gap closers that actually let you stay in melee range. You know why longbow is more popular now, because we can’t be endlessly kited with it. Condi classes stack so much +duration that even with Dogged and Mel/Hoelbrak runes you’ll still be gimping around like a moron.

And yes, I know Whirlwind has evade, I meant Rush at the end there but I did word it funny so I’ll fix it.

Just an angry old man…

Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)

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Posted by: BurrTheKing.8571

BurrTheKing.8571

This or expand “mobile strikes” to not remove immobilze only, but chill and cripple too.

That would be a decent compromise. Not as good as this but I sure wouldn’t complain if we got it. That, or a trait were it removes it on dodge with a slight internal CD so it’s only every 2 dodges. Having it always remove would probably be a bit too strong.

Just an angry old man…

Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)

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Posted by: Empathetic Fighter.2065

Empathetic Fighter.2065

This or expand “mobile strikes” to not remove immobilze only, but chill and cripple too.

That would be a decent compromise. Not as good as this but I sure wouldn’t complain if we got it. That, or a trait were it removes it on dodge with a slight internal CD so it’s only every 2 dodges. Having it always remove would probably be a bit too strong.

Cond remove on dodging won’t remove always chill and cripple. Those 2 conditions affecting melee-ranged builds really heavy, because it denies you to actually stay in melee range. Even with gap-closer it’s not enough to compensate the slowing speed. Or give warriors more access to cripple and chill instead of eles.

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Posted by: naphack.9346

naphack.9346

This or expand “mobile strikes” to not remove immobilze only, but chill and cripple too.

That would be a decent compromise. Not as good as this but I sure wouldn’t complain if we got it. That, or a trait were it removes it on dodge with a slight internal CD so it’s only every 2 dodges. Having it always remove would probably be a bit too strong.

Cond remove on dodging won’t remove always chill and cripple. Those 2 conditions affecting melee-ranged builds really heavy, because it denies you to actually stay in melee range. Even with gap-closer it’s not enough to compensate the slowing speed. Or give warriors more access to cripple and chill instead of eles.

Just look at the corresponding traits from other professions.

The only crime, turrets committed, is being good against the celestial meta.
The mob has spoken and the turrets shall be burnt at the stake.

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Posted by: BurrTheKing.8571

BurrTheKing.8571

This or expand “mobile strikes” to not remove immobilze only, but chill and cripple too.

That would be a decent compromise. Not as good as this but I sure wouldn’t complain if we got it. That, or a trait were it removes it on dodge with a slight internal CD so it’s only every 2 dodges. Having it always remove would probably be a bit too strong.

Cond remove on dodging won’t remove always chill and cripple. Those 2 conditions affecting melee-ranged builds really heavy, because it denies you to actually stay in melee range. Even with gap-closer it’s not enough to compensate the slowing speed. Or give warriors more access to cripple and chill instead of eles.

No I’m saying it will ONLY remove cripple/chill on a dodge. That would assist in keeping in melee range. Maybe put it where Thrill of the Kill is because I’m fairly certain nobody uses that useless trait. The problem is that kind of makes Dogged March pointless so I doubt they would ever do that anyways.

Just an angry old man…

Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)

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Posted by: loseridoit.2756

loseridoit.2756

salvage leap have a horrible after cast time. It very hard to make a dynamic play style under 300

kick is much shorter after cast

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Posted by: BurrTheKing.8571

BurrTheKing.8571

salvage leap have a horrible after cast time. It very hard to make a dynamic play style under 300

kick is much shorter after cast

The after cast and overshooting your target is a problem, but it’s still the best gap closer besides Whirlwind but that is effected by cripple/chill and that’s what makes Leap better, it isn’t affected by anything.

Just an angry old man…

Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)

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Posted by: naphack.9346

naphack.9346

Rush maybe, but leave whirlwind as it is.
It’s fun when you get more damage ticks because you spin through your opponent in slow motion.

The only crime, turrets committed, is being good against the celestial meta.
The mob has spoken and the turrets shall be burnt at the stake.

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Posted by: BurrTheKing.8571

BurrTheKing.8571

Rush maybe, but leave whirlwind as it is.
It’s fun when you get more damage ticks because you spin through your opponent in slow motion.

That can be fun but most of the time I’d much rather have the ability to consistently stay on an enemy rather than that 1 in 10 fights where that happens.

