My thoughts on a few Warrior abilities

My thoughts on a few Warrior abilities

in Warrior

Posted by: Dand.8231

Dand.8231

Healing Signet: It would appear to suffer from poor scaling. Its overpowered at low levels, and slightly underpowered at high levels.
Possible Fix: Make it scale a bit smoother. Make it benefit from +healing a bit more.

Adrenal Health: Same as Heal Signet, overpowered at low levels, and slightly underpowered at high levels. Also not affected by +healing, which is odd since thr trait line it’s in adds +healing.
Possible Fix: Make it a bit weaker baseline, but let it gain benefits from +healing.

Thick Skin: Extra armor above 90% health is just an odd trait, and also largely unhelpful. I wouldn’t say its outright broken, but it could be made more useful.
Possible Change: Increases armor the lower you are on health.

Greatsword Burst Skill: Again, not outright broken, but not overly useful.Possible Change: The description of the burst skill DOES mention an uppercut (upward slash?) so maybe change it to something like a knockdown or blowout?

Rifle Shot Obstruction: This is just frustrating, especially with walls in WvW. The longbow seems to have much better luck.
Fix: Not really sure exactly where the issue lies here, but it should at least be looked at.

Longbow Range: The stronger bowstrings trait should be baked into baseline warrior.

Hammer: The auto-swing 1-1-1 chain is a bit bland.
Possible Change: Add a status effect of some kind, or blast finisher 50%, onto the third swing.

I don’t pretend I’m always right, or that everyone agrees with me. Criticism and additional suggestions welcome!

My thoughts on a few Warrior abilities

in Warrior

Posted by: Schwahrheit.4203

Schwahrheit.4203

I like these suggestions. Hopefully ANET does address heal scaling on Warriors in general and revamp the defense and tactics tree.

Since people are negative about nerfs, how about we buff to balance then?

My thoughts on a few Warrior abilities

in Warrior

Posted by: Grok Krog.9581

Grok Krog.9581

Healing SIgnet: I agree with the scaling smoother, I thin kit should heal for about 300 a tick at level 80.

Adrenal Health: This is just pretty much useless because, at least for me, I have no reason to keep my adrenaline full when I can apply stuns with my Hammer and Mace adrenaline skill. My suggestion is change the name to something like Warrior’s Endurance, and have it tick every second for like 80 health

Thick Skin: It is only a 5 point trait, but there’s plenty of useful one’s out there. How about a 5-10% chance to gain protection for 3 seconds on hit, with a 30 second cool down?

Greatsword Burst Skill: A blowout doesn’t benefit Greatsword too much I don’t think. Maybe it should add like 5-10 stacks of vulnerability for X seconds

Hammer Auto-attack: 50% is a bit high, maybe 25-30%

Grok Walking Amongst Mere Mortals

My thoughts on a few Warrior abilities

in Warrior

Posted by: fony.5102

fony.5102

had a great long post typed out with suggestions, kitten site logged me out before i could post it…oh well.

My thoughts on a few Warrior abilities

in Warrior

Posted by: Akumu.7238

Akumu.7238

I agree completely. I would like to see these changes.

I don’t wanna live a thousand years. If I just live through today, that’ll be enough.

My thoughts on a few Warrior abilities

in Warrior

Posted by: Oglaf.1074

Oglaf.1074

Fast Hands: This trait should be built-in to the Warrior class by default, really.

I can do thirty Five-Dolyak Arm Curls.

Do you even lift, bro?

My thoughts on a few Warrior abilities

in Warrior

Posted by: fellyn.5083

fellyn.5083

Fast Hands: This trait should be built-in to the Warrior class by default, really.

Considering the official site describes warriors as “weapon masters” I agree with that, too.

My thoughts on a few Warrior abilities

in Warrior

Posted by: Interpret Interrupt.3824

Interpret Interrupt.3824

Fast Hands: This trait should be built-in to the Warrior class by default, really.

Considering the official site describes warriors as “weapon masters” I agree with that, too.

Especially since you have to spend 15 points for it. It kinda cramps my builds around those 15 points in discipline.

K Pop
The Warrior, The Necro, The F1 Connoisseur
http://www.twitch.tv/interpretinterrupt

My thoughts on a few Warrior abilities

in Warrior

Posted by: fellyn.5083

fellyn.5083

Fast Hands: This trait should be built-in to the Warrior class by default, really.

Considering the official site describes warriors as “weapon masters” I agree with that, too.

Especially since you have to spend 15 points for it. It kinda cramps my builds around those 15 points in discipline.

And then there is the fact that adrenaline is the most uninteresting class mechanic out of all the classes. This would help set them apart from other classes even more.

My thoughts on a few Warrior abilities

in Warrior

Posted by: Dand.8231

Dand.8231

I’d actually had a line about Fast Hands at first, but I figured bringing that up was just beating a dead horse.

Since we’re “weapon masters” I’d agree that fast hands should (work properly and) be baseline.

OR give us a choice between fast hands and triple swap. How sweet would that be?

My thoughts on a few Warrior abilities

in Warrior

Posted by: Schwahrheit.4203

Schwahrheit.4203

^
Triple Swap is legit broken to be honest. Wait for the 14th and see if ANET is on the right mind set.

Since people are negative about nerfs, how about we buff to balance then?

My thoughts on a few Warrior abilities

in Warrior

Posted by: rion.3528

rion.3528

triple swap is nice to have. and maybe something like dual wielding two handed weapons for a 30 or 25 points trait line. except for rifles and bows. nothing says weapon master like carrying two greatswords or hammers.

My thoughts on a few Warrior abilities

in Warrior

Posted by: Uther Deathhand.1570

Uther Deathhand.1570

I want double rifles. That kitten would be great.
And to OP i agree with almost everything. But the hammer having a auto attack with a blast finisher is a bit strong, especially 50%.

Work for a cause, not for applause.
Live life to express, not to impress.
Don’t strive to make your presence noticed, just make your absence felt. ~ unknown

My thoughts on a few Warrior abilities

in Warrior

Posted by: Akumu.7238

Akumu.7238

triple swap is nice to have. and maybe something like dual wielding two handed weapons for a 30 or 25 points trait line. except for rifles and bows. nothing says weapon master like carrying two greatswords or hammers.

I don’t see either happening without a serious overhaul of the class. Just unlocking a third set for use would probably be too much. The core of the game wasn’t designed with that in mind. It’s not a simple change.

Duel wielding 2h would be great, but also a core game change. I see it being too little of a difference or too big of a difference. How would it differ from the current, single, GS/Hammer style? Duel Wielding(and weapons in general) plays a more complex role in GW 2 than a 5%-10% damage increase. It would only get worse when Anet adds 2h axe.

A future class built around the concept, probably, but not any of the current ones. According to Anet they don’t do major changes, but instead small gradual ones. This would take a long time to get everything in place.

I don’t wanna live a thousand years. If I just live through today, that’ll be enough.

My thoughts on a few Warrior abilities

in Warrior

Posted by: Dolan.3071

Dolan.3071

My warrior regens nearly 500 health per tick (with banners mind you, but zero put into healing power.) It’s already pretty easy just to switch to ranged and leave the fray for a bit to heal up enough, I dunno think it would make the passive healers a bit OP’d.

Uriel Asther ~ Warrior | Kaya Lereau ~ Elementalist | Natalie Fox ~ Thief
Skye Eterna ~ Mesmer | Arya Slade ~ Charrdian | Kiera Thine ~ Ranger
Oceanic ~ [LOD] [Noob]