Here’s the link to my video containing Warrior sPvP Duels with Hammer – Mace/Shield. If you care for more info such as tips and strategies keep reading.
Build: http://intothemists.com/calc/?build=-ss-Bx;9;9;89T-T;13;0489;127AC-F2X;1KJG4KJG44Bq
Hey what’s up? My warrior’s name is Matale and I’ve been playing for a few weeks now Hammer Mace/Shield. In order to improve my play style I decided to invest a lot of time on 1v1 servers and record my fights so I can see where I can do better. I gathered a lot of footage and I’m running out of space on my HD so I decided to compress it and upload it on youtube to help others trying the same build.
I usually play on a EU server called 1v1 King of the Hill for those that are interested; as far as I can tell this is where some of the best duelers meet to face off. Before you ask, yes, I’ve also lost to some of the opponents in the video and no, I don’t win every duel. I’ve had plenty of streaks where I played from server restart to server restart without loosing and days where I’ve lost constantly. Overall, with this build I feel like I can win vs anything. The only 2 professions that feel difficult are really good mesmers and especially stealth spam ones and S/D thieves but really, defeating really good players is never easy.
Here are a few tips that I’ve gathered in my learning experience. In the video I don’t always do them, but again, these clips were used to spot my mistakes so you should expect some.
General
- After you use your mace stun with full adrenaline (and the paralyzation sigil) you can hit your opponent 3 times with your Hammer before needing to que another CC. So for example a rotation would be like this: 3 seconds mace stun > hammer #1 > hammer #1 > hammer > 1 > hammer #5 or #4. Your opponent will be stunned the entire time. For all the rest of the stuns that have a 2 seconds base duration, you can hit twice with your hammer or mace before needing to que up another CC skill. This is very important because it adds up both to your DPS and survivability.
- In order to win, you need your opponent to run out of stability / stun breakers. Try and bait your opponent into using them by stunning them with 1-2 bars of adrenaline burst skills instead of the full 3 bars. In many situations, they won’t know that your mace stun is only 1-2 seconds long and not 3 and they’ll use a stun breaker anyways. This speeds up a fight increasing your chances of winning.
- Pay close attention and kite when your opponent has stability. Pay attention to invulnerabilities, blinds and aegis. The more important abilities you land, the better your chances of winning are!
- In fights that you know are difficult and that will last a long time, remember to use Healing Surge (if that’s the case) when you have full Adrenaline, it will count for a lot! (Ex: vs Mesmers, Thieves etc…)
- Adapt your Healing and Utility skills as needed in both duels and tournaments. If your opponent(s) are heavy condition pick up Mending and Signet of Stamina over Ignore Pain. When I do tPvP I often check out their roster and run around the map towards their spawn to see what they’re playing. Some necros might play condition and some might play power or MM builds. I also like to swap my Amulet. I usually use Valkyrie with Berserker’s Jewl however that toughness does nothing vs condition builds so I swap to full Berserker’s Amulet.
- I’m not going to get into arguments over Healing Signet. I currently view it as too good and even though I played around with it, I don’t want to touch it. I think it’s going to get nerfed soon and I don’t want to get used to playing with it. I think Healing Surge and Mending are in pretty good spots and that’s what I use. I’ve seen plenty of bad and confused warriors get carried by it because their opponents simply could not DPS through the 800-900 HPS it provides together with Adrenal Health.
www.youtube.com/stefanplc