Just an angry old man…

Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)

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Posted by: ProxyDamage.9826

ProxyDamage.9826

Get off your kitten…

The only 2 skills I can agree with are kick (because it’s a very short range move that can whiff easily as is, it wouldn’t really give a warrior more mobility, just make the move a bit more reliable) and Earthshaker (because it’s in a horribly low mobility weapon, it’s already very predictable and easy to miss, and it’s not exactly long range mobility either).

GS has 2 high mobility movement skills.

Bull’s Charge is a high mobility utility skill (“stacks” with your weapon skills) that cause a huge knockdown.

Shield bash is a stun that also has a bit of extra range to make it more reliable. Not a skill to use for mobility.

Warriors are already nigh immune to immobilizes, and already had high mobility. If you’re getting kited by anything that isn’t a thief, you’re doing it wrong.

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Posted by: BurrTheKing.8571

BurrTheKing.8571

Get off your kitten…

The only 2 skills I can agree with are kick (because it’s a very short range move that can whiff easily as is, it wouldn’t really give a warrior more mobility, just make the move a bit more reliable) and Earthshaker (because it’s in a horribly low mobility weapon, it’s already very predictable and easy to miss, and it’s not exactly long range mobility either).

GS has 2 high mobility movement skills.

Bull’s Charge is a high mobility utility skill (“stacks” with your weapon skills) that cause a huge knockdown.

Shield bash is a stun that also has a bit of extra range to make it more reliable. Not a skill to use for mobility.

Warriors are already nigh immune to immobilizes, and already had high mobility. If you’re getting kited by anything that isn’t a thief, you’re doing it wrong.

You obviously haven’t faced a necromance/engineer that can spam so many cripples or chills in necros case that even with Mel/Hoelbrak runes and dogged march you’ll still get kited to death.

Shield Bash can easily whiff while affected by cripple/stun. Same with Bulls Charge. It also doesn’t help that when you reach the target you rub against them before actually connecting.

Also, I’ll have you know I was never riding my kitten to begin with.

Just an angry old man…

Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)

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Posted by: ProxyDamage.9826

ProxyDamage.9826

You obviously haven’t faced a necromance/engineer that can spam so many cripples or chills in necros case that even with Mel/Hoelbrak runes and dogged march you’ll still get kited to death.

Shield Bash can easily whiff while affected by cripple/stun. Same with Bulls Charge. It also doesn’t help that when you reach the target you rub against them before actually connecting.

Also, I’ll have you know I was never riding my kitten to begin with.

If you’re getting KITED by a Necromancer you’re doing something horribly wrong. Beaten I can understand, given so few people seem to know how to fight them, but kited? Necros have the worst mobility in the game.

Engineers have better mobility, but less cripples/chills.

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Posted by: Leo G.4501

Leo G.4501

You obviously haven’t faced a necromance/engineer that can spam so many cripples or chills in necros case that even with Mel/Hoelbrak runes and dogged march you’ll still get kited to death.

Shield Bash can easily whiff while affected by cripple/stun. Same with Bulls Charge. It also doesn’t help that when you reach the target you rub against them before actually connecting.

Also, I’ll have you know I was never riding my kitten to begin with.

It’s as if you don’t think people should be able to kite a warrior. If you increase the bulk of movement skills, you’re pretty much removing the opponent’s fighting chance to stay alive.

PS: I do think they could improve Kick though by improving its range.

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Posted by: BurrTheKing.8571

BurrTheKing.8571

You obviously haven’t faced a necromance/engineer that can spam so many cripples or chills in necros case that even with Mel/Hoelbrak runes and dogged march you’ll still get kited to death.

Shield Bash can easily whiff while affected by cripple/stun. Same with Bulls Charge. It also doesn’t help that when you reach the target you rub against them before actually connecting.

Also, I’ll have you know I was never riding my kitten to begin with.

If you’re getting KITED by a Necromancer you’re doing something horribly wrong. Beaten I can understand, given so few people seem to know how to fight them, but kited? Necros have the worst mobility in the game.

Engineers have better mobility, but less cripples/chills.

Necros “kite” by crippling and chilling you then applying every condi in the game, and if you cleanse, they simply apply them again. If you don’t have a sword to leap to them you’ll never reach them with Rush and Torment will punish you for trying. It’s not kiting like Rangers but if it keeps you from reaching them through cripple/chill/fear it’s still kiting.

Just an angry old man…

Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)

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Posted by: BurrTheKing.8571

BurrTheKing.8571

You obviously haven’t faced a necromance/engineer that can spam so many cripples or chills in necros case that even with Mel/Hoelbrak runes and dogged march you’ll still get kited to death.

