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https://twitter.com/TalathionEQ2
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Mending (20 second cooldown.)
You and regenerate health over time. Cures a condition every second.
Health per second: 1612 (0.25)?
Duration: 5 s
(383 Hp/S) (Good heal for using, cures conditions over time.)
Healing Surge (30 second cooldown.)
Healing: 9,820 (1.50)?
Protection: 6 s
Regeneration: 6 s (780 health.)
Adrenaline: 30
(341 Hp/S) (Good burst heal, less HPS but offers some support for 6 seconds.)
I know we shouldn’t get protection, however there is almost no way to make this skill different from the other ones without giving it something unique, and the only thing I can think of is protection. Why use Surge over the other heals when it heals less? It needs something like Hide in Shadows cures conditions AND stealths, I want this to be a burst of help like that.
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