My Knights/Valk build idea (is it viable)

My Knights/Valk build idea (is it viable)

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Posted by: Epic.3950

Epic.3950

Here is the link:
http://gw2buildcraft.com/calculator/warrior/?8.3|7.1g.h2.e.1p.h1d|c.1o.h4.g.1p.h2|1n.7r.1n.7r.1n.7r.1n.7r.1n.7r.1n.7r|21j.0.1p.61.1p.61.1p.61.1p.61.2s.d13|k5a.f5.0.k19.f6|0.0|0.6d.69.6i.6m|e
My guildy and I thought long and hard how to make the most deadly and balanced warrior for both higher level PVE as well as WVW. We decided that knights would be the best start seeing as it gives both damage and good protection. I figured that if I was going to be in a small group I would need a bit of both. While I do love being invincible with the shout tank build and pvt gear I just got bored of that flavor and I just wanna be able to slap some kids on an open field with my team or have a reliable and tough build for fractals and arah. Any comments, concerns or ways to make this build better would be much appreciated, also if you can find a way to effectively incorporate the hammer into this lattice that would be great cause I love me my hammertime

sidenote. notice that I can effectivly have 100% uptime on fury so my crit chance is much higher than it appears to be. also, the first trait in precision should be unsuspecting foe but i changed it because it incorrectly shows your crit chance as +50%

(edited by Epic.3950)

My Knights/Valk build idea (is it viable)

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Posted by: Drek Thalon.5490

Drek Thalon.5490

I like the idea of knights / valk combos. Im working on some of my own atm too. Let me know how it works in the field.

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Posted by: Veritas.6071

Veritas.6071

I’m not really sure what you are going for here. I only took a quick glance, but one thing that popped out to me was your crit chance. I’m not sure how accurate the display is to the right but it shows 34.86% so we will round up to 35. So assuming you have fury, that puts you at 55%. I’m assuming Unsuspecting Foe will be used to setup your Eviscerate so that gives you 105% chance to crit your evis. Add to that you went an additional 5 into Arms so your Evis has a 115% chance to crit on a stunned foe. What I don’t get with this is, are you trying to setup your bursts? Or are you trying to have a good stable crit rate? or both? My rule of thumb is that anything which pushes your crit rate over 100% is waste.

If you are trying to have a stable crit rate and land killer bursts, you should shift the last five points from Arms into Discipline and pickup Heightened Focus. After the precision loss, you will still gain a steady ~7% chance to crit on full adrenaline bursts annnnnd other attacks… plus another 5% crit damage. Granted, you will still have some overkill on your bursts but your steady rate sees a significant improvement.

I have tons more to say depending on what you are building for. I just suggested the above because I assumed you are going for heavy bursts and a decent crit rate.

As a side note, my personal preference is not to run vitality. I run some Valk stuff because my crit rate sits at 70% and 90% with Fury (WvW) and 15 into Arms gives me guaranteed crits on my eviscerate so I have some stat points to play with and don’t want to sacrifice power or crit damage. So anyway, the point I wanted to make is that vitality is a 1-time-use stat. However, power, precision, and toughness contribute throughout the fight. Once that HP is gone those points in vitality are worthless, unless you want a massive HP pool… but no true healers in this game negates, to a degree, the advantages seen in past titles of having a gigantic HP pool. It is great for surviving burst, but you are already running shield and Endure Pain for that… so ask yourself, do you really need that vitality? Or would some Cavaliers suit you better? Or possibly another route.

Ve·ri·tas [English ver-i-tahs] A Latin noun meaning Truth.

(edited by Veritas.6071)

My Knights/Valk build idea (is it viable)

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Posted by: Epic.3950

Epic.3950

I’m not really sure what you are going for here. I only took a quick glance, but one thing that popped out to me was your crit chance. I’m not sure how accurate the display is to the right but it shows 34.86% so we will round up to 35. So assuming you have fury, that puts you at 55%. I’m assuming Unsuspecting Foe will be used to setup your Eviscerate so that gives you 105% chance to crit your evis. Add to that you went an additional 5 into Arms so your Evis has a 115% chance to crit on a stunned foe. What I don’t get with this is, are you trying to setup your bursts? Or are you trying to have a good stable crit rate? or both? My rule of thumb is that anything which pushes your crit rate over 100% is waste.

