Currently, Banners are clunky and encourage a more stationary playstyle than Shouts, which limits their usefulness in most situations. It’s a shame, given that they are the most support-oriented part of the Warrior’s design.
My rework is this. May need rebalancing.
Banners now work like pseudo-kits, applying a constant passive effect
Equipping banners throws them on your character’s back, turning him into a minor mobile aura. The buffs wouldn’t be quite as powerful as signets, but they would be noticeable.
Something along the lines of +25 to each attribute granted by the non-elite banners and 1 second of fury, might, swiftness that pulses every 3-5 seconds for the elite banner.
Banners now have no cooldown
Placing them at your current location converts them into a stationary aura, increasing their aura effects to the current numbers.
Once placed, Banners have secondary actives
Yes, once you place your banner, it now gains an active ability, much like the actives of Engineer turrets. Unlike the Banners themselves, the actives actually do have a cooldown.
Battle Standard revives downed allies, grants AoE stability and performs a Blast finisher with its active. Huge cooldown of 240 seconds.
Banner of Defense pushes foes away from it and performs a Blast finisher with its active. (30 second cooldown)
Banner of Discipline grants AoE fury and performs a Blast finisher with its active. (30 second cooldown)
Banner of Strength deals AoE damage and vulnerability and performs a Blast finisher with its active. (30 second cooldown)
Banner of Tactics performs an AoE heal and a Blast finisher with its active. (30 second cooldown)
Note that banner actives have had their cooldowns increased to balance their other reworked effects and their added convenience. The Battle Standard active now has the cooldown that Battle Standard itself used to, but has also been greatly buffed to carry the primary purpose of Battle Standard).
New Banner Traits
Powerful Banners (Strength, Adept)
Banners increase the damage output of allies in their radius by 5% while placed.
Inspiring Banners (Tactics, Adept)
Banners apply their bonuses to a larger area. Banner active abilities recharge 20% faster.
Inspiring Battle Standard (Tactics, Master)
Banners now apply regeneration to allies while placed.
Banner Field (Tactics, Grandmaster)
When Banners are placed, they now radiate a constant combo field over a small area. This combo field does not do anything but serve as a combo field for the sake of finishers.
Battle Standard = Light
Banner of Strength = Fire
Banner of Discipline = Lightning
Banner of Defense = Ice
Banner of Compassion = Water
New Tactics Minors (current ones are now Majors)
Adept – Empower Allies
Grants allies +70 power.
Master – Empowered
Increases damage for every boon on you.
Grandmaster – Desperate Power
Deal 20% extra damage while under 25% health.