Shield Bash can easily whiff while affected by cripple/stun. Same with Bulls Charge. It also doesn’t help that when you reach the target you rub against them before actually connecting.

Also, I’ll have you know I was never riding my kitten to begin with.

It’s as if you don’t think people should be able to kite a warrior. If you increase the bulk of movement skills, you’re pretty much removing the opponent’s fighting chance to stay alive.

PS: I do think they could improve Kick though by improving its range.

Even with these changes things like teleport, stealth, block, blind, and of course Immobilize/cripple/chill AFTER you use the movement skill. Currently in a 1v1, only someone poor at their class or highly unfamiliar with what the warrior is running will lose. A thief can use a shortbow to teleport constantly and dagger/pistol to stealth. An Engi has tons of conditions and decent mobility in addition to often having both Elixir S and the trait that uses it as well. Guardian has tons of blinds and blocks and if managed right you’ll never do decent damage. Mesmers will stealth and avoid fighting you as much as possible then shatter you while using Blurred Frenzy to avoid damage.

Whenever I beat these specs I know it’s not that I outplayed them or that my build is better, it’s because they UNDERESTIMATED me. They figured I’d be an easy kill because I’m a warrior and as a result didn’t use their skills as wisely as they would against another class. So if you think making it slightly easier to stay close to the enemy you’re sorely mistaken.

Just an angry old man…

Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)

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Posted by: killahmayne.9518

killahmayne.9518

You obviously haven’t faced a necromance/engineer that can spam so many cripples or chills in necros case that even with Mel/Hoelbrak runes and dogged march you’ll still get kited to death.

Shield Bash can easily whiff while affected by cripple/stun. Same with Bulls Charge. It also doesn’t help that when you reach the target you rub against them before actually connecting.

Also, I’ll have you know I was never riding my kitten to begin with.

If you’re getting KITED by a Necromancer you’re doing something horribly wrong. Beaten I can understand, given so few people seem to know how to fight them, but kited? Necros have the worst mobility in the game.

Engineers have better mobility, but less cripples/chills.

You seem to be under the impression that mobility = kiting which isn’t always the case. Necros "kite: by using a combination of cripple, fear, chill, immobilize, etc so you can’t touch them. Being feared and chilled makes it almost impossible for a warrior to reach them. And even when you do then what? Meleeing a Necromancer = instadeath as a warrior unless you chain CC them and they don’t have stunbreakers.

Mace/Greatsword Video (Sept Patch)

https://www.youtube.com/watch?v=MoAjKtD6MLY

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Posted by: Empathetic Fighter.2065

Empathetic Fighter.2065

Some PvE players give me the impression that besides farming cof they have no idea how their class is working against other classes. The warrior is the least favorable class for a 1v1. On an equal skill-level he will loose no matter what. If that isnt’ allrdy enough, ppl claim that the actual op-class necro has no chance against the worst class since release? Made my day!

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Posted by: Sil.4560

Sil.4560

Hell even Savage Leap could use some work. It covers some distance, sure, but it’s in almost the same boat as Rush when it comes to how it actually functions in terms of getting weird on different elevations and changing direction to follow a target. For masters of weapons and martial combat, we sure have some clumsy and highly telegraphed skills.

I wouldn’t mind seeing skills that close gaps like that gain a moment of Stability or evade and share Savage Leap’s disregard for movement conditions though. Or just…

Use OP’s idea for Shield Bash, make Earthshaker give temp immunity to blind, just please FIX how Rush moves, and make Rush/Whirlwind Attack ignore movement conditions like respectable motion skills. Also things like Eviscerate…

(edited by Sil.4560)

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Posted by: Psybunny.8906

Psybunny.8906

For the love of god make rush work properly, I’m pretty sure devs are aware how that skill functions atm and bull’s charge is TOTALLY borked in wvwvw, no idea why it’s behaving like that in there.

Also, they should fix the “staggering” animation some skills have. I bet a lot of you have noticed it when dodging other warrior’s bull’s charge, shield bash and so on. The end of the skill has like a delay or smth when it’s still trying to connect with you, it gives you extra time to react and dodge away in peace.

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Posted by: Empathetic Fighter.2065

Empathetic Fighter.2065

Also, they should fix the “staggering” animation some skills have. I bet a lot of you have noticed it when dodging other warrior’s bull’s charge, shield bash and so on. The end of the skill has like a delay or smth when it’s still trying to connect with you, it gives you extra time to react and dodge away in peace.

Yep. It’s not smooth at all and doesn’t allow to chain things instantly. Also some long aftercasts in general make it hard to hit some combos.

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