My Dream Warrior, V2

My Dream Warrior, V2

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Posted by: Dand.8231

Dand.8231

Fellow Warriors, gather and listen, for I have a dream!
A dream of our future, of untold wars, glorious battles, honor, and victory!

Traits Rework

Strength – Lay low your enemy with the strength and tenacity you were born to unleash!
Favored Weapons: Axe, Mace, Greatsword

5 – Death From Above – Damage + launch foes, 50% less damage from falls

10
1. Restorative Strength – Unchanged
2. Short Temper – Gain 3 stacks of might and 1 adrenaline strike each time you are blocked or dodged
3. Powerful Blows – Knockedback and launched foes will be sent flying even further
4. Furious Chains – The third chain hit on your melee weapons grants you Fury for 2 seconds
5. Channel Strength – Gain 1 adrenaline strike when a stack of might wears off
6. Channel Anger – Gain 2 strikes of adrenaline when you launch a foe

15 – Knocked Senseless – Gain 2 stacks of might and apply 1 stack of confusion each time you launch or knockdown a foe

20
7. Axe Mastery – Armor Splitter: -20% cooldown, +25% benefit from vulnerable conditions on foe
8. Mace Mastery – Painful Bruise: -20% cooldown, +20% damage versus weakened foes
9. Greatsword Mastery – Sweeping Blows: -20% cooldown, Greatsword range is 160 and can hit 1 additional target
10. Unstoppable Force – While under the effects of stability, burst attacks will launch foes

25 – Reckless Dodge – Damage and launch foes you pass through with a dodge roll

30
11. Strength of Determination – Whenever one of your weapon attack skills is interupted, gain stability for 3 seconds (CD 20 sec)
12. Unlimited Power – Every hit you land has a 33% chance to grant you a stack of might

Arms – Every foe, no matter how large or powerful, has a weak point.
Favored Weapons: Sword, Rifle, Longbow

5 – Precise Strikes, Unchanged

10
1. Opportunist – Gain fury when you immobilize a target
2. Furious Speed – Gain swiftness for 2 seconds and clear 1 movement imparing effect (immob, crip,chill) on critical hits
3. Deep Cuts – Unchanged, Bleeds last 50% longer
4. Rending Strikes – Unchanged, 33% vulnerable on crit
5. Channel Ferocity – 50% to gain 1 extra adrenaline strike from each critical
6. Channel Precision – 33% to gain 1 strike of adrenaline whenever you hit a burning or bleeding foe

15 – Critical Burst – Unchanged

20
7. Rifle Mastery – Piercing Rounds: -20% cooldown, rifle shots pierce targets
8. Longbow Mastery – Stronger Bowstrings: -20% cooldown, increase range to 1200
9. Sword Mastery – Firey Spirit: -20% cooldown, 3rd chain hit will apply burning
10. Opportunist – Unchanged, Gain fury whenever you immobilize a target

25 – Attack of Opportunity – +10% damage vs bleeding OR burning foes, +15% damage against bleeding AND burning foes

30
11. Ferocious Speed – Gain 1 second of quickness after each critical strike (CD 10 sec)
12. Last Chance – Unchanged, Gain quickness for 4 seconds vs foes with under 25% health (CD 60 sec)

Defense – Stand tall in the face of adversity!
Favored Weapons: Hammer, Shield, Signets

5 – Vital Response – Gain vigor for 0.5 seconds whenever you suffer direct damage

10
1. Missile Deflection – Reflect missiles while blocking
2. Vigorous Return – +33% additional health when downed, and when rallied
3. Dogged March – Unchanged
4. Determined Chains – The third chain hit on your melee weapons grants you protection for 1.5 seconds
5. Channel Pain – Gain 1 adrenaline strike when hit
6. Channel Revenge – Gain 1 strike of adrenaline for each attack you block or dodge

