My Vision for the Berserker

My Vision for the Berserker

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Posted by: Barosmare.2196

Barosmare.2196

Each individual weapon has it’s own specific effect when activating berserk and it’s own primal burst. Also when using main hand and offhand we can choose witch “on activation” and burst skill we want to use.

Greatsword:

On activation: Thrust your greatsword in to the ground creating three shock waves that knock enemies back, deal a low amount of dmg, reflect projectiles and apply confusion.This ability is also a stun break and applies 1 stack of stability while casting it.

Burst skill: Take a small leap forward and slam your greatsword in front of you dealing a moderate amount of dmg and also leaving behind a portion of scorched earth where your strike landed witch continues to dmg enemies if they stay in it(similar to the mordrem snipers). This should be made as a skill shot so we aim the direction of the ability.

Hammer:

On activation: Unleash the power of your hammer, you gain 3 stacks of stability and might and your next three attacks apply confusion.

Burst skill: This is a skill shot witch looks like a long rectangle on the ground that is split in two: enemies that are caught in the portion closest to you are briefly stunned, receive moderate dmg and you also apply confusion on them.
Enemies located on the far side of the rectangle are THROWN UP IN TO THE AIR! far enough that they receive moderate falling dmg when they land although the skill itself does not dmg them. Also you apply confusion on them.

Rifle:

On activation: Fire a rapid burst of three shots that daze and apply confusion ( like 3 shots in one second or less!)

Burst skill: Misfire your riffle creating a cloud of smoke at your location witch applies blindness and destroys projectiles.

Longbow:

On activation: Perform a 360 spin unleashing a flurry of arrows that bleed and cripple enemies around you.

Burst skill: Close range, grab and arrow from your quiver with your hand and stab your foe in the eye blinding him, applying confusion and dealing a high amount of dmg.

Axe:

On activation: Gain fury, might and swiftness. Your next three attacks apply confusion.

Burst skill: Throw your axe at your foe logging it in his body followed by yanking on the chain attached to it and pulling your foe to your location. Deals moderate dmg and applies confusion.

Mace:

On activation: while in berserker mode all your hits will apply vulnerability and confusion.

Burst skill: Consume all built up stacks of vulnerability and confusion on your foe, clearing them when you strike him for a final blow that deal dmg according to the nr. of stacks.

Sword:

On activation: Bounce the sun’s light off your blade blinding your enemy and swiftly kicking him to the ground applying confusion.

Burst skill: Swiftly strike your opponents hand disarming him of his main weapon.

OFFHAND WEAPONS:

Shield:

On activation: Throw your shield at your foe dazing him and applying confusion and weakness.

Burst skill: Buckle down, raise your shield and start running becoming a bulldozer that knocks down everything in his path.

Warhorn:

On activation: Blow with all your might causing nearby enemies to be confused. Not only do you apply confusion but your enemies have their controls reversed making it very hard for them to do what they want.

Burst skill: Deflecting roar, blow your horn creating a powerful wall of sound in front of you that deflects all incoming projectiles.

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Posted by: Warlord.9074

Warlord.9074

GS
I don’t like knockbacks on GS. I think GS burst skill is strong already Arc Divider is extremely strong now.
Hammer
I don’t like the hammer providing confusion since hammer is not a condi weapon. Plus we already have a build like this its called distracting strikes. And no it doesn’t work that well due to where the trait is located. I would prefer distracting strikes to be just moved from Strength into arms. The other hammer skill sounds LOL but its not any worst than what hammer has already.
Rifle
Again same thing with Rifle its not a condi weapon its pure power so building a condi build that uses a rifle sounds like a terrible choice. The berserker burst skill also already dazes. I like your burst skill Idea but I would prefer leaving kill shot alone giving up a skill that can 1 shot people for one that just bocks projectiles is a bad idea. However I wouldn’t mind this skill replacing any other skill besides volly and kill shot.

Long Bow
I like some of your ideas here I just don’t like them as a burst skill. Currently the Longbow burst skill for berserk mode is considered over powered. Why do you want to change that.

Axe
Again you try to turn a pure power weapon into giving a few condis when If you speced for condis to take advantage of that you would do no damage.

I like the idea of the burst skill but again I think Eviscerate is very strong now it just needs buffed a little. I wouldn’t mind your pull Idea replacing one of the off hand Axe skills.

Mace
I like the activation part but I disagree with changing the burst skill its already very strong if not OP.

sword
I like the idea of just adding a blind to one of the skills. In general I think warrior needs ways to apply blinds on other weapons as well. I don’t like your burst skill idea.

Shield
It’s an off hand weapon off hand weapons don’t have burst skills. I Shield currently is very strong when traited. Needs to be left alone.

War Horn
Again off hand weapon it doesn’t have a burst skill. It needs a buff but not with confusion although I wouldn’t mind. I don’t know why you want to add confusion onto every weapon. Warriors will never get access to this much confusion since they already have distracting strikes and confusion is more of a mesmer thing. However I do think we should have more blinds.

“Just press 2 to win all the dps was us cuz we’re a
warrior and we’re the best class” Eugene

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Posted by: Barosmare.2196

Barosmare.2196

The reason I added confusion so much to the activation and burst skills is because in my minds that makes thematic sense for the berserker, it’s not because I wanted to turn all the weapons into condi. When the warr goes berserks it takes his enemies by surprise thus his new movements and abilities confuse them, that’s how I imagine it.

And the reason I changed some abilities witch some might consider decent in their current state is simply because I believe that the existing one lack flavor.
It’s hard to make the warrior look flashy and cool with the lack of magic witch I do not want so the only way around that is with abilities that do cool stuff.

