Hello everyone,
I know this is a bit annoying to read but i just thought I would make this post for fun and get out some frustration. I have a few problems with warriors and it gets on my nerves when trying to make some builds with a warrior while other classes seem to have these kind of “Oh S^^T” traits.
Yes warriors have a “On Crap” button which is the one that removes conditions for every adren bar which is great but a warriors F1 skill is my ultimate problem when it comes to being “balanced”
Let me explain why,
All warriors understand that if you do not have any kind of trait to boost the speed of how fast you gain adren, it takes about 30 hits with any weapons on a warrior to get a full bar of adren. Yes a lot of you will say it’s easy to build adren and i feel like it’s nothing of importance when it comes to adren. Thats the problem.
Every class’s f1 skills have some kind of important value for their f1 or just f1-4 skills because they are changeable or they aren’t always the same.
Eles: Switching elements and gaining a mix of 20 different skills.
Mesmers: Causing mass damage, confusion, stun, and distortion.
Necros: New Hp Bar, new set of 1-5 skills(which are amazing, except for i think it was the 4ths skill underwater,LOL)
Engis: F1-4 skills change based on utilities but basicly getting somewhat same benefits from what the utilities are.
Thiefs: Stealing kinds of class based buff, depends on class it is better or worse.(but the amount of support traits for their f1 is amazing)
Guardian: burns, heals, and boons, which apply to everyone. and a lot of traits to benefit the their f1-3, even a elite which blocks everything and replenishes them)
Warriors: Graining bars of adren…… and using it skill for a kind of bash someone except for the longbow….
The reason i hate the warrior adren bar is because i feel like it does nothing, everything in the war trait system doesn’t help each other. everything works against each other to fit different builds but everything is setup in a weird way.
1bar = 5%, 2bars = 10%, 3bars = 15% damage or precision in a grand master lines. hey great, if i wanna keep that damage you are keeping me away from that damage bonus. o btw, i don’t wanna use my f1 skill cause i need that damage. wait what? Your taking away from us using like 8 skills which can do damage and our damage will increase if we keep those bars? Should i not use my bar? o yeah you got rid of the idea of us keeping our adren bar when we get out of combat? i enjoy the idea that a lot of people don’t gain adren back as fast and it sucks because we start losing it out of combat? thanks. and you let necros keep their DS bar when they are out of combat which gives them a whole freaken set of new HP, o don’t forget they have a oh crap trait which lets necros instantly go into DS when they hit 20% hp. Thanks Obama.
Now, i need Condition removal, maybe i should get the trait to use my adren to remove a condition everytime i use a bar of adren. great, now i have to go with a tank kind of build cause it is. Great….
“Adrenaline fuels their offensive power—the longer warriors stay in a fight, the more dangerous they become.” That doesn’t seem like the case here. This is the quote on the wiki and i feel like adren is so bland and boring….. nothing going on for it. everything works against the adren because everything for adren is so spread out and far apart from each other the builds are unpleasant.
Anet needs to change the adren bar for warriors