My take on Warrior changes/buffs.

My take on Warrior changes/buffs.

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Posted by: SenthRawr.7843

SenthRawr.7843

Hello everyone,
I’ve seen many posts about warrior changes and ideas and i’d like to post mine.
Changes:

-Weapon specializations on traits lines removed.Add “master of weapons” trait on discipline trait tree(Minor Master) that does all the effects together.

-healing signet removed.(healing signet is just the best heal so no point taking something else in pvp)

New signet when used heals 33% of your health over 6 seconds.(20seconds cd)

The effect of the old healing signet(heal over time) is now trait on defence tree(Minor Master) in addition of the previous effect.

-Berserkers Heat the Soul slot now gives a passive effect that enemies attacking you get 1 stack of burn for 2 seconds (1sec cd)

-Disciplines Fast Hands now is a Major Master that also gives swiftness for 3 seconds when you weapon swap.

-Brawler’s Recovery moved to Crack Shots position.

-Forceful Greatsword renamed to forceful strength.Your crits now cripple for 2 sec(6seconds cd) and gain 1 might.

-Axe mastery renamed to “unstoppable force”.When you have more than 10 stacks of might you gain 5 stacks of stability(10 sec cd).

-Blademaster trait now makes your conditions effects stack twice. and your criticals proc 1 stack of bleed and 1 stack of fury.

-Dual Wielding trait renamed to muscle memory.When you critical your next attack hits twice(5 sec cd).

-Quick Breathing trait renamed to steady breathing.Now it reduces the cooldowns of utility skills by 15%.(7-8-9 slots)

-Burning Arrows renamed “Renowned tactician”.Now when you get cc’d you remove it by using any movement skill.

-Shield Master renamed to armored to the teeth.Gain 10% more toughness for each 10% hp you’re missing.

- Sundering Mace renamed to Sundering crush.Now your auto attacks deal 8% of your bonus vitality to damage.This effect can’t crit and doesn’t get affected by vulnerability.

True internet warrior

(edited by SenthRawr.7843)

My take on Warrior changes/buffs.

in Warrior

Posted by: ScionKai.4907

ScionKai.4907

I gotta say, I do not like a single one of these changes nor do many of them seem easy to implement or sensible. A for effort though

My take on Warrior changes/buffs.

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Posted by: SenthRawr.7843

SenthRawr.7843

Well,The whole thought process is the combination of all weapon traits into one and those open trait slots to get lot of traits and open up more combinations.

True internet warrior

My take on Warrior changes/buffs.

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Posted by: Choppy.4183

Choppy.4183

Well,The whole thought process is the combination of all weapon traits into one and those open trait slots to get lot of traits and open up more combinations.

One downside of that approach is that it further locks warriors into having to take Discipline regardless of build, whereas a better goal is to purge mandatory traitlines altogether.

Just food for thought.

I’m Biff Rangoon, and I approved this message.
Ehmry Bay | Omg Brb Icecream Truck (ICEE)

My take on Warrior changes/buffs.

in Warrior

Posted by: SenthRawr.7843

SenthRawr.7843

Well,The whole thought process is the combination of all weapon traits into one and those open trait slots to get lot of traits and open up more combinations.

One downside of that approach is that it further locks warriors into having to take Discipline regardless of build, whereas a better goal is to purge mandatory traitlines altogether.

Just food for thought.

So it would have been better to flat out reduce the cooldowns and increase the damage on weapon skills.Then the trait “special weapon effects” will get on a line.

True internet warrior

My take on Warrior changes/buffs.

in Warrior

Posted by: Choppy.4183

Choppy.4183

So it would have been better to flat out reduce the cooldowns and increase the damage on weapon skills.Then the trait “special weapon effects” will get on a line.

I think so, anyway. Though the devs reviewing all weapon skills, making adjustments, and then revising the cds accordingly with the understanding that there won’t be any traits to affect them would be better than a blanket 20% reduction, imo.

I personally favour making the special effects non-specific to a particular weapon (noting that some weapons will naturally pair better with specific effects than others). But I respect that some people prefer the concept of traits making someone a "master’ of specific weapons.

I’m Biff Rangoon, and I approved this message.
Ehmry Bay | Omg Brb Icecream Truck (ICEE)

(edited by Choppy.4183)