My changes to Warrior traits.

My changes to Warrior traits.

in Warrior

Posted by: DanAlcedo.3281

DanAlcedo.3281

Hallo!

  • Note before you read: Im not that good in english ;I so pls dont be to hard to me.

When the specializations patch went live i was looking at the warrior traits and well….
It seems to me that many traits where randomly placed.

  • Hammer and Banner in discipline.
  • Axe and Condition traits in Strength
  • and more….

So i tryed so rearrange the traits.
Now that we have the Berserker , i took a second look on my notes and did a bit more rearranging.

I set my self some rules:

  • No Grandmaster Weapon traits.
  • Each Line is focused on (mostly) 2 weapons.
  • If two traits on the same place are very specific (Up and Middle) the third trait (down) should be useful in many situations.
  • Each row of traits ( Example Up Up Up) should have some synergy.
  • No complete useless traits ( I looking at you Thick Skin)
  • Many traits are updated to work with immobilize and stun.
  • Fast hands is now baseline!

I think im happy with my results. ( For the most part)

  • All numbers are NOT final and just placeholder.
  • Thinks posted under each Trait line are allways just some off the changes.
    Pls look at the link for every change.

Strength http://s24.postimg.org/l33guvg05/St_rke.png

Focus: Hammer and Greatsword

  • Restorative Strength: Chill can do damage . So Might could work like regeneration.
  • Peak Performance : All Physical skills are cc skills. Why the damage buff? They now get more effectiv.
    Example:
    [Kick] knockback increases and at full adrenaline it can kick downstates away.
    [Bolas] should not get longer Immobilez. I think things like flying speed and unblockable are better.
  • The Grandmaster traits are just ideas. I mean they have to compete with Berserker Power.
    Maybe you guys have a better ideas.

Arms http://s7.postimg.org/6hv7a2863/Arms.png

Focus: Axe , Sword and Conditions.

  • Not realy much to say here.
  • Top row is Dps and Axe
  • Middle row is condition sword.
  • Bottom row is the conditions on cc line.

Defense http://s2.postimg.org/hc9kp2jyh/Defense.png

Focus: Shield and Mace.

  • Mostly Minor changes (Pun intendet)
  • Gain adrenaline when hit is now a Minor Trait.
  • Thick Skin is now a Trait and usefull now ( i hope)
  • Adrenal Health heals now on Burst use.
  • Bottom line is a anti condition line now.

Tactics http://s21.postimg.org/io9j1h52f/Tactic.png

Focus: Support (really)

  • Banner trait is back in place!
  • Powerful Synergy is now Powerful!

Discipline http://s8.postimg.org/wdakoyy5x/Discipline.png

Focus: Rifle , Bow and Burst.

  • Now thats Fast Hands is baseline we need a reason to use it.
  • It feals very weak now… i dont know (need help here)
  • Bow AA is a double Finisher now and with Powerful Synergy 4 times….. (Bow Buff)
  • Need ideas for Rifle Mastery

Final notes:
Thank you for reading.
I hope you like it and if not pls tell me

My changes to Warrior traits.

in Warrior

Posted by: DresdenAllblack.1249

DresdenAllblack.1249

Not bad, although they will never change the traits again. One thing, Bolas absolutely should immobilize.

Angelina is free game again.
Crystal Desert

My changes to Warrior traits.

in Warrior

Posted by: DanAlcedo.3281

DanAlcedo.3281

Not bad, although they will never change the traits again. One thing, Bolas absolutely should immobilize.

Thank you.

About Bolas: Sure it Imo´s but you should not get longer duration becasue 4 seconds is already long.

My idea was more like:
1 Bar of Adrenaline => Your Bolas fly faster.
2 Bars od Adrenaline => Unblockable + Fly faster
3 Bars of Adrenaline => Unblockable + Fly faster + maybe Homing (?)

My changes to Warrior traits.

in Warrior

Posted by: DresdenAllblack.1249

DresdenAllblack.1249

That’s cool, but bolas gotta immobilize or knockdown. That’s what they do, so it would just need to be renamed I guess.

Angelina is free game again.
Crystal Desert

My changes to Warrior traits.

in Warrior

Posted by: DanAlcedo.3281

DanAlcedo.3281

That’s cool, but bolas gotta immobilize or knockdown. That’s what they do, so it would just need to be renamed I guess.

Bolas still immobilize….
Peak Performance just adds effects to it.

Like i said Bolas immobilize for 4 seconds on a 16 seconds cooldown.
Increasing the duration would be to strong. Maybe add 1 second.
But 6-7 Immo would be way to strong.