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Posted by: Ailment.8591

Ailment.8591

I like the idea of an effect unique to each weapon on activation upon triggering Berserk.

Some things I would like to note:

1) While you have started the Offhand section, notably you are missing some of them. For example, no Offhand Sword/Axe/Mace has been listed. For the matter, the weapon Unique to Berserker, /Torch/, is missing. I can understand not listing the offhand Sword/Axe/Mace, but if you could share your thoughts on a ‘Burst’ for torch, that would be nice.

Now onto thoughts on the bursts themselves.

Greatsword:

Activation:
The only thing that seems a bit excessive is Projectile Reflect. Perhaps if it was simply destruction (akin to Elementalist Earth Dagger 2), that would be the most it should have. Also, given that Greatsword isn’t a condition weapon, confusion seems a bit out of place. That’s just me though.
Burst:
Sounds like a good idea, however an idea of the length/width of the scorched earth would be a good indication of how powerful this ability actually is.

Hammer:

Activation:
Might + Stability sounds good, I’m less critical about the confusion on this one given the synergy it can have with Distracting Strikes.
Burst:
I LOVE the concept of this ability. Slightly weaker Earthshaker up close, but afar? This ability would be kinda similar to a Thief’s Impact Strike elite, in where it would serve as another means of killing a foe in PvP.

Rifle:

Activation:
Not bad, however it seems rather generic compared to some of your other ideas.
Burst:
While this would be a very effective tool… it also feels like it’s intruding into Thief territory. Perhaps another idea could be used instead. Gunflame is already a pretty nifty Burst.

Longbow:

Activation:
Good idea, keeps with the AoE theme of Warrior Longbow. However…
Burst:
The novalty is noteworthy, but it doesn’t sync well with the activation, or the AoE theme of the weapon. Sticking with an AoE theme for the weapon would work best, as well as something to sync with the rest of the weapon. Keep in mind Longbow 3 is a blast, and 4 and 5 count as projectile finishers. I’d stick with the Firefield concept, but make it unique in some way.

Axe:

Activation:
So… Signet of Rage active, then? Also… I have to ask. Do you have a thing for Confusion? It’s an honest question, it’s appearing in a lot of places.
Burst:
I like the pull chain concept, however I’m trying to think of what you can combo it into. Then again, the pull itself might be worth it alone. It’s just Axe doesn’t have a high damage attack beyond it’s normal burst.

Mace:

Activation:
Pretty decent, this is where I’m okay with there being confusion given the synergy (again, with Distracting Strikes). This could lead to a high Confusion burst with Axe 5, which is a very interesting concept…
Burst:
Very interesting concept, not sure if the game mechanics would allow this but if so, it could create a very interesting Condition/Power based build.

Sword:

Activation:
This one seems weird. The AoE blind is cool, but the kick following thus is… well, all your previous Activations have been AoE based, or self buff based. Perhaps following the AoE blind, the Sword is set aflame? (all attacks inflict 1-2 seconds of burning)
Burst:
Cool concept, but how does it translate? How long does it last?
Does it remove the first three weapon skills for X seconds? What about Two-handed weapons? Does it force a weapon-swap?
A little more elaboration would help a lot.

Shield:

Activation:
Seems like a weaker version of Engineer Shield 5. An ‘offensive-defensive’ activation would be better fitting, such as… “The next 3-5 attacks made at you hit your shield, and if the attack was melee, rebound the attack and knockback the attacker.”
Burst:
This is effectively the active of Flesh Golem, huh? Not bad, just it could be something unique. Not sure what could make it effective and unique, perhaps something you can think of.

Warhorn:

Activation:
Uhm…

Idea is cool, but /how/ would this be implemented? If it only effected movement (WASD), that’s okay. This feels more like it should be the burst though.
Burst:
Cool concept, but for a better burst I would rather have a massive influx of buffs/debuffs, as is the nature of Warrior Warhorn.

Some really good ideas here, however with some tuning these ideas can be a lot more unique and balanced. Also if the random confusion could be tuned back, it would make it a lot more appropriate.

Keep in mind, confusion is ‘supposed’ to be Mesmer’s main condition. Warrior has good access to it, but only with interrupts which is focused upon Mace/Hammer/Shield.

Keep up the brainstorming though! Keep ideas rarely show themselves on a first draft.

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Posted by: Barosmare.2196

Barosmare.2196

Yeah as I said above, the confusion fetish is just for thematic reasons alone.
Also I leave the dmg numbers and balancing to be done by the devs, these are just ideas that can be adapted, they are not set in stone.

As for the offhand bursts for sword, torch, mace, axe…. I TOTALLY FORGOT about them:)) this was done first thing as I woke up:P

The general idea is to MAKE THE PROFESSION INTERESTING! We do not use magic, we are not flashy, that is why in my opinion we need some COOL abilities even if they don’t quite gell into a combo, that can be fixed along the way.

That is all I want and why I was so dissapointed with the berserker elite…. it is totally uninspired!

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Posted by: Barosmare.2196

Barosmare.2196

YEah and I would totally like to have burst skills for offhands as well as that would give us greated versatility and increase our potential skill ceiling.

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Posted by: Mulling.8421

Mulling.8421

This is a really cool idea, but a lot of stuff is out of place and most of it doesn’t make any sense. Your idea is REALLY good butt it needs fine tuning, for example, a lot of burst skills you suggested are either OP AS F*** or out of place (unnecessary conditions on power weapons like the confusion on the axe).

Why are you not working on ANet? T_T

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Posted by: Barosmare.2196

Barosmare.2196

I see what you did there)

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Posted by: Brawl.5178

Brawl.5178

ideas are always cool. Too bad Anet doesnt ever read the warrior forums……

I are a warrioh