My "twisting" universal build for Grinding/Dungeons/WvWvW

My "twisting" universal build for Grinding/Dungeons/WvWvW

in Warrior

Posted by: Gorri.4213

Gorri.4213

http://www.gw2db.com/skills/calc/warrior#11|11|60|65|66|919|246|0|0|0|0|0|0|0|0|30|1541|1081|1491|30|1057|1510|1056|10|1545|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|

This build was designed for its flexibility and overall power that it gives.

I havent tested this in sPvP sense been mostly running WvWvW and i hope that someone who plays those scenarios would give some insight if its possible to run this in there aswell.

My armor is bought with Karma and yeah, the helm is abit silly statwise but the coolfactor is very important aswell:)

Heavy Armageddon Helm
Defense: 121
+45 Healing
+32 Precision
+32 Vitality
Helm
Heavy
Required Level: 80

Heavy Aurora Pauldrons
Defense: 121
+34 Power
+24 Toughness
+24 Vitality
Shoulders
Heavy
Required Level: 80

Heavy Aurora Breastplate
Defense: 363
+101 Power
+72 Toughness
+72 Vitality
Coat
Heavy
Required Level: 80

Heavy Arcon Gauntlets
Defense: 182
+34 Power
+24 Toughness
+24 Vitality
Gloves
Heavy
Required Level: 80

Heavy Rubicon Boots
Defense: 182
+34 Power
+24 Toughness
+24 Vitality
Boots
Heavy
Required Level: 80

Runes

*Superior Rune of the Water x2 (15 healing/15 boon duration)
*Superior Rune of the Pack x2 (25 power/20% swiftness duration)
*Superior Rune of the Fire x2 (+25power/20% might duration)

What comes to weapons and trinkets they all in “Knight” stats giving solid Power/Toughness/Presicion boost.
Superior Sigil of Rage in Greatsword, Superior Sigil of Water in Mace, Superior Sigil of Blood in Axe and for ranged i do love Superior Sigil of Purity but thats just me.
You want to sigil different weapons for different situations
thats my policy.

On the build i linked you can see i use shouts as healing. Allthou they might not seem big they do add when you run this tank. If needed you can swap them to use Standards that are awesome aswell for WvWvW zergs if needed.

With shout+signets+runes+speccing boon duration from Tactics you start to see magic happening when they start to permarun giving you stats you lack while speccing heavy on defence.

“For Great Justice”, Signet of Might and Signet of Rage should allways been on cd. This gives permanent Swiftness +33%movement speed, Fury +20%critical change and 13 stacks of Might. After 20 secconds when you refresh “For Great Justice” and Signet of Might they start to overlap and stays at 16 stacks.

My stats unbuffed

Power 1910/1820 (signet of might passive)
Precision 1466
Toughness 2128
Vitality 1469

Attack 2958/2868 (signet of might passive)
CritChange 30%
Armor 3339
Health 23,902

First boon cycle "For Great Justice+Signet of Might+Signet of Rage
Attack 3323
CritChange 50%

When second boon cycle starts "For Great Justice+Signet of Might(Signet of Rage is on cd atm) my attack raises to 3428 and holds. This with perma Fury/Swiftness you should be able to hold your ground on challenges to come:)

I would imagine in sPvP Utility skills should be reworked, il leave that those who want to test it:)

With Love
Hakkelus Far Shiverpeaks