15 – Armored Attack – 5% of Toughness adds to power

20
7. Hammer Mastery – Avalanche Style: -20% cooldown, +20% damage versus stunned/knocked down foes
8. Shield Mastery – Stand Tall: -20% cooldown, gain aegis after using a shield skill
9. Signet Mastery – Armored Adornments: +50% cooldown, but signets continue to provide their passive bonus while on cooldown
10. Last Stand – Auto-activates balanced stance when hit with a control effect (CD 60 sec)

25 – Trolls Blood – Gain regeneration while in combat

30
11. Defy Death: Activates endure pain at 25% health
12. Spiked Armor: Gain 1 stack of retaliation (3 seconds) every 10 seconds

My Dream Warrior, V2

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Posted by: Dand.8231

Dand.8231

Tactics – A skilled soldier can win a battle, but it takes a skilled general to win wars.
Weapons: Warhorn, Banners, Shouts.

5 – Field Medic – Revive {5/10/15%} faster based on adrenal level

10
1. Leg Specialist – Immobile for 1 second whenever you apply cripple
2. Empower Allies – Increase the power of nearby allies by 70
3. Thunderous Banners – Banner skills damage nearby enemies
4. Piercing Shouts – Shouts also apply weakness to nearby enemies
5. Sonic Disruption – Warhorn skills will dispel a single boon from nearby enemies
6. Channel Victory – Gain 4 strikes of adrenaline when you down an opponent, or rally an ally

15 – Never Give up! – Nearby downed allies will gain +5 toughness/level

20
7. Shout Mastery – Booming Voice: -20% cooldown, shout ranges increased to 1200 and can now affect up to 8 allies instead of 5
8. Banner Mastery – Bearers Inspiration: -20% cooldown, banner ranges increased to 1200 and can now affect up to 8 allies

instead of 5
9. Warhorn Mastery -20% cooldown, warhorn skills convert 1 condition to a boon for nearby allies
10. Brutal Warfare – Every other condition you apply, now also applies 1 stack of vulnerability (3 second CD)

25 – Revivers Rally – Grant protection to nearby allies when you revive someone

30
11. Vigorous Shouts – Unchanged, Shouts heal allies
12. Inspiring Banners – Unchanged, Banners grant regeneration to allies

Discipline – Forget the loudmouth berserker with no self control, it’s the quiet ones you need to worry about.
Weapons: Physical Abilities, Adrenaline Management, Burst Skills.

5 – Versatile Rage, Unchanged

10
1. Empowered Attacks – Increase damage by 1% for every unique boon on you
2. Adrenal Might – Increases damage by 2/4/6% based on adrenal level
3. Controlled Bursts – Bursts that are interupted for any reason do not go on cooldown
4. Adrenal Frenzy – Increases critical by 2/4/6% based on adrenal level
5. Quick Recovery – Automatically activates berserker stance after using a burst skill (CD 30 seconds)

15 – Fast Hands – Unchanged

20
7. Physical Mastery – Combat Training: -33% cooldown on physical abilities, and stances
8. Sweet Vengeance – Auto rally when you kill someone during vengeance
9. Warriors Sprint – Run 11/22/33% faster, based on adrenal level. Does not stack speed with swiftness.
10. Mobile Strike – Movement skills break immobilize and cripple

25 – Versatile power – Unchanged

30
11. Burst Mastery -20% cooldown, and will leave the warrior with 2/4/6 adrenaline strikes
12. Feel the Rush – Whenever you would gain 1 or more adrenal strikes at full adrenaline, you gain a random boon for 3

seconds

New/Changed Skills

Banners
Banners now work using a toggle on/off system, not unlike an engineers toolbelt. When toggled on, the banner is displayed

on your characters back, and provides its passive bonuses to allies within range 900 (1200 Traited). The F3 and F4 buttons

also become available, with F3 being Inspire, and F4 a banner specific skill. Only one banner may be active at a time, and

toggling off/swapping banners will incur a 30 second cooldown. Banners can no longer be dropped, lost, stolen, etc.

