Maybe a Warrior
Every class at its highest optimized build is DPS-oriented. Thinking that Warrior, which is one of highest/easiest DPS class, would be different… I’m sorry XD
So every silngle Warrior for every single action is full berserker is that what you meant?
So if I want to do a Warrior full Berserker full Offencive trait lines and bam there is a build?
Well then this class is kinda stupid, if it only works this way
That’s how all the classes work, dude.
That’s how all the classes work, dude.
Exactly.
It’s not that “Warrior can only be zerk”, it is that “the best Warrior is damage oriented” and this works for EVERY class, not only Warrior.
If you need a guide:
http://www.guildwars2guru.com/topic/83915-axemace-dps-build-for-dungeons-and-fractals-62513/
In this game there is 3 types of roles, Damage, Support or Defence, are you telling me Warrior is only viable with Damage? I mean there is class better in Support than Damage (Guardian) and Warrior can be best with Damage, but they must have some build more Defencive or more Supportive
In PvE, all classes are better when focused on damage.
In WvW I believe Power/Toughness/Vitality is the most popular set.
Warrior is pretty much pure damage. you can go tanky, but it won’t be as good as a Guardian. Warrior can also support by increasing allies damage
In this game there is 3 types of roles, Damage, Support or Defence, are you telling me Warrior is only viable with Damage? I mean there is class better in Support than Damage (Guardian) and Warrior can be best with Damage, but they must have some build more Defencive or more Supportive
In this game SHOULD BE 3 type of roles. But there aren’t.
The best build for ANY class is DPS oriented. Sad but true.
Some classes sacrifices some DPS for an overall big utility (like Guardians) but most of them (Warriors, Thieves, Mesmers, Elementalists, Engineers…) are just pure damage dealers.
I was dreaming about roles too, then I started searching on other forums (aka GW2guru) and tried things out objectively: DPS is the only way.
Again: sad, but tue.
EDIT: If you are wondering why a defensive/healing build is useless the answer is simple:
Lower DPS, longer fight.
Longer fight, higher chance for mistakes (missed skill, interrupted heal, not-dodged attack).
Higher chance for mistakes, higher chance for wipes.
In this game there is 3 types of roles, Damage, Support or Defence, are you telling me Warrior is only viable with Damage? I mean there is class better in Support than Damage (Guardian) and Warrior can be best with Damage, but they must have some build more Defencive or more Supportive
In this game SHOULD BE 3 type of roles. But there aren’t.
The best build for ANY class is DPS oriented. Sad but true.
Some classes sacrifices some DPS for an overall big utility (like Guardians) but most of them (Warriors, Thieves, Mesmers, Elementalists, Engineers…) are just pure damage dealers.
I was dreaming about roles too, then I started searching on other forums (aka GW2guru) and tried things out objectively: DPS is the only way.
Again: sad, but tue.EDIT: If you are wondering why a defensive/healing build is useless the answer is simple:
Lower DPS, longer fight.
Longer fight, higher chance for mistakes (missed skill, interrupted heal, not-dodged attack).
Higher chance for mistakes, higher chance for wipes.
Are you speaking about pve, right?
Tanky or defensive options is a MUST in all pvp games or modes. I am not talking about killing noobs.
You said “Longer fight, higher chance for mistakes”, no, is not how this work, defensive options let you more control over the fight, healing let you undo what enemy do. CC or break CC let you undo enemy actions. That is all defensive. Tanky let you make more mistakes, and in glasscanon dps one mistake and you are almost death. You cant burst down a tanky (a good player tanky) and you cant hold a long fight with a glasscanon build. You need to kill fast, and you cant kill fast a good tanky dps.
He’s on about PvE.
Even then, “longer fight = higher chance for mistakes” still applies to glass cannons in PvP, you maximise your burst so that you limit your room for personal error.
Morrï (Mesmer) | Serah Mahariel (Guardian) | Morrï Mahariel (Warrior)
“colesy’s on rampage today. Slaying casuals left, right and centre” – spoj
Are you speaking about pve, right?
Tanky or defensive options is a MUST in all pvp games or modes. I am not talking about killing noobs.
You said “Longer fight, higher chance for mistakes”, no, is not how this work, defensive options let you more control over the fight, healing let you undo what enemy do. CC or break CC let you undo enemy actions. That is all defensive. Tanky let you make more mistakes, and in glasscanon dps one mistake and you are almost death. You cant burst down a tanky (a good player tanky) and you cant hold a long fight with a glasscanon build. You need to kill fast, and you cant kill fast a good tanky dps.
This is a PVE topic so I’m talking about PVE. It was OBVIOUS.
The op ask for wvw roaming and farm dungeons.
Last time I checked, dungeons were PvE.
Morrï (Mesmer) | Serah Mahariel (Guardian) | Morrï Mahariel (Warrior)
“colesy’s on rampage today. Slaying casuals left, right and centre” – spoj
- Full zerk GS/axe+mace or sword (30/25/0/0/15 or 30/0/0/10/30) for PvE.
- Zerk+knight/pvt mix for wvwvw roaming (0/10/30/0/30 for hammer/? builds and 0/20/20/0/30 or similar for GS/? roaming builds)
EDIT:
What I run for example
wubwub: http://gw2skills.net/editor/?fIAQNAS8ejkOFvpQyQMxBE0DNsK4iTBlQ9YO2w4A-jkyAYfBZCEMVAiQAk8ya2DMBKEVGLiGruGT5SEVLFATKjA-w
pve (i prefer it for the GS cd reduction/more evades/more independent): http://gw2skills.net/editor/?fIAQNAR3cjcOJvZP6OMxBAzjhAqoLDqYSfYOA-jwxAYfBZySgpCQJvioxWcLiGruGT5SEVDA-e
(edited by Psybunny.8906)
In this game there is 3 types of roles, Damage, Support or Defence, are you telling me Warrior is only viable with Damage? I mean there is class better in Support than Damage (Guardian) and Warrior can be best with Damage, but they must have some build more Defencive or more Supportive
Every class just stacks DPS and makes minor tradeoffs for support. In the warrior’s case, you build DPS and take banners for support. For guardians, you build DPS and take shouts or consecrations.
The only class that really doesn’t build raw DPS and can validly make significant tradeoffs for support is engineer, primarily because their support abilities are so strong that it offsets the DPS loss.