Might = Dmg?
www.gw2power.com is your friend. You can adjust the might stacks and see your effective power
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Depends entirely on how much power you have before you start stacking on the extra might.
Iirc, each might gives you 30 power and 30 condi damage. There’s a linear relationship between power and damage, so if you have 2500 power before the extra might, then you’ll need 4-5 might before you gain the (rough) equivalent of 5%.
I say rough equivalent because (1) might gets more valuable the more you’re also applying damaging condis (bleeds, etc), and (2) the straight 5% from force becomes more valuable the more damage modifiers you have in your build (like crit, Berserker Power, Stick and Move, Destruction of the Empowered, etc). The reason the number of modifiers matter is because they stack.
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150 power is basically the same as a 5% damage increase for a zerker warrior anyways.
% dmg modifiers don’t make much of a difference…..they give you 5-10 extra power on ur 5% damage increase if you stack pretty much all of them.
so might is 30 each….5 stacks of might = 150 power = 5% damage increase. So 25 stacks of might is like 25% damage increase.
So…generally better to take strength for group stuff. 5×30 = 150…..so if you have phalanx strength you are automatically generating 150 power or 5% damage increase in total on the first strike to a 5 man party. So you can double..triple….or quadruple or further mbe the output of a lone 5% dmg increase, with might duration increase if you run strength instead of force…again that’s total group damage tho.
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(edited by Cerby.1069)
Are you talking open world?, since in org. groups you already will generate 25 stacks of might, so you dont really gain anything from sigil of strength.
If for open world, then I guess it might be more dmg then force, but why even driop force for it. Drop the air sigil. Or did you droop that one for accuracy since this is prob the best pick when soloing.
Personally I rarely optimise for solo play