(edited by Cempa.5619)
Mighty Sword (DW-S Might Stacking)
Might increases Conditiondamage by 35 at lvl 80 per stack according to wiki.
There is no reference on the wiki page that berserkers power does not buff conditiondamage so I guess it does increase it as well.
Berserkers power says “Damage increase” like Rune6 and trait so I assume this would work as well.
If you are playing Dual Sword you rely heavily on bleeding aka conditions but your built is focused more on power than conditiondamage.
AFAIK Power does nothing to conditiondamage so your runes only benefit the lesser part of your damage.
Also your critchance is quite low so you cant expect much proccs from precise strikes nor Sigil of Earth
I think you are aiming for the 5% Increase on rune6 but I would think 5% of low conditionsdamage isnt as beneficial as focussing on CD directly. For example I think increasing Cond Duration to the next ticks would be more beneficial.
All this is just assumtion with no math or testing behind.
However I might be completly wrong here and If so I appologise. However this looks interesting so if the theorycrafter say it does on par damage like full conditioners I might try it myself.
If you go the heavy condition road I would suggest Longbow for rangedslot. You can pull off a Groupmightcombo quite easy by shooting a arcing into your combofield which adds 3 stacks to 5 people in the area.
(edited by Monki.5012)
Just a little correction: Berserker’s power does NOT increase condition damage, only direct. I tested it a while ago on training dummies
Every time you see “damage increase”, it does not include condition damage. You haven’t specified weather this is to be PvP, PvE easymode, PvE dungeons, or WvW, and those modes demand different choices.
The first thing I’d ask myself is how I can get other damaging conditions on the target as well, both to guard your bleeds from 1-condition removal abilities and to reap more benefits from your condition damage. That probably means fire from longbow and/or confusion from distracting strikes, and maybe even poison from a weapon sigil.
Which is kinda odd because conditions deal damage after all and +%Damage favors precision and crit because both benefits from more damage . All this only shows the flawed design of conditiondamage. If you got the full conditionroad you have to deal with several downsides although it is a interresting concept.