My thoughts on a few Warrior abilities
I like these suggestions. Hopefully ANET does address heal scaling on Warriors in general and revamp the defense and tactics tree.
Healing SIgnet: I agree with the scaling smoother, I thin kit should heal for about 300 a tick at level 80.
Adrenal Health: This is just pretty much useless because, at least for me, I have no reason to keep my adrenaline full when I can apply stuns with my Hammer and Mace adrenaline skill. My suggestion is change the name to something like Warrior’s Endurance, and have it tick every second for like 80 health
Thick Skin: It is only a 5 point trait, but there’s plenty of useful one’s out there. How about a 5-10% chance to gain protection for 3 seconds on hit, with a 30 second cool down?
Greatsword Burst Skill: A blowout doesn’t benefit Greatsword too much I don’t think. Maybe it should add like 5-10 stacks of vulnerability for X seconds
Hammer Auto-attack: 50% is a bit high, maybe 25-30%
had a great long post typed out with suggestions, kitten site logged me out before i could post it…oh well.
I agree completely. I would like to see these changes.
Fast Hands: This trait should be built-in to the Warrior class by default, really.
Do you even lift, bro?
Fast Hands: This trait should be built-in to the Warrior class by default, really.
Considering the official site describes warriors as “weapon masters” I agree with that, too.
Fast Hands: This trait should be built-in to the Warrior class by default, really.
Considering the official site describes warriors as “weapon masters” I agree with that, too.
Especially since you have to spend 15 points for it. It kinda cramps my builds around those 15 points in discipline.
Fast Hands: This trait should be built-in to the Warrior class by default, really.
Considering the official site describes warriors as “weapon masters” I agree with that, too.
Especially since you have to spend 15 points for it. It kinda cramps my builds around those 15 points in discipline.
And then there is the fact that adrenaline is the most uninteresting class mechanic out of all the classes. This would help set them apart from other classes even more.
I’d actually had a line about Fast Hands at first, but I figured bringing that up was just beating a dead horse.
Since we’re “weapon masters” I’d agree that fast hands should (work properly and) be baseline.
OR give us a choice between fast hands and triple swap. How sweet would that be?
^
Triple Swap is legit broken to be honest. Wait for the 14th and see if ANET is on the right mind set.
triple swap is nice to have. and maybe something like dual wielding two handed weapons for a 30 or 25 points trait line. except for rifles and bows. nothing says weapon master like carrying two greatswords or hammers.
I want double rifles. That kitten would be great.
And to OP i agree with almost everything. But the hammer having a auto attack with a blast finisher is a bit strong, especially 50%.
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triple swap is nice to have. and maybe something like dual wielding two handed weapons for a 30 or 25 points trait line. except for rifles and bows. nothing says weapon master like carrying two greatswords or hammers.
I don’t see either happening without a serious overhaul of the class. Just unlocking a third set for use would probably be too much. The core of the game wasn’t designed with that in mind. It’s not a simple change.
Duel wielding 2h would be great, but also a core game change. I see it being too little of a difference or too big of a difference. How would it differ from the current, single, GS/Hammer style? Duel Wielding(and weapons in general) plays a more complex role in GW 2 than a 5%-10% damage increase. It would only get worse when Anet adds 2h axe.
A future class built around the concept, probably, but not any of the current ones. According to Anet they don’t do major changes, but instead small gradual ones. This would take a long time to get everything in place.
My warrior regens nearly 500 health per tick (with banners mind you, but zero put into healing power.) It’s already pretty easy just to switch to ranged and leave the fray for a bit to heal up enough, I dunno think it would make the passive healers a bit OP’d.
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