(edited by SenthRawr.7843)
My take on Warrior changes/buffs.
I gotta say, I do not like a single one of these changes nor do many of them seem easy to implement or sensible. A for effort though
Well,The whole thought process is the combination of all weapon traits into one and those open trait slots to get lot of traits and open up more combinations.
Well,The whole thought process is the combination of all weapon traits into one and those open trait slots to get lot of traits and open up more combinations.
One downside of that approach is that it further locks warriors into having to take Discipline regardless of build, whereas a better goal is to purge mandatory traitlines altogether.
Just food for thought.
Ehmry Bay | Omg Brb Icecream Truck (ICEE)
Well,The whole thought process is the combination of all weapon traits into one and those open trait slots to get lot of traits and open up more combinations.
One downside of that approach is that it further locks warriors into having to take Discipline regardless of build, whereas a better goal is to purge mandatory traitlines altogether.
Just food for thought.
So it would have been better to flat out reduce the cooldowns and increase the damage on weapon skills.Then the trait “special weapon effects” will get on a line.
So it would have been better to flat out reduce the cooldowns and increase the damage on weapon skills.Then the trait “special weapon effects” will get on a line.
I think so, anyway. Though the devs reviewing all weapon skills, making adjustments, and then revising the cds accordingly with the understanding that there won’t be any traits to affect them would be better than a blanket 20% reduction, imo.
I personally favour making the special effects non-specific to a particular weapon (noting that some weapons will naturally pair better with specific effects than others). But I respect that some people prefer the concept of traits making someone a "master’ of specific weapons.
Ehmry Bay | Omg Brb Icecream Truck (ICEE)
(edited by Choppy.4183)