(edited by VKhaun.8037)
Mechanics Questions
Shouts only move your mouth and as such Anet made it so that the animation can’t be interrupted by movement (you can even shout when knocked down).
Also, the Stun Break on Shake It Off! is for personal use only, unlike the curing of Conditions which affects party members.
As for Shrug It Off!, it does not put Shake It Off! on cooldown or vise-verca. This is isn’t guaranteed to work with similar Traits though. For example Last Stand; if you have this Trait and manually activate Balanced Stance you trigger the 90 seconds cooldown on Last Stand.
Do you even lift, bro?
(edited by Oglaf.1074)
Okay, but it WILL cure two conditions from myself and others, even though I’m not really using the skill and don’t have it equipped right? The trait auto and the rune passive will still work off each other?
All the bonuses such as Soldier Runes and the Vigorous Shouts Trait apply.
Do you even lift, bro?
Thanks Oglaf!
I played around launch and experimented a lot. Returning now to do a warrior. I know I like the critical hit line and greatsword / spear, but I’m not sure what to do with the rest of my points. It’s really easy to spend every one of them on more damage between the Strength and Discipline lines, but that just makes me a rather narrow character.
Long way to max level though, plenty of time to think about it.
Bump with new Q:
I see there are weapons that give end on swap no more than once per 9 seconds, and that I have a trait that gives -5sec to weapon swap, but what is base weapon swap time? Will that trait make me swap too fast?
Can I have more than one banner active at the same time? How do the regeneration effects from Inspiring Battle Standard interact if the radius of the banners overlaps?
Base weapon swap is 10 seconds. There’s no such thing as swapping too fast imo. And you can have more than one banner active. I don’t believe their regen stacks, but I could be wrong as I’m not really a banner user.
Necromancer
Fort Aspenwood
Regeneration stacks duration, so I believe they would just make the total length of the Boon last longer.
Do you even lift, bro?
Regeneration stacks duration, so I believe they would just make the total length of the Boon last longer.
So the benefit would be that people would be able to leave the banner area for a longer period of time and still be regenerating.
So for example if I saw someone standing mostly still and DPS’ing at range, I could put the two offensive banners on them (Not that I would necessarily use both of those skills, just a hypothetical.). It would only take ONE banner to keep then regenerating since it pulses the regen over and over but other people who pass through the area for only a pulse or two would get a longer regeneration to take with them, and since -presumably- it would stack faster than it goes down, when that person moved or was chased away from the banners they would continue to regen for a long period of time.
but doesnt regen heals based on individual +healing? otherwise +healing would be useless for regen since it only stacks in duration.