(edited by hunter steele.7836)
My hybrid build, rate on scale of 1-10.
It just looks very unusual. Alot of your choices are out of the ordinary and for a Condition build it looks like its trying to do too much at once. I don’t understand why you would bring Mace/Shield. It seems like an odd choice to pair with S/S, but I guess if it works thats fine. I’ve also never seen or used a Confusion build so idk how well that works with “Rune of Perplexity”.
You are already going in the direction of full condition so theres no reason to bring any Berserker gear (waste of Ferocity), maybe even switch out Rampagers and go full Rabid. Theres also no “Balanced Stance”/“Dolyak Signet” which could be a major problem. I’d prefer “Bull’s Charge” over “Stomp”/“Kick”, if you do bring two I feel like you should being traiting “Physical Training” to get the most out of it.
It just looks very unusual. Alot of your choices are out of the ordinary and for a Condition build it looks like its trying to do too much at once. I don’t understand why you would bring Mace/Shield. It seems like an odd choice to pair with S/S, but I guess if it works thats fine. I’ve also never seen or used a Confusion build so idk how well that works with “Rune of Perplexity”.
You are already going in the direction of full condition so theres no reason to bring any Berserker gear (waste of Ferocity), maybe even switch out Rampagers and go full Rabid. Theres also no “Balanced Stance”/“Dolyak Signet” which could be a major problem. I’d prefer “Bull’s Charge” over “Stomp”/“Kick”, if you do bring two I feel like you should being traiting “Physical Training” to get the most out of it.
lol thanks for the suggestions but i am trying to actually have that DPS boost. it would be nice to deal damage through a lot of sources. and if you don’t like mace/shield you can use hammer, i like mace/shield cause of a bit more tankiness and stuns. thanks though!
1. You got too much +cond duration. most warrior condi are already very long as is, so they will usually get cleansed before the expired anyhow. So focus on more damage rather then more duration.
2. You got waaay too much precision, but if so take on crit sigil (earth,torment)
3. Also although it may sound ridicules but sigil of paralyzation is actually bad for your build. when you stun you hope to interrupt, so confusion is applied, for it to damage the enemy need to perform actions, him being stunned kinda ruins it…
4.I hate builds without fast hands
2/10
The build lacks in critical areas.
You lose 3 points for not bringing fast hands.
Another point is lost for trying to do two things, power and condition damage, but the build focusses on condition damage sources. Thus you are weakening your damage output by trying to increase your weaker power damage inflicting skills.
Going that deep into arms is also unwise (we’re at a 5/10 already). 10% extra dmg against bleeding only increases power damage. See above.
Shield master is decent, but this build would benefit so much more from Missile Reflection. You have 3 blocks, use them!
No stability=lose in WvW. How do you expect to stomp anything in 1v>1?
Last but not least, the little mobility you have is unsupported by -condition duration. Any build which does not invest in this should without exception invest into mobile strikes. Immobilize will simply hard counter you otherwise.
Without looking at your gear, this might be a better starting point;
Hulk Roaming Montages/Build Vids
I always rage but never quit.
Thanks for the feedback i just updated the build please check it out!! thanks
(edited by hunter steele.7836)
There is nothing wrong with going Hybrid on a warrior. Warrior skills are well suited to a hybrid approach. Longbow is a perfect example of a weapon with good condi application and good power coefficients on one weapon. Sword is another. In fact with the ferocity nerf, going power/pre/condi may net a greater yield in dps then a power/pre/ferocity build now, assuming you got the right weapons.
Now as for your build, my biggest piece of advice is drop the mace/shield for hammer, and drop the physical utils for stances, and invest in stances in your defensive line.
Hammer is just too good of a weapon in organized wvw. Having multiple blasts for water fields plus AoE hard cc is going to help your team a lot better then a pair of stuns and a block. Team play is what wvw is all about. You could even go S/W + Hammer for even more team support.
There is nothing wrong with going Hybrid on a warrior. Warrior skills are well suited to a hybrid approach. Longbow is a perfect example of a weapon with good condi application and good power coefficients on one weapon. Sword is another. In fact with the ferocity nerf, going power/pre/condi may net a greater yield in dps then a power/pre/ferocity build now, assuming you got the right weapons.
Now as for your build, my biggest piece of advice is drop the mace/shield for hammer, and drop the physical utils for stances, and invest in stances in your defensive line.
Hammer is just too good of a weapon in organized wvw. Having multiple blasts for water fields plus AoE hard cc is going to help your team a lot better then a pair of stuns and a block. Team play is what wvw is all about. You could even go S/W + Hammer for even more team support.
Your advice is much appreciated. i have the mace/shield for the blocks as a defense, and the physical abilities for Confusion. Your idea just seem like it will take away the build’s DPS/Condi damage and be more tanky. However thanks very much for responding