We’ve seen a lot of these, but I feel like it’s important to continue to have posts like these in the hope that they will be addressed. The issues are somewhat in order of most importance, #1 being the highest priority imo.
1. Longbow Dependency: Look at the majority of popular Warrior builds: Shoutbow, Hambow, S/S LB Condi, Axebow. Notice the pattern? This problem has multiple layers:
A. Cleansing Ire only activates on a burst skill hitting. If you run double melee, missing a burst skill can be a death sentence. No wonder even after all the nerfs LB is popular when it’s the only weapon that can basically guarantee a cleanse. Traits like Brawler’s Recovery are certainly useful, but even then you’ll probably still need Cleansing Ire for Adrenaline gain because now you have no access to Burst Mastery. Which brings me to another issue…
B. Near-Mandatory traits. Because of how critical Cleansing Ire and Fast Hands are, you’ll almost never see a build without them. That means at least half of your trait points are basically decided for you even start making a build.
Possible Solutions: This would obviously require play testing for balance, but having CI just activate on Adrenaline use (as in spent on a hit or a miss, not on a cancel) instead of only on hit would make Wars less dependent on LB. I’m not normally for rewarding failure, but it’s still way more active of removal than say Empathetic Bond or Purity. Another option would be buffing Brawler’s Recovery to remove Poison or Blind in addition to one other condition. This would give more glassy builds the ability to forgo the Defense trait line in favor of more damage AND would reduce reliance on CI/LB.
As for Fast Hands, if you don’t want it to just be a part of the Warrior class, what about making it the first minor trait in the Discipline line? That’s 2 extra points to put where you want.
2. ONE viable heal. You could maybe argue that Defiant Stance has some situational uses, and the idea behind it is cool, but there’s no denying that Healing Surge and Mending are just bad. Healing Surge is often counterproductive because you end up in a situation where you get bursted right after using all your Adrenaline and now you’ve got a low heal on a long CD. Mending seems like it could be a Godsend for more glassy specs. With Restorative Strength, you basically have a full cleanse at your disposal. The healing is so small though. I’ve tried so many times to make it work, and I always come to the conclusion that Healing Signet is better. In PvP, I think Defiant Stance could use a higher base heal or a lower CD. Anyone with any knowledge will simply stop attacking once they see it activate.
3. Broken Gap Closers: Bull’s Charge, fix it please.
4. Boring Stance Mechanics: Currently, stances are basically Signets with no passive. How is it possible to take up 2 or more stances at once? That would like like a game of Twister gone horribly wrong. They have the potential to be something like Engi kits and be interesting and skillful. I would rather they be more like GW1 where only one stance can be active at a time. To compensate, CDs and durations would of course need to be looked at. Of course, that means Balanced Stance needs to not be a boon, which I suppose would be fair enough because you lose the ability to reduce damage or condi duration but gain unstrippable stability.
The traits that are like stances could probably just stay as they are for the most part. Last Stand gives Stability and Defy Pain activates a trait called “Defy Pain” instead of a stance so that you don’t end up having it turn off another stance. Although, maybe that wouldn’t be such a bad thing.
5. (Boarderline) Useless Traits: Includes Thrill of the Kill, Short Temper, Powerful Banners, Vigorous Return, Cull The Weak, Sweet Revenge. Some of these have some situational use, but almost never are. There’s also seldom used GM traits like Burst Precision (just use Intel sigil), Last Chance (long ICD for a short burst of quickness, tho can be funny if used with Frenzy and Sigil of Rage and you can get them to not overlap), and Rousing Resilience (although since I think it triggers just for using a stun break skill I could see some funny troll builds).
There’s more, but these are the big one’s imo. Feel free to list your own.
Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)