If you are trying to have a stable crit rate and land killer bursts, you should shift the last five points from Arms into Discipline and pickup Heightened Focus. After the precision loss, you will still gain a steady ~7% chance to crit on full adrenaline bursts annnnnd other attacks… plus another 5% crit damage. Granted, you will still have some overkill on your bursts but your steady rate sees a significant improvement.

I have tons more to say depending on what you are building for. I just suggested the above because I assumed you are going for heavy bursts and a decent crit rate.

As a side note, my personal preference is not to run vitality. I run some Valk stuff because my crit rate sits at 70% and 90% with Fury (WvW) and 15 into Arms gives me guaranteed crits on my eviscerate so I have some stat points to play with and don’t want to sacrifice power or crit damage. So anyway, the point I wanted to make is that vitality is a 1-time-use stat. However, power, precision, and toughness contribute throughout the fight. Once that HP is gone those points in vitality are worthless, unless you want a massive HP pool… but no true healers in this game negates, to a degree, the advantages seen in past titles of having a gigantic HP pool. It is great for surviving burst, but you are already running shield and Endure Pain for that… so ask yourself, do you really need that vitality? Or would some Cavaliers suit you better? Or possibly another route.

the thought with vitality over toughness is there for a couple reasons. for one, vit counters conditions, something warriors have trouble with already. The second point is that it is mass speculated that increasing armor increases your aggro (many other factors but toughness is one of them) so I dont want to pull aggro away from someone in pve by having too much toughness

My Knights/Valk build idea (is it viable)

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Posted by: Veritas.6071

Veritas.6071

I’m not really sure what you are going for here. I only took a quick glance, but one thing that popped out to me was your crit chance. I’m not sure how accurate the display is to the right but it shows 34.86% so we will round up to 35. So assuming you have fury, that puts you at 55%. I’m assuming Unsuspecting Foe will be used to setup your Eviscerate so that gives you 105% chance to crit your evis. Add to that you went an additional 5 into Arms so your Evis has a 115% chance to crit on a stunned foe. What I don’t get with this is, are you trying to setup your bursts? Or are you trying to have a good stable crit rate? or both? My rule of thumb is that anything which pushes your crit rate over 100% is waste.

If you are trying to have a stable crit rate and land killer bursts, you should shift the last five points from Arms into Discipline and pickup Heightened Focus. After the precision loss, you will still gain a steady ~7% chance to crit on full adrenaline bursts annnnnd other attacks… plus another 5% crit damage. Granted, you will still have some overkill on your bursts but your steady rate sees a significant improvement.

I have tons more to say depending on what you are building for. I just suggested the above because I assumed you are going for heavy bursts and a decent crit rate.

As a side note, my personal preference is not to run vitality. I run some Valk stuff because my crit rate sits at 70% and 90% with Fury (WvW) and 15 into Arms gives me guaranteed crits on my eviscerate so I have some stat points to play with and don’t want to sacrifice power or crit damage. So anyway, the point I wanted to make is that vitality is a 1-time-use stat. However, power, precision, and toughness contribute throughout the fight. Once that HP is gone those points in vitality are worthless, unless you want a massive HP pool… but no true healers in this game negates, to a degree, the advantages seen in past titles of having a gigantic HP pool. It is great for surviving burst, but you are already running shield and Endure Pain for that… so ask yourself, do you really need that vitality? Or would some Cavaliers suit you better? Or possibly another route.

the thought with vitality over toughness is there for a couple reasons. for one, vit counters conditions, something warriors have trouble with already. The second point is that it is mass speculated that increasing armor increases your aggro (many other factors but toughness is one of them) so I dont want to pull aggro away from someone in pve by having too much toughness

Fair enough. I’d still change up your traits.

Ve·ri·tas [English ver-i-tahs] A Latin noun meaning Truth.

My Knights/Valk build idea (is it viable)

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Posted by: Loading.4503

Loading.4503

When I first started my warrior I was aiming towards knights and valk gear, but IMO from experience, I think it’s better to trait more defensively and gear offensively. Most of your defense is gonna come utilities and skills more than toughness and vitality. I run the same weapon set with full berserker gear, but I go 0/10/20/20/20 picking up traits for a more defensive setup. Conditions and burst isn’t really a problem, the only thing that is a problem is healing, but I think that applies for the warrior in geaneral.

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Posted by: Epic.3950

Epic.3950

When I first started my warrior I was aiming towards knights and valk gear, but IMO from experience, I think it’s better to trait more defensively and gear offensively. Most of your defense is gonna come utilities and skills more than toughness and vitality. I run the same weapon set with full berserker gear, but I go 0/10/20/20/20 picking up traits for a more defensive setup. Conditions and burst isn’t really a problem, the only thing that is a problem is healing, but I think that applies for the warrior in geaneral.

would you say that with the 0 in strength you dont notice a lack of damage at all? I contemplated that but was turned off from the 10% less damage on the 100% crit on the axe. I definitely will keep this trait setup in mind because it incorporates the hammer like I wanted to and I can use a sword in WvW with a warhorn and in dungeons i can grab an axe instead of the hammer and maybe put another 10 in precision instead of toughness to get the rifle aswell. Thanks for the insight

My Knights/Valk build idea (is it viable)

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Posted by: Warlord.9074

Warlord.9074

I’m not really sure what you are going for here. I only took a quick glance, but one thing that popped out to me was your crit chance. I’m not sure how accurate the display is to the right but it shows 34.86% so we will round up to 35. So assuming you have fury, that puts you at 55%. I’m assuming Unsuspecting Foe will be used to setup your Eviscerate so that gives you 105% chance to crit your evis. Add to that you went an additional 5 into Arms so your Evis has a 115% chance to crit on a stunned foe. What I don’t get with this is, are you trying to setup your bursts? Or are you trying to have a good stable crit rate? or both? My rule of thumb is that anything which pushes your crit rate over 100% is waste.

If you are trying to have a stable crit rate and land killer bursts, you should shift the last five points from Arms into Discipline and pickup Heightened Focus. After the precision loss, you will still gain a steady ~7% chance to crit on full adrenaline bursts annnnnd other attacks… plus another 5% crit damage. Granted, you will still have some overkill on your bursts but your steady rate sees a significant improvement.

I have tons more to say depending on what you are building for. I just suggested the above because I assumed you are going for heavy bursts and a decent crit rate.

As a side note, my personal preference is not to run vitality. I run some Valk stuff because my crit rate sits at 70% and 90% with Fury (WvW) and 15 into Arms gives me guaranteed crits on my eviscerate so I have some stat points to play with and don’t want to sacrifice power or crit damage. So anyway, the point I wanted to make is that vitality is a 1-time-use stat. However, power, precision, and toughness contribute throughout the fight. Once that HP is gone those points in vitality are worthless, unless you want a massive HP pool… but no true healers in this game negates, to a degree, the advantages seen in past titles of having a gigantic HP pool. It is great for surviving burst, but you are already running shield and Endure Pain for that… so ask yourself, do you really need that vitality? Or would some Cavaliers suit you better? Or possibly another route.

Shield stun only lasts 1 second dude. So only for 1 skill he can crit on. That does not equate to over 100% crit chance. That equates to 99% of the time his crit chance is what it is…. unless he pops fury….. In which case it becomes 55 which is low by my standards if you need fury to get there.

Heightened Focus. allegedly is text bugged and doesn’t show up in your stats, so its either working or it isn’t and that is 9% not 7% crit chance. And that is only at full adrenaline. So unless you are full adrenaline it does no help for you. Then the moment you use your adrenaline it is of no help to you.

Vitality isn’t a needed stat on warriors. There are a lot of warriors out there that waste stats on vitality. But when you are build to take a lot of damage by adding lots of toughness its better to add more damage than vitality because you already have over 20k hp which is more than some professions have with Full Valk sets.

“Just press 2 to win all the dps was us cuz we’re a
warrior and we’re the best class” Eugene

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Posted by: Warlord.9074

Warlord.9074

the thought with vitality over toughness is there for a couple reasons. for one, vit counters conditions, something warriors have trouble with already. The second point is that it is mass speculated that increasing armor increases your aggro (many other factors but toughness is one of them) so I dont want to pull aggro away from someone in pve by having too much toughness

The idea is to clease the condition using Signet of Stamina, mending, shake it off, Soldier runes, Melandru runes + dogged march + lemon Grass. Not Have high vit and let the conditions melt your HP away. I rather Have 20k HP and clear the condition than have 25k HP and let the conditions sit there on me and eat 8k of my hp while cause all types of other problems while the tick at me.

“Just press 2 to win all the dps was us cuz we’re a
warrior and we’re the best class” Eugene

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Posted by: Veritas.6071

Veritas.6071

I’m not really sure what you are going for here. I only took a quick glance, but one thing that popped out to me was your crit chance. I’m not sure how accurate the display is to the right but it shows 34.86% so we will round up to 35. So assuming you have fury, that puts you at 55%. I’m assuming Unsuspecting Foe will be used to setup your Eviscerate so that gives you 105% chance to crit your evis. Add to that you went an additional 5 into Arms so your Evis has a 115% chance to crit on a stunned foe. What I don’t get with this is, are you trying to setup your bursts? Or are you trying to have a good stable crit rate? or both? My rule of thumb is that anything which pushes your crit rate over 100% is waste.

If you are trying to have a stable crit rate and land killer bursts, you should shift the last five points from Arms into Discipline and pickup Heightened Focus. After the precision loss, you will still gain a steady ~7% chance to crit on full adrenaline bursts annnnnd other attacks… plus another 5% crit damage. Granted, you will still have some overkill on your bursts but your steady rate sees a significant improvement.

I have tons more to say depending on what you are building for. I just suggested the above because I assumed you are going for heavy bursts and a decent crit rate.

As a side note, my personal preference is not to run vitality. I run some Valk stuff because my crit rate sits at 70% and 90% with Fury (WvW) and 15 into Arms gives me guaranteed crits on my eviscerate so I have some stat points to play with and don’t want to sacrifice power or crit damage. So anyway, the point I wanted to make is that vitality is a 1-time-use stat. However, power, precision, and toughness contribute throughout the fight. Once that HP is gone those points in vitality are worthless, unless you want a massive HP pool… but no true healers in this game negates, to a degree, the advantages seen in past titles of having a gigantic HP pool. It is great for surviving burst, but you are already running shield and Endure Pain for that… so ask yourself, do you really need that vitality? Or would some Cavaliers suit you better? Or possibly another route.

Shield stun only lasts 1 second dude. So only for 1 skill he can crit on. That does not equate to over 100% crit chance. That equates to 99% of the time his crit chance is what it is…. unless he pops fury….. In which case it becomes 55 which is low by my standards if you need fury to get there.

Heightened Focus. allegedly is text bugged and doesn’t show up in your stats, so its either working or it isn’t and that is 9% not 7% crit chance. And that is only at full adrenaline. So unless you are full adrenaline it does no help for you. Then the moment you use your adrenaline it is of no help to you.

Vitality isn’t a needed stat on warriors. There are a lot of warriors out there that waste stats on vitality. But when you are build to take a lot of damage by adding lots of toughness its better to add more damage than vitality because you already have over 20k hp which is more than some professions have with Full Valk sets.

I said that about the crit rate because he went another 5 into Arms to get a crit trait that only works on his eviscerate which he is planning on setting up with the shield bash. So if he lands his stun, his crit is well over 100%. If he misses his stun, sure Critical Burst will help a bit, but the fact remains true that if he moves 5 points to Discipline, he will get a 9% bonus to all attacks. Moving the 5 points results in the loss of (-50 precision = -2.3% crit) but when he adds the 9% from 3 bars of adrenaline, it equals ~7%.

I don’t think you followed my math.

I do, however, understand your point about having to build adrenaline. I use utilities and traits to eliminate that issue. I realize that may not be an option to him, but it was still decent advice.

Like I mentioned before, I run a 100% crit on burst build which uses Heightened Focus. I’ve never had any problems not landing a crit, and I’ve been running that build for quite a while. I have full faith it functions properly even though it isn’t represented in the character pane.

He also already replied to me advising not to use Valk gear. It’s a few posts up.

Base Warrior HP is also closer to 18k (18,372). Maybe you are sPvP where the majority of amulets applicable to warrior carry some vit, but this guy is planning WvW/PvE.

Ve·ri·tas [English ver-i-tahs] A Latin noun meaning Truth.

(edited by Veritas.6071)

My Knights/Valk build idea (is it viable)

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Posted by: Warlord.9074

Warlord.9074

Oh yeah, I see yah your right about this guys and I agree with your points then. He actually should have more like 22k Base HP with WvW bonus and that he is specing 20 points into tactics already. At least that is what mine is. With no vatality gear igf I spec my warrior to have 20 points in tactics I think it is 23k HP Vit is not needed,

“Just press 2 to win all the dps was us cuz we’re a
warrior and we’re the best class” Eugene

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Posted by: Veritas.6071

Veritas.6071

Oh yeah, I see yah your right about this guys and I agree with your points then. He actually should have more like 22k Base HP with WvW bonus and that he is specing 20 points into tactics already. At least that is what mine is. With no vatality gear igf I spec my warrior to have 20 points in tactics I think it is 23k HP Vit is not needed,

Ya, I wish there was a way to stay on par with berserker gear power without taking vitality (valk). I tried some cavalier’s stuff but with eviscerate’s 2.18 skill coefficient, I noticed a drop in dps from the loss in power without any great survivability increase. I’d run around without a drop of vitality if I had it my way.

Ve·ri·tas [English ver-i-tahs] A Latin noun meaning Truth.

My Knights/Valk build idea (is it viable)

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Posted by: Loading.4503

Loading.4503

When I first started my warrior I was aiming towards knights and valk gear, but IMO from experience, I think it’s better to trait more defensively and gear offensively. Most of your defense is gonna come utilities and skills more than toughness and vitality. I run the same weapon set with full berserker gear, but I go 0/10/20/20/20 picking up traits for a more defensive setup. Conditions and burst isn’t really a problem, the only thing that is a problem is healing, but I think that applies for the warrior in geaneral.

would you say that with the 0 in strength you dont notice a lack of damage at all? I contemplated that but was turned off from the 10% less damage on the 100% crit on the axe. I definitely will keep this trait setup in mind because it incorporates the hammer like I wanted to and I can use a sword in WvW with a warhorn and in dungeons i can grab an axe instead of the hammer and maybe put another 10 in precision instead of toughness to get the rifle aswell. Thanks for the insight

Well, compared to a glass cannon trait setup and full berserker gear, i can notice a slight difference, but with my build with 0 in stregnth i can still get to around 3300 with sharpening stones, bloodlust stack will get you that much more, so i think thats still a good amount.

and like you said, i like my setup because i can just swap out my hammer with an axe/shield and a quick swap for the hammer trait to the shield trait

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Posted by: Epic.3950

Epic.3950

alright thanks for the advice I think I might actually go for some cavalier stuff and see how that works out and try the toughness oriented skilltree. still a little scared for PVE since I dont want too much aggro but then again my guardian should have more than me and with all the heals he can dish out if i do get aggro for a little while I should be able to live through it. If I find myself getting just way too much aggro I will just wait for some valk ascendeds to come out and take another whack at this build (just realized there are no valk ascendeds lol) Suggestions are still greatly appreciated

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Posted by: Epic.3950

Epic.3950

(edited by Epic.3950)

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Posted by: ArtemisEntreri.4138

ArtemisEntreri.4138

You have quick breathing but no warhorn in your main weapon setup.

Guardian / Warrior / Thief / Necromancer
Black Gate – Immortals of the Mist [IoM]

My Knights/Valk build idea (is it viable)

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Posted by: Epic.3950

Epic.3950

You have quick breathing but no warhorn in your main weapon setup.

woops forgot to switch that up thx for pointing it out. fixed

(edited by Epic.3950)