F3 – Inspire: Nearby allies gain swiftness for 8 seconds. CT 1, CD 15, Range 900

Strength Banner
Passive: +100 Power, +10% Condition Duration
F4 – Staggering Strike: Swing your banner in a circle, knocking, damaging, and applying vulnerability to all foes. Damage

750 @80, Range 130, Knockback 180, Whirl Finisher, CT 1, CD 15

Arms Banner
Passive: +100 Precision, +100 Condition Damage
F4 – Sharpened Strikes: Nearby allies will inflict 1 additional stack of bleeding on their next direct attack, CT 1, CD

15, Range 900

Defense Banner
Passive: +100 Toughness, -10% Hostile Condition Duration
F4 – Steadfast: Nearby allies gain stability for 3 seconds, Range 900

Tactics Banner
Passive: +100 Healing, +10% Boon Duration
F4 – Compassion: Nearby allies heal 750 @80, and gain regen 5 seconds, Range 900

Battle Standard (Elite)
Passive: +75 Power, +75 Precision, +75 Condition Damage
F4 – Final Crusade!: Nearby downed allies immediately rally, CT 2, CD 240

My Dream Warrior, V2

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Posted by: Dand.8231

Dand.8231

New Burst Skills!
All warriors now have access to a new F2 Burst skill, which is determined by their 2handed or offhand weapon. {Brackets} indicate variables based on adrenal level.

Greatsword
F1 – Arching Slice: Leap to the base of your target and deliver an upwards strike. Adrenal 1 is just damage, Adrenal 2 adds a knockback, and Adrenal 3 changes knockback to launch. Combo Finisher Leap. Range 600.

F2 – Blade Cyclone: Spin in a circle, releasing a fiery shockwave that damages and burns nearby foes. Combo Field Fire, {1/2/3} Seconds, Range 600

Axe
F2 – Dismember: A quick strike that hacks off a chunk of an opponents armor, leaving them more vulnerable to attacks for a short time. No damage, applies Vulnerability {5/10/15} for 10 seconds, Range 130, CT 1/4, CD 10.

Mace
F2 – Dustbowl: Slams your weapon into the ground, kicking up a cloud of dust, sand, ice, or dirt, blinding and confusing nearby foes for {1/2/3} seconds. Combo Field Smoke, {1/2/3} seconds, Range 450.

Sword
F2 – Trailblazer: Charge forward, striking, burning, and bleeding all foes in a line, and leaving behind a trail of fire. Combo Field Fire, {1/2/3} seconds. Range 900.

Longbow
F2 – Infused Arrow: Charge an arrow with intense flames, before launching it at an enemy. On contact, the arrow will explode, knocking down all foes within 130 of the blast. CT 1.5

Rifle
F2 – Covering Fire: Lay down an extremely rapid fire volley of bullets, striking foes in a tight cone every second, for 5 seconds. Every hit has a 10% chance to inflict cripple for 1 second. CT 5/Channeled.

Hammer
F2 – Unheaval: Slams the ground, damaging foes and creating a ring of upturned earth thats impassible for {2/4/6} seconds. CT 3/4.

Shield
F2 – Shield Wall: Enter a stance where you block all attacks for {1/2/3} seconds, but may continue to attack and use skills. Damage you inflict during is reduced by 25%, and generate no adrenaline strikes.

Warhorn
F2 – Shatter Eardrums: A sonic shockwave that daze all nearby foes for {1/1.5/2} seconds. CT 0, Range 450.

Rampage (Elite)
Transform into a massive Juggernaut. Every second you’re in this form drains 2 strikes of adrenaline, and the transformation ends when there is no more adrenaline to fuel your rage. Your attacks continue to generate adrenaline normally but all other sources (Traits/BerserkerStance/Fury Signet/Etc) only generate half. F1 and F2 are unavailable. Cooldown 60 seconds.

Passive: Gain Stability and Protection for the duration of this transform.
Active: Your attacks are all unarmed, smashes, kicks and slams.

1. Smash: Inflicts heavy damage (Unchanged)
2. Kick: Knockback foes (Unchanged)
3. Battering Ram: Charge a short distance in a straight line, damaging and launching any opponents hit
4. Hurl Boulder: Throw a boulder and knock down your foe (Unchanged)
5. Stomp: Damage and launch nearby foes (Unchanged)

Ancient Bloodlust
Your lust for fighting attracts the soul of a long dead warlord, hungering for one final glorious battle. Every second you’re in this form drains 2 strikes of adrenaline, and the transformation ends when there is no more adrenaline to keep the spirit interested. Your attacks continue to generate adrenaline normally but all other sources (Traits/BerserkerStance/Fury Signet/Etc) only generate half. F1 and F2 are unavailable. Cooldown 60 seconds.

Passive: Gain Stability and Retaliation for the duration of this transform.
Active: In this form, you wield a massive greataxe, which rends and dismembers foes with great sweeping attacks.

1. Gash, Rend, Dismember (Chain): Inflicts heavy damage, Dismember causes cripple for 1 second. CT 1/2 for all 3 strikes.
4. Broad Sweep: Damage and immobilize all foes in a short cone for 1 second, Range 450, CT 3/4, CD 6
3. Split the Ranks: Leaps to target location, inflicting AOE damage and fear to all enemies within the radius, Range 600, AOE Range 450. CT 1/2, CD 12
4. Assault: Charge a target, bashing it with the hilt of your greataxe and stunning it for 0.5 seconds, range 600, CD 12
5. Decimate: A slow but extremely deadly attack, raise your axe above your head and attempt to cleave an opponent in two. Inflicts an automatic critical for massive damage to a single target. CT 2, CD 20

My Dream Warrior, V2

in Warrior

Posted by: Dand.8231

Dand.8231

Quite the read, I know!

Pipe dream? Obviously! But it was fun to write, so if you enjoyed the read, please comment! Thanks for coming this far!

My Dream Warrior, V2

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Posted by: Chesire.9043

Chesire.9043

Still reading but wanted to point out something I noticed, you have Opportunist in there twice under Arms as 1 and 10.

My Dream Warrior, V2

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Posted by: Anon.1248

Anon.1248

While I think changing all the traits to what you have listed would make the class weaker over all; there are some serious gems in here. Also the F2 skills are genius especially since they makes your choice off hand(s) count a lot more.

9. Signet Mastery – Armored Adornments: +50% cooldown, but signets continue to provide their passive bonus while on cooldown.
5. Sonic Disruption – Warhorn skills will dispel a single boon from nearby enemies
7. Physical Mastery – Combat Training: -33% cooldown on physical abilities, and stances.

And the absolute best:

Warriors Sprint – Run 11/22/33% faster, based on adrenal level. Does not stack speed with swiftness.

(edited by Anon.1248)

My Dream Warrior, V2

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Posted by: Sil.4560

Sil.4560

I’d love offhand burst skills. The idea of that alone is great.

My Dream Warrior, V2

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Posted by: Mosharn.8357

Mosharn.8357

loving the burst skill suggestions. This game needs more amazing looking skills and how good the graphics are i bet the skill could look sick.

The GS f1 could be a leap and before the character lands does a downward arc like a slash thru the target. Could be a 400 range leap. That causes slow to the target on hit.
for f2 i gotta disagree. We already got enough spinning around going n the game :P how bout a ranged attack that pierces. Call it cyclone slash and you stand at range and shoot out 3 normal ranged slashes at max adrenaline from 600-700 range that do more slashes per adrenaline bar.

axe: Dismember could apply weakness aswell.

mace one is good.

I like the sword one. Could be like you run thru with your sword in front and just run through people causing the debuffs. I think the debuffs should scale per adren bar. like first bar does bleed, 2nd bleed/burn, 3rd bleed/burn/blind.

bow one seems like a mage attack :P (bow mage anet plox)

rifle ones cool.

hammer: how bout Tectonic Pulse. Does a straight line aoe that crumbles the cround makin it impassible for few seconds(depending on adren lvl) that knocks foes back.

Shield: Shield throw: throw your shield getting 5 stacks of vuln inflicted to you to inflict, stun/vuln 2/5/8(adrenl level) and giving weakness while dealing dmg based on adrenline lvl.

Horn ones good

rest 2 are nice.

they also need to add crossbows/2handed axe/land spear/lance to game already >.>