Mobility

Mobility

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Posted by: Aldyrian.7290

Aldyrian.7290

So I am just getting into GW2 and have been reading up on the difference between the warrior and the guardian. I have read that the warrior is generally considered to have more mobility and wanted to get more information regarding that.

I have played both to lvl 40 and from my experience the guardian seems to move around the battlefield better than the warrior. Is the the superior warrior mobility based on the warriors ability to use their skills to escape also? If you did not worry about escaping and only closing gaps or getting into the fight would the warrior still be superior?

These are a couple of the questions I had and I look forward to reading responses. Also, if you have added info on mobility of these two please feel free to share.

Thanks
-Aldy

Mobility

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Posted by: Psilo.3764

Psilo.3764

Yes warriors are considered more mobile because their skills can be used to escape rather than just close a gap. If closing gaps are your only concern I’d put Warrior and Guardian to be about equal because while warriors have more gap closers they’re also affected by chill/cripple unlike the closers a guardian has.

Warrior
Necromancer
Fort Aspenwood

Mobility

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Posted by: Red Falcon.8257

Red Falcon.8257

Here are the facts, you be the judge.

Guardian’s mobility is largely offensive-only, composed by 3 skills and most of it is realiant on having a target to work (JI, FB).
Guardian can cover a distance of 600 (leap of faith) without a target, plus 1800 if a target is present in the direction they need to move to, for a total of 2400 when a target is present.
Guardian has no disengages.
Guardian has issues with removing movement impairments unless speccing into it.

Warrior’s mobility all works in both ways (offensive and defensive), with a total of 4 mobility skills none of which requires a target.
Warrior can cover a distance of 1200+600+450+600 = 2850, in any direction he desires.
Warrior removes Immobilize every time he uses one of those skills and has 3 tools to remove Cripple/Chill (warhorn skill, heal skill if traited, signet of stamina).

Mobility

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Posted by: Lighter.5631

Lighter.5631

They should give warrios offensive mobility and give guardian offensive and defensive mobility :O

“i think it’s an underserved nerf. now we have to slot a stun breaker??”
“berserker stance clears all CC on you and you’re still immune to CC for 8 seconds”
-Excalibur.9748

Mobility

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Posted by: Aldyrian.7290

Aldyrian.7290

Thanks all for the information. Based of what you said red falcon much of the warrior mobility is tied to GS, is that correct? and Bulls charge seems clunky (am I the only one)?

All and all I think that helped me make a decision, I want to get to the fight, stay in the fight and support/damage til I perish to assist the wvw or dungeon. Thanks all, very helpful

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Posted by: ensoriki.5789

ensoriki.5789

There is just 2 on the GS, but they RC pretty quickly
Whirlwind attack + Rush on GS
Savage leap on Sword.
There is the Warhorn swiftness.
You can somewhat count Eviscerate on axe.
Bulls charge on utility.
Arguably Shield has Shield bash.
Banners Sprint + Inspire
Signet of Rage and Warbanner elites give swiftness.
Rampage has Dash.

Don’t die in the dungeon brah.

The great forum duppy.

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Posted by: Brigg.6189

Brigg.6189

yeah if you haven’t yet, try GS / Sword+WH. Amazing mobility. Make sure you have the auto-targeting feature off so you can